<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-1313655088016621872</id><updated>2012-02-15T22:33:36.198-08:00</updated><title type='text'>SNES game genie codes (E-thru-N)</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gamegeniecode.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1313655088016621872/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gamegeniecode.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>WWW.mensrightsmovement.net</name><uri>http://www.blogger.com/profile/07886539289034227734</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://4.bp.blogspot.com/_INQN6xx6V0w/SLcnwXwJX8I/AAAAAAAAAAk/xZ6P1V0-xXo/S220/WOLFSPIRITGUIDE.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>1</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1313655088016621872.post-3446168535321750512</id><published>2008-12-09T10:20:00.000-08:00</published><updated>2010-01-16T00:37:56.088-08:00</updated><title type='text'>SNES Game Genie Codes:  (E-thru-N)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_INQN6xx6V0w/ST65Lvcsd6I/AAAAAAAABe8/11IJEN6di3c/s1600-h/018_3317~Coolidge-Dogs-Playing-Pool-Posters.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 268px;" src="http://3.bp.blogspot.com/_INQN6xx6V0w/ST65Lvcsd6I/AAAAAAAABe8/11IJEN6di3c/s400/018_3317~Coolidge-Dogs-Playing-Pool-Posters.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5277859424691320738" /&gt;&lt;/a&gt;&lt;br /&gt;Enclosed is the original list of Game Genie codes,&lt;br /&gt;which were distributed in the manual.&lt;br /&gt;From the early to mid 1990's.&lt;br /&gt;&lt;br /&gt;Note: MY collection of SNES CODES for [Home Computer]&lt;br /&gt;are far more reliable than this list.&lt;br /&gt;&lt;a href="http://snescodes.blogspot.com"&gt;CHEAT CODES: The Super Nintendo/ ZSNES/ SNES9x Collection&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;However, this following collection is helpful, as well.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;GAME GENIE CODES FOR SUPER NES(tm)&lt;br /&gt;&lt;br /&gt;(c) 1992, 1993, 1994 Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;E.V.O.(tm) Game&lt;br /&gt;DINOCODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 C96E-07FB Protection from most hazards&lt;br /&gt;2 DD60-D18B Food replenishes hit points to full&lt;br /&gt;3 D566-A7F8 Less damage from stronger creatures&lt;br /&gt;4 C964-A726 Horn never breaks&lt;br /&gt;E.V.O. is a trademark of Enix/Almanic.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Earthbound(tm) Game&lt;br /&gt;1. DB23-77D1 Start with a level 9 character&lt;br /&gt;2. DE23-77D1 Start with a level 15 character&lt;br /&gt;3. 7423-77D1 Start with a level 50 character&lt;br /&gt;4. 1723-77D1 Start with a level 100 character&lt;br /&gt;5. EE23-77D1 Start with a level 255 character&lt;br /&gt;6. EE2E-7D01 Start with a super strong character&lt;br /&gt;7. BB2D-5461 Start with a lot of H.P.&lt;br /&gt;8. BB2F-54A1 Start with a lot of PSI&lt;br /&gt;Earthbound is a trademark of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Earth Defense Force(tm) Game&lt;br /&gt;Pilot the latest spaceship fighter plane for the Earth Defense Force(tm), and go gunning for AGYMA(tm), the ruthless invaders. This game has plenty of challenge and a cool way of powering up your weapons (by shooting more enemies). For EARTH Codes 6 thru 8, normal is from 1 to 3 shields, a player-select option, and that's just not enough shields. Try Code 8 for infinite shields. For Code 22, normal is for score to be reset to 0 when game is continued, but use the code and keep your score. Code 20, 1 credit, is for experts. For codes 1 thru 5, you may lose sound at level bosses.&lt;br /&gt;EARTH&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DF37-DDDD + CB34-D7AD + DD37-DD0D Start at stage 2&lt;br /&gt;2 D437-DDDD + CB34-D7AD + DD37-DD0D Start at stage 3&lt;br /&gt;3 D737-DDDD + CB34-D7AD + DD37-DD0D Start at stage 4&lt;br /&gt;4 D037-DDDD + CB34-D7AD + DD37-DD0D Start at stage 5&lt;br /&gt;5 D937-DDDD + CB34-D7AD + DD37-DD0D Start at stage 6&lt;br /&gt;6 7123-A4A7 + 3D23-A7D7 Start with 4 shields&lt;br /&gt;7 2B23-A4A7 + B823-A7D7 Start with 5 shields&lt;br /&gt;8 C263-6FAF Infinite shields&lt;br /&gt;9 D42E-A7A7 Start at experience level 2&lt;br /&gt;10 D72E-A7A7 Start at experience level 3 &lt;br /&gt;11 D02E-A7A7 Start at experience level 4&lt;br /&gt;12 D92E-A7A7 Start at experience level 5&lt;br /&gt;13 4D21-6F0F Advancing experience levels is easier &lt;br /&gt;14 DA21-6F0F Advancing experience levels is much easier&lt;br /&gt;15 DF2E-AF67 + CB2E-AF07 + DD2E-AFA7 2 credits&lt;br /&gt;16 D42E-AF67 + CB2E-AF07 + DD2E-AFA7 3 credits&lt;br /&gt;17 D92E-AF67 + CB2E-AF07 + DD2E-AFA7 6 credits&lt;br /&gt;18 D52E-AF67 + CB2E-AF07 + DD2E-AFA7 8 credits &lt;br /&gt;19 DB2E-AF67 + CB2E-AF07 + DD2E-AFA7 10 credits&lt;br /&gt;20 DD2E-AF67 + CB2E-AF07 + DD2E-AFA7 1 credit&lt;br /&gt;21 C268-A491 Infinite credits &lt;br /&gt;22 C223-AFD7 + C223-AFA7 Keep current score when game is continued&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;AGYMA and Earth Defense Force are trademarks of Jaleco USA Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Earthworm Jim(tm) Game&lt;br /&gt;1. 2235-EFAF Infinite ammo&lt;br /&gt;2. A23F-7464 Infinite energy&lt;br /&gt;3. A26A-87A7 Infinite lives&lt;br /&gt;4. 7D33-8FDF Start with 1 life&lt;br /&gt;5. 7033-8FDF Start with 5 lives&lt;br /&gt;CODES 6 THRU 8: IGNORE THE LIVES COUNTER&lt;br /&gt;6. 7B33-8FDF Start with 10 lives&lt;br /&gt;7. 0633-8FDF Start with 25 lives&lt;br /&gt;8. 1F33-8FDF Start with 50 lives&lt;br /&gt;9. 7D37-7F64 1 hit and you die&lt;br /&gt;10. 7737-7F64 Start with 300% suit energy&lt;br /&gt;11. 7937-7F64 Start with 500% suit energy&lt;br /&gt;12. 7B37-7F64 Start with 900% suit energy&lt;br /&gt;Earthworm Jim is a trademark of Shiny Entertainment, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;EarthWorm Jim 2(tm)&lt;br /&gt;1. 7D55-5F06 Start with 1 life and no continues&lt;br /&gt;2. 7055-5F06 Start with 5 lives&lt;br /&gt;3. 7155-5F06 Start with 7 lives&lt;br /&gt;4. 7655-5F06 Start with 9 lives&lt;br /&gt;5. CBF0-7464 Infinite lives&lt;br /&gt;6. 749E-54B4 Start with 2000 bullets&lt;br /&gt;7. 779E-54B4 Start with 3000 bullets&lt;br /&gt;8. 709E-54B4 Start with 4000 bullets&lt;br /&gt;9. 799E-54B4 Start with 5000 bullets&lt;br /&gt;10. 759E-54B4 Start with 7000 bullets&lt;br /&gt;11. 7B9E-54B4 Start with 9000 bullets&lt;br /&gt;12. D798-74F7 + 3B98-7F27 Get 1000 bullets on pickup&lt;br /&gt;13. D598-74F7 + 3D98-7F27 Get 2000 bullets on pickup&lt;br /&gt;14. 7450-770B Start with 200% energy&lt;br /&gt;15. 7750-770B Start with 300% energy&lt;br /&gt;16. 7050-770B Start with 400% energy&lt;br /&gt;17. 7950-770B Start with 500% energy&lt;br /&gt;18. 7550-770B Start with 700% energy&lt;br /&gt;19. 7B50-770B Start with 900% energy&lt;br /&gt;20. CB57-7D0B Infinite energy&lt;br /&gt;EarthWorm Jim 2 is a trademark of Shiny Entertainment, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Equinox(tm) Game&lt;br /&gt;1 C28F-AF4D Protection from most small monsters&lt;br /&gt;2 3CA0-0DC7 Infinite life energy&lt;br /&gt;3 CEAE-0D17 Infinite magic-must have enough MP for spell &lt;br /&gt;to work&lt;br /&gt;4 CB2A-C4D9 More energy from apples&lt;br /&gt;5 4F27-1F00 + 4020-1FD0 Super jump&lt;br /&gt;6 FC27-1F00 + 4020-1FD0 Mega-jump&lt;br /&gt;7 DD86-674F + 3C86-671F Colored doors don't need keys&lt;br /&gt;8 B32C-4FA0 + CD2C-4700 Super speed&lt;br /&gt;9  D9AC-6437 'Slow' spell lasts 2x as long&lt;br /&gt;10 D6AC-6437 'Slow' spell lasts 3x as long&lt;br /&gt;11 D9AB-6FC7 'Freeze' spell lasts 2x as long&lt;br /&gt;12 D6AB-6FC7 'Freeze' spell lasts 3x as long&lt;br /&gt;Equinox is a trademark of Sony Music Entertainment Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Extra Innings(tm) Game&lt;br /&gt;Play ball! For INNING Codes 7 and 8, foul on the last strike doesn't count, but a foul bunt does. For Code 9, the umpire will call strikes, but they will not be displayed or counted. Foul balls do not count either. For Codes 10 thru 12, the game still says "Ball 4," but the code works. For Code 13, the umpire will call balls, but they won't be displayed or counted.&lt;br /&gt;INNING&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DFBE-ADAD + DFBF-DF6F + DFB4-0FDF Game lasts 1 inning&lt;br /&gt;2 D4BE-ADAD + D4BF-DF6F + D4B4-0FDF Game lasts 2 innings&lt;br /&gt;3 D7BE-ADAD + D7BF-DF6F + D7B4-0FDF Game lasts 3 innings&lt;br /&gt;4 D0BE-ADAD + D0BF-DF6F + D0B4-0FDF Game lasts 4 innings&lt;br /&gt;5 D9BE-ADAD + D9BF-DF6F + D9B4-0FDF Game lasts 5 innings&lt;br /&gt;6 D5BE-ADAD + D5BF-DF6F + D5B4-0FDF Game lasts 7 innings&lt;br /&gt;7 DF67-DF07 + DD60-A4D7 1 strike and batter's out&lt;br /&gt;8 D467-DF07 + DF60-A4D7 2 strikes and batter's out&lt;br /&gt;9 C264-D767 + C260-A4A7 Batter never strikes out&lt;br /&gt;10 DF6A-DFA7 1 ball and batter walks&lt;br /&gt;11 D46A-DFA7 2 balls and batter walks&lt;br /&gt;12 D76A-DFA7 3 balls and batter walks&lt;br /&gt;13 C26A-DDD7 Batter never walks&lt;br /&gt;14 DF67-AD67 + DF61-D4A7 1 out per inning&lt;br /&gt;15 D467-AD67 + D461-D4A7 2 outs per inning&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Extra Innings is a trademark of Sony Imagesoft Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Eye of the Beholder(tm) Game&lt;br /&gt;1 8285 6D2C + 82DE 049B Infinite HP&lt;br /&gt;3 828D A798 No waiting to hit again&lt;br /&gt;4 CBAA A726 + 3CA2 AD96 Kill with 1 hit--works for &lt;br /&gt;monsters too&lt;br /&gt;5 D68B-A474 Pick a lawful, human male fighter and he will &lt;br /&gt;be at Level 8&lt;br /&gt;6 D18B-A474 Pick a lawful, human male fighter and he will &lt;br /&gt;be at level 6&lt;br /&gt;Eye of the Beholder is a trademark of Capcom U.S.A., Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SQ2Pb-HZzsI/AAAAAAAABQw/44CNoRVajfQ/s1600-h/kjghjkjh.jpeg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 201px;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SQ2Pb-HZzsI/AAAAAAAABQw/44CNoRVajfQ/s400/kjghjkjh.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5264021250159267522" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;F1 ROC--Race of Champions(tm) Game&lt;br /&gt;When using ROC Codes 9 thru 34 in this behind-the-car-view racing game, the normal price for the part is still shown on the screen, but an "X" will not appear over the part when you select it, and you will be allowed to buy it. Try Code 6 to start with mucho money, or tough it out with Code 1 and no money.&lt;br /&gt;ROC&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 BA26-A44F Start player with no money instead of $500&lt;br /&gt;2 3C26-AF4F + CB26-AF1F + D426-AF3F Start player with $5,240&lt;br /&gt;3 3C26-AF4F + CB26-AF1F + D626-AF3F Start player with $20,600&lt;br /&gt;4 3C26-AF4F + CB26-AF1F + 0D26-AF3F Start player with $163,960 &lt;br /&gt;5 3C26-AF4F + CB26-AF1F + 6D26-AF3F Start player with $327,800&lt;br /&gt;6 3C26-AF4F + CB26-AF1F + EE26-AF3F Start player with $652,920&lt;br /&gt;7 C9A8-07DD No damage when hitting&lt;br /&gt;walls&lt;br /&gt;8 C922-0FDD No damage when hitting&lt;br /&gt;other cars&lt;br /&gt;9 DDEE-6F21 Normal tires are free&lt;br /&gt;10 DDEE-6491 Hi-grip tires are free &lt;br /&gt;11 DDEE-6F91 Rain tires are free &lt;br /&gt;12 DDED-A491 2L nitro is free&lt;br /&gt;13 DDED-A421 3L nitro is free&lt;br /&gt;14 DDED-A791 4L nitro is free&lt;br /&gt;15 DDEE-6721 + DDED-ADF1 Ford V-8 engine is free &lt;br /&gt;16 DDED-AD91 + DDED-ADB1 Ilmoa V-8 engine is free&lt;br /&gt;17 DDED-AD21 + DDED-AFF1 Remart V-10 engine is free&lt;br /&gt;18 DDE3-6791 Low DF rear wing is free&lt;br /&gt;19 DDEE-6D91 + DDEE-6DB1 High DF rear wing is free&lt;br /&gt;20 DDE3-6D21 Low DF front wing is free&lt;br /&gt;21 DDE3-6F21 + DDE3-64F1 High DF front wing is free&lt;br /&gt;22 DDE3-6491 + DDE3-64B1 Special-L front wing is free&lt;br /&gt;23 DDE2-6421 Small diffuser is free&lt;br /&gt;24 DDE2-6721 Large diffuser is free&lt;br /&gt;25 DDE3-6D91 + DDE3-6DB1 Special diffuser is free&lt;br /&gt;26 DDE2-6F21 Hard suspension is free&lt;br /&gt;27 DDE2-6491 + DDE2-64B1 Active suspension is free &lt;br /&gt;28 DDE2-6D91 Carbon brakes are free&lt;br /&gt;29 DDE2-6D21 + DDE2-6FF1 Antilock brakes are free&lt;br /&gt;30 DDEA-6491 5-speed transmission is free&lt;br /&gt;31 DDEA-6421 + DDEA-67F1 6-speed transmission is free&lt;br /&gt;32 DDEA-6791 + DDEA-67B1 7-speed transmission is free&lt;br /&gt;33 DDEA-6D21 + DDEA-6FF1 Type 2 chassis is free&lt;br /&gt;34 DDEA-6F91 + DDEA-6FB1 Type 3 chassis is free&lt;br /&gt;F1 ROC--Race of Champions is a trademark of Seta U.S.A., Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;F-Zero(tm) Game&lt;br /&gt;In the 25th century, speed is the name of the game, so try ZERO Code 5 to give you that extra boost. Sometimes it's a bit difficult to tell if you have a turbo, but the code works. Or maybe Code 6 is more to your taste, especially if you like to be top dog all the time.&lt;br /&gt;ZERO&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 A96E-A4A4 Infinite spare machines&lt;br /&gt;2 DF6C-0F0A Start with 1 spare machine&lt;br /&gt;3 D96C-0F0A Start with 5 spare machines&lt;br /&gt;4 DB6C-0F0A Start with 9 spare machines&lt;br /&gt;5 D484-D404 Infinite turbos&lt;br /&gt;6 CB3C-0FA4 + DF3C-04D4 Always rank #1--except if you blow up&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;F-Zero is a trademark of Nintendo of America Inc.&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Faceball 2000(tm) Game&lt;br /&gt;You might say this game is virtually virtual reality. It's also hard. Try FACE Code 10 for infinite lives. Plenty of level warp codes here, too. Code 16 makes you experts have to get 90 tags in each Cyberzone(tm) level.&lt;br /&gt;FACE 2&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DFB6-6461 Start with 1 life instead of 3&lt;br /&gt;2 D9B6-6461 Start with 5 lives&lt;br /&gt;3 D5B6-6461 Start with 7 lives&lt;br /&gt;4 DBB6-6461 Start with 9 lives&lt;br /&gt;5 FBB6-6461 Start with 25 lives&lt;br /&gt;6 74B6-6461 Start with 50 lives&lt;br /&gt;7 08B6-6461 Start with 75 lives&lt;br /&gt;8 17B6-6461 Start with 99 lives&lt;br /&gt;9 EEB6-6461 Start with 255 lives&lt;br /&gt;10 89AB-D708 Infinite lives&lt;br /&gt;11 CBB5-6406 + DFB5-6466 Start each Cyberzone(tm) level with &lt;br /&gt;1 tag required&lt;br /&gt;12 CBB5-6406 + D9B5-6466 Start each Cyberzone level with &lt;br /&gt;5 tags required&lt;br /&gt;13 CBB5-6406 + F0B5-6466 Start each Cyberzone level with &lt;br /&gt;20 tags required &lt;br /&gt;14 CBB5-6406 + F3B5-6466 Start each Cyberzone level with &lt;br /&gt;30 tags required&lt;br /&gt;15 CBB5-6406 + 7AB5-6466 Start each Cyberzone level with &lt;br /&gt;60 tags required&lt;br /&gt;16 CBB5-6406 + 9CB5-6466 Start each Cyberzone level with &lt;br /&gt;90 tags required&lt;br /&gt;17 C282-0706 + DFCE-0468 Start Cyberzone mode on zone 1 &lt;br /&gt;level 2&lt;br /&gt;18 C282-0706 + D4CE-0468 Start Cyberzone mode on zone 1 &lt;br /&gt;level 3&lt;br /&gt;19 C282-0706 + D7CE-0468 Start Cyberzone mode on zone 1 &lt;br /&gt;level 4&lt;br /&gt;20 C282-0706 + D0CE-0468 Start Cyberzone mode on zone 1 &lt;br /&gt;level 5&lt;br /&gt;21 C282-0706 + D9CE-0468 Start Cyberzone mode on zone 1&lt;br /&gt;bonus level&lt;br /&gt;22 C282-0706 + D1CE-0468 Start Cyberzone mode on zone 2 &lt;br /&gt;level 6&lt;br /&gt;23 C282-0706 + D5CE-0468 Start Cyberzone mode on zone 2 &lt;br /&gt;level 7&lt;br /&gt;24 C282-0706 + D6CE-0468 Start Cyberzone mode on zone 2 &lt;br /&gt;level 8&lt;br /&gt;25 C282-0706 + DBCE-0468 Start Cyberzone mode on zone 2 &lt;br /&gt;level 9&lt;br /&gt;26 C282-0706 + DCCE-0468 Start Cyberzone mode on zone 2 &lt;br /&gt;level 10 &lt;br /&gt;27 C282-0706 + D8CE-0468 Start Cyberzone mode on zone 2&lt;br /&gt; bonus level &lt;br /&gt;28 C282-0706 + DACE-0468 Start Cyberzone mode on zone 3 &lt;br /&gt;level 11&lt;br /&gt;29 C282-0706 + D2CE-0468 Start Cyberzone mode on zone 3  &lt;br /&gt;level 12&lt;br /&gt;30 C282-0706 + D3CE-0468 Start Cyberzone mode on zone 3 &lt;br /&gt;level 13&lt;br /&gt;31 C282-0706 + DECE-0468 Start Cyberzone mode on zone 3 &lt;br /&gt;level 14&lt;br /&gt;32 C282-0706 + FDCE-0468 Start Cyberzone mode on zone 3 &lt;br /&gt;level 15 &lt;br /&gt;33 C282-0706 + FFCE-0468 Start Cyberzone mode on zone 3 &lt;br /&gt;bonus level &lt;br /&gt;34 C282-0706 + F4CE-0468 Start Cyberzone mode on zone 4 &lt;br /&gt;level 16&lt;br /&gt;35 C282-0706 + F7CE-0468 Start Cyberzone mode on zone 4 &lt;br /&gt;level 17&lt;br /&gt;36 C282-0706 + F0CE-0468 Start Cyberzone mode on zone 4  &lt;br /&gt;level 18&lt;br /&gt;37 C282-0706 + F9CE-0468 Start Cyberzone mode on zone 4 &lt;br /&gt;level 19&lt;br /&gt;38 C282-0706 + F1CE-0468 Start Cyberzone mode on zone 4 &lt;br /&gt;level 20&lt;br /&gt;39 C282-0706 + F5CE-0468 Start Cyberzone mode on zone 4&lt;br /&gt;bonus level &lt;br /&gt;40 C282-0706 + F6CE-0468 Start Cyberzone mode on zone 5 &lt;br /&gt;level 21&lt;br /&gt;41 C282-0706 + FBCE-0468 Start Cyberzone mode on zone 5&lt;br /&gt;level 22&lt;br /&gt;42 C282-0706 + FCCE-0468 Start Cyberzone mode on zone 5&lt;br /&gt;level 23&lt;br /&gt;43 C282-0706 + F8CE-0468 Start Cyberzone mode on zone 5&lt;br /&gt;level 24&lt;br /&gt;44 C282-0706 + FACE-0468 Start Cyberzone mode on zone 5&lt;br /&gt;level 25&lt;br /&gt;45 C282-0706 + F2CE-0468 Start Cyberzone mode on zone 5 &lt;br /&gt;bonus level &lt;br /&gt;46 C282-0706 + F3CE-0468 Start Cyberzone mode on zone 6&lt;br /&gt;level 26&lt;br /&gt;47 C282-0706 + FECE-0468 Start Cyberzone mode on zone 6&lt;br /&gt;level 27&lt;br /&gt;48 C282-0706 + 4DCE-0468 Start Cyberzone mode on zone 6&lt;br /&gt;level 28&lt;br /&gt;49 C282-0706 + 4FCE-0468 Start Cyberzone mode on zone 6&lt;br /&gt;level 29&lt;br /&gt;50 C282-0706 + 44CE-0468 Start Cyberzone mode on zone 6&lt;br /&gt;level 30&lt;br /&gt;51 C282-0706 + 47CE-0468 Start Cyberzone mode on zone 6&lt;br /&gt;bonus level &lt;br /&gt;52 C282-0706 + 40CE-0468 Start Cyberzone mode on zone 7&lt;br /&gt;level 31&lt;br /&gt;53 C282-0706 + 49CE-0468 Start Cyberzone mode on zone 7&lt;br /&gt;level 32&lt;br /&gt;54 C282-0706 + 41CE-0468 Start Cyberzone mode on zone 7&lt;br /&gt;level 33&lt;br /&gt;55 C282-0706 + 45CE-0468 Start Cyberzone mode on zone 7&lt;br /&gt;level 34&lt;br /&gt;56 C282-0706 + 46CE-0468 Start Cyberzone mode on zone 7&lt;br /&gt;level 35&lt;br /&gt;57 C282-0706 + 4BCE-0468 Start Cyberzone mode on zone 7&lt;br /&gt;bonus level &lt;br /&gt;58 C282-0706 + 4CCE-0468 Start Cyberzone mode on zone 8&lt;br /&gt;level 36&lt;br /&gt;59 C282-0706 + 48CE-0468 Start Cyberzone mode on zone 8&lt;br /&gt;level 37&lt;br /&gt;60 C282-0706 + 4ACE-0468 Start Cyberzone mode on zone 8&lt;br /&gt;level 38&lt;br /&gt;61 C282-0706 + 42CE-0468 Start Cyberzone mode on zone 8&lt;br /&gt;level 39&lt;br /&gt;62 C282-0706 + 43CE-0468 Start Cyberzone mode on zone 8&lt;br /&gt;level 40&lt;br /&gt;63 C282-0706 + 4ECE-0468 Start Cyberzone mode on zone 8&lt;br /&gt;level 41&lt;br /&gt;64 1061-DD52 Allow 98 seconds in zone 1 bonus &lt;br /&gt;level&lt;br /&gt;65 1069-6752 Allow 98 seconds in zone 2 bonus  &lt;br /&gt;level&lt;br /&gt;66 1068-DDE3 Allow 98 seconds in zone 3 bonus &lt;br /&gt;level&lt;br /&gt;67 1061-A473 Allow 98 seconds in zone 4 bonus &lt;br /&gt;level&lt;br /&gt;68 A66C-047E Allow 198 seconds in zone 5 bonus &lt;br /&gt;level&lt;br /&gt;69 A6B1-D45A Allow 198 seconds in zone 6 bonus &lt;br /&gt;level&lt;br /&gt;70 A6B0-AF7A Allow 198 seconds in zone 7 bonus &lt;br /&gt;level&lt;br /&gt;71 B9B1-6F01 Only need 8 tags to win in arena &lt;br /&gt;mode instead of 10 (start with 2  &lt;br /&gt;instead of 0)&lt;br /&gt;Faceball 2000 and Cyberzone are trademarks of Bullet-Proof Software, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fatal Fury(tm) Game&lt;br /&gt;Another competitor in the ever-popular fighting category, this game has some good special moves. Try FATE Code 18 and take minimum damage. Experts, try Code 2 for 10 seconds on bonus rounds. Code 1 also works for the computer and in the Vs. mode.&lt;br /&gt;FATE&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;WITH CODE 1, TURN OFF EFFECTS ON BONUS ROUNDS&lt;br /&gt;1 DFA5-64DF Win 1 bout to win the match instead &lt;br /&gt;of 2 out of 3&lt;br /&gt;2 FDC7-AFAF 10 seconds to complete bonus rounds&lt;br /&gt;3 7DC7-AFAF 30 seconds to complete bonus rounds&lt;br /&gt;4 09C7-AFAF 45 seconds to complete bonus rounds&lt;br /&gt;5 1DC7-AFAF 60 seconds to complete bonus rounds&lt;br /&gt;6 BDC7-AFAF 90 seconds to complete bonus rounds&lt;br /&gt;FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY&lt;br /&gt;7 BAB4-6DAD + D7BC-A46D Always fight Richard Myer(tm)&lt;br /&gt;8 BAB4-6DAD + D0BC-A46D Always fight Michael Max(tm)&lt;br /&gt;9 BAB4-6DAD + D9BC-A46D Always fight Duck King(tm)&lt;br /&gt;10 BAB4-6DAD + D1BC-A46D Always fight Tung Fu Rue(tm) &lt;br /&gt;11 BAB4-6DAD + D5BC-A46D Always fight Hwa Jai(tm)&lt;br /&gt;12 BAB4-6DAD + D6BC-A46D Always fight Raiden(tm) &lt;br /&gt;13 BAB4-6DAD + DBBC-A46D Always fight Billy Kane(tm)&lt;br /&gt;14 BAB4-6DAD + DCBC-A46D Always fight Geese Howard(tm)&lt;br /&gt;15 F6CD-A4AF Both players start with 1/4 health&lt;br /&gt;16 7DCD-A4AF Both players start with 1/2 health&lt;br /&gt;17 06CD-A4AF Both players start with 3/4 health&lt;br /&gt;18 C2A9-D40F Player 1 takes minimum damage&lt;br /&gt;19 C2A2-DF6F Player 2 or computer takes minimum  &lt;br /&gt;damage&lt;br /&gt;Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa Jai, Raiden, Billy Kane and Geese Howard are trademarks of Takara U.S.A. Corp.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Fatal Fury 2(tm) Game&lt;br /&gt;1 DD7E 7FDD Infinite time&lt;br /&gt;2 D47E 7FDD Timer is 2x fast&lt;br /&gt;3 D77E 7FDD Timer is 3x fast&lt;br /&gt;4 C250 7FA7 Computer can't win a round--except last &lt;br /&gt;round--game ends after 4 rounds&lt;br /&gt;8 CB85 E40F + D685 E46F + DD85 E4AF Player 1 is Billy Kane&lt;br /&gt;9 DB85 E46F + CB85 E40F + DD85 E4AF Player 1 is Axel Hawk&lt;br /&gt;10 CB85 E40F +DD85-E4AF + DC85-E46F Player 1 is Lawrence B&lt;br /&gt;11 D885 E46F + CB85 E40F + DD85 E4AF Player 1 is Wolfgang &lt;br /&gt;Krauser&lt;br /&gt;12 CB82 E40F + D682 E46F + DD82 E4AF Player 2 is Billy Kane&lt;br /&gt;13 DB82 E46F + CB82-E40F + DD82-E4AF Player 2 is Axel Hawk&lt;br /&gt;14 DC82 E46F + CB82-E40F + DD82-E4AF Player 2 is Lawrence B&lt;br /&gt;15 D882 E46F + CB82 E40F + DD82 E4AF Player 2 is Wolfgang &lt;br /&gt;Krauser&lt;br /&gt;CODES 16 AND 17 AFFECT STRAIGHT-UP JUMPS ONLY&lt;br /&gt;16 FDD5-EFCB Super jump--player 1&lt;br /&gt;17 EED5-EFCB Bogus jump--player 1&lt;br /&gt;18 6D7D-54AD Infinite energy--player 1&lt;br /&gt;FOR CODE 19, TURN EFFECTS OFF AFTER YOU PRESS START IN &lt;br /&gt;CODESCREEN AND KEEP OFF UNTIL CHARACTER SELECT SCREEN&lt;br /&gt;19 7D78-770D Start with 1/2 energy&lt;br /&gt;Fatal Fury 2 and related names are trademarks of SNK.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Final Fantasy II(tm) Game&lt;br /&gt;Help Cecil(tm) and his main men on their quest in this loooonnnng and involved role-playing game. FINAL Codes 1 and 4 give you almost infinite hit points, but can also make some monsters invincible, so switch off effects to beat them.&lt;br /&gt;FINAL&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME, &lt;br /&gt;THEN TRY THE "B" CODES&lt;br /&gt;1A 82A3-6F63 Almost infinite hit points--can make big &lt;br /&gt;1B 82AE-6F63 monsters (and sometimes normal monsters) M&lt;br /&gt;invincible--switch off to defeat the&lt;br /&gt;2A 8267-0D62 Magic power doesn't go down--only in &lt;br /&gt;2B 8267-0D62 battles, doesn't work on twin attacks&lt;br /&gt;FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST&lt;br /&gt;3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold pieces after &lt;br /&gt;3B 1B35-0D6E + B135-0DAE + 3C35-0FDE each battle &lt;br /&gt;4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold pieces after&lt;br /&gt;each battle &lt;br /&gt;4B 3335-076E Get at least 256 gold pieces after&lt;br /&gt;each battle&lt;br /&gt;5A 3335-0D6E Get at least 65,536 gold pieces after  &lt;br /&gt;5B 3336-0FAE each battle&lt;br /&gt;6A C262-DF03 + C262-D763 Money doesn't decrease if you run &lt;br /&gt;6B C262-DF03 + C262-D763 away from a battle &lt;br /&gt;7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops&lt;br /&gt;7B C2AD-AD69 + C3AD-AFA9   &lt;br /&gt;Remember, you can pick 'n mix your codes! &lt;br /&gt;Final Fantasy II and Cecil are trademarks of Square Soft, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Final Fantasy II(tm) Game (Alternate Codes)&lt;br /&gt;Help Cecil(tm) and his main men on their quest in this loooonnnng &lt;br /&gt;and involved role-playing game. FINAL Code 1 gives you almost &lt;br /&gt;infinite hit points, but can also make some monsters invincible, so &lt;br /&gt;switch off effects to beat them. And remember that Codes 3 thru 5 &lt;br /&gt;give at least the specified amounts. It may be more.&lt;br /&gt;FINAL&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK &lt;br /&gt;ON YOUR GAME, THEN TRY THE "B" CODES&lt;br /&gt;1A 82A3-6F63 Almost infinite hit points--can make big &lt;br /&gt;monsters (and sometimes normal monsters) invincible--switch off &lt;br /&gt;to defeat them&lt;br /&gt;1B 82AE-6F63&lt;br /&gt;2A 8267-0D62 Magic power doesn't go down--only in &lt;br /&gt;battles, doesn't work for twins&lt;br /&gt;2B 8267-0D62&lt;br /&gt;FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON &lt;br /&gt;OR LOST&lt;br /&gt;3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold &lt;br /&gt;pieces after each battle&lt;br /&gt;3B 1B35-0D6E + B135-0DAE + 3C35-0FDE&lt;br /&gt;4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold &lt;br /&gt;pieces after each battle&lt;br /&gt;4B 3335-076E Get at least 256 gold pieces after each battle&lt;br /&gt;5A 3335-0D6E Get at least 65,536 gold pieces after each &lt;br /&gt;battle&lt;br /&gt;5B 3336-0FAE&lt;br /&gt;6A C262-DF03 + C262-D763 Money doesn't decrease if you run &lt;br /&gt;away from a battle&lt;br /&gt;6B C262-DF03 + C262-D763&lt;br /&gt;7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops&lt;br /&gt;7B C2AD-AD69 + C3AD-AFA9&lt;br /&gt;Keep pickin' and mixin' your codes.&lt;br /&gt;Final Fantasy II and Cecil are trademarks of Square Soft, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Final Fantasy III(tm) Game&lt;br /&gt;1 D15C-78E5 Start Terra with Man-eater equipped&lt;br /&gt;2 F65C-78E5 Start Terra with Excalibur equipped&lt;br /&gt;3 FC5C-78E5 Start Terra with Illumina equipped&lt;br /&gt;4 FA5C-78E5 Start Terra with Atma equipped&lt;br /&gt;5 435C-78E5 Start Terra with Tempest equipped&lt;br /&gt;6 D35C-78E5 Start Terra with Blizzard equipped&lt;br /&gt;7 F75C-78E5 Start Terra with Enhancer equipped&lt;br /&gt;8 9A58-7675 Start Terra with Mithril shield equipped&lt;br /&gt;9 9258-7675 Start Terra with Gold shield equipped&lt;br /&gt;10 1F58-7675 Start Terra with Ice shield equipped&lt;br /&gt;11 1D58-7675 Start Terra with Fire shield equipped&lt;br /&gt;12 1C58-7655 Start Terra with Hairband equipped&lt;br /&gt;13 1B58-7655 Start Terra with Leather hat equipped&lt;br /&gt;14 5C58-7655 Start Terra with Circlet equipped&lt;br /&gt;15 5B58-7655 Start Terra with Mystery veil equipped&lt;br /&gt;16 5658-7655 Start Terra with Red cap equipped&lt;br /&gt;17 6658-7685 Start Terra with Silk robe equipped&lt;br /&gt;18 6B58-7685 Start Terra with Mithril vest equipped&lt;br /&gt;19 6858-7685 Start Terra with White dress equipped&lt;br /&gt;20 BC58-7685 Start Terra with Genji armor equipped&lt;br /&gt;21 B058-7685 Start Terra with Force armor equipped&lt;br /&gt;22 108C-EF03 + 108C-E4A3 All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP&lt;br /&gt;27 DDA4-8767 Party always has sprint shoes&lt;br /&gt;31 ED30-E944 'Tonic' gives 240 HP&lt;br /&gt;32 3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE--SWITCH OFF TO EXIT MENU SCREEN&lt;br /&gt;Final Fantasy III and related names are trademarks of Square Co., Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Final Fantasy Mystic Quest(tm) Game&lt;br /&gt;Get back the crystals from the monsters using magic, weapons, and anything else you can to raise your level. Some fights can be quite hard, so use all these MYST codes to your best advantage.&lt;br /&gt;MYST&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 83AF-D40D Infinite cure potions&lt;br /&gt;2 DDA4-D40D Cure potion restores life points to maximu&lt;br /&gt;3 C96B-64AB Infinite life points--can make enemies invincible; &lt;br /&gt;switch off to defeat the&lt;br /&gt;4 C9B8-D4A6 Infinite ninja stars&lt;br /&gt;5 C9B0-D7A6 Infinite bombs--only in battle&lt;br /&gt;Final Fantasy Mystic Quest is a trademark of Square Co., Ltd.&lt;br /&gt;Final Fight(tm) Game&lt;br /&gt;With all these codes, Haggar(tm) and Cody(tm) don't need to worry about the outcome of the final fight. There's no doubt that with your skill and these codes, Jessica(tm) is as good as rescued. FIGHT Codes 3 thru 5 don't work on the bonus stage. Code 2 may prevent you from doing damage with some weapons when they're held in your hand.&lt;br /&gt;FIGHT&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 A9C3-6F66 + D433-0D6F Infinite lives&lt;br /&gt;2 29A1-0DA1 + DDCF-A4AC Infinite energy, except against special &lt;br /&gt;weapons (e.g., knife) and special &lt;br /&gt;attacks by bad guys (e.g., Andore(tm)'s  &lt;br /&gt;headlock and jump attack)&lt;br /&gt;3 A2C0-A7D0 Stop timer&lt;br /&gt;4 D4C9-AFD0 Slower timer&lt;br /&gt;5 DDC9-AFD0 Faster timer&lt;br /&gt;6 DD8D-6F06 Any food restores all energy&lt;br /&gt;7 DFC8-D4A1 Start with 2 credits&lt;br /&gt;8 D9C8-D4A1 Start with 6 credits &lt;br /&gt;9 DBC8-D4A1 Start with 10 credits&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Final Fight, Haggar, Cody, Jessica and Andore are trademarks of Capcom USA, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Final Fight 2(tm) Game&lt;br /&gt;FF2CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DDCE-1D6B Infinite lives &lt;br /&gt;2 DDCF-C7D6 Start with 1 life&lt;br /&gt;3 D4CF-C7D6 Start with 3 lives&lt;br /&gt;4 D1CF-C7D6 Start with 7 lives&lt;br /&gt;5 DBCF-C7D6 Start with 10 lives&lt;br /&gt;6 DDA0-1DDC Infinite time&lt;br /&gt;7 D4A0-1DDC Faster timer&lt;br /&gt;8 0DED-1DAC Barbecue restores vitality 50% instead of &lt;br /&gt;95%&lt;br /&gt;9 DDED-1DAC Barbecue worth nothing&lt;br /&gt;10 6DEE-470C Soft drink restores vitality 95%&lt;br /&gt;11 DDEE-470C Soft drink worth nothing&lt;br /&gt;12 33C5-1404 Both players can select same character&lt;br /&gt;13 DDB4-4708 Players 1 and 2 can't harm each other in a 2-&lt;br /&gt;player game&lt;br /&gt;14 D46A-14AF Slow motion--SWITCH OFF EFFECTS UNTIL &lt;br /&gt;PLAY BEGINS&lt;br /&gt;15 DFCC-C4DB Hitting someone with your super move makes &lt;br /&gt;you invincible&lt;br /&gt;16 0DCC-C4DB Hitting someone with your super move uses &lt;br /&gt;all your energy&lt;br /&gt;Final Fight 2 is a trademark of Capcom Co. Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Final Fight 3(tm)&lt;br /&gt;1. C2F9-84DF Infinite time&lt;br /&gt;2. CBB5-5D07 + 46B5-5D67 + DDB5-5DA7 + 4BB5-5F07 Instant super energy&lt;br /&gt;3. 3C6C-84AF Infinite lives&lt;br /&gt;4. 106E-5467 Everyone does massive damage&lt;br /&gt;Final Fight 3 is a trademark of Capcom Co., Ltd&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Firepower 2000(tm) Game&lt;br /&gt;Weapon-loving players will love the vast selection of firepower to choose from, and also the many goodies you can pick up along the way. Get instant firepower with a variety of these F2000 Codes, and get infinite lives with Code 17. Experts, the codes where weapon strength is 0 means that the weapon is unavailable. Good luck.&lt;br /&gt;F2000&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 D4B3-1764 Start at level 2&lt;br /&gt;2 D7B3-1764 Start at level 3&lt;br /&gt;3 D0B3-1764 Start at level 4&lt;br /&gt;4 D9B3-1764 Start at level 5&lt;br /&gt;5 D1B3-1764 Start at level 6&lt;br /&gt;6 DF69-1DAF Start with 1 life instead of 4&lt;br /&gt;7 D469-1DAF Start with 2 lives&lt;br /&gt;8 D769-1DAF Start with 3 lives&lt;br /&gt;9 D969-1DAF Start with 5 lives&lt;br /&gt;10 D569-1DAF Start with 7 lives &lt;br /&gt;11 DC69-1DAF Start with 10 lives&lt;br /&gt;12 DE69-1DAF Start with 15 lives&lt;br /&gt;13 FB69-1DAF Start with 25 lives&lt;br /&gt;14 7469-1DAF Start with 50 lives &lt;br /&gt;15 0869-1DAF Start with 75 lives&lt;br /&gt;16 1069-1DAF Start with 100 lives&lt;br /&gt;17 8263-4DDF Infinite lives&lt;br /&gt;18 D765-146F Start with bullet strength at 3 instead of 1&lt;br /&gt;19 D165-146F Start with bullet strength at 6&lt;br /&gt;20 D761-14DF Start with flame strength at 3 instead of 1&lt;br /&gt;21 D161-14DF Start with flame strength at 6 &lt;br /&gt;22 DD61-14DF Start with flame strength at 0&lt;br /&gt;23 D761-176F Start with plasma strength at 3 instead of 1&lt;br /&gt;24 D161-176F Start with plasma strength at 6&lt;br /&gt;25 DD61-176F Start with plasma strength at 0&lt;br /&gt;26 DF65-1FDF Start with laser strength at 1 instead of 0&lt;br /&gt;27 D765-1FDF Start with laser strength at 3&lt;br /&gt;28 D165-1FDF Start with laser strength at 6 &lt;br /&gt;29 DF66-1DDF Start with ionic strength at 1 instead of 0&lt;br /&gt;30 D766-1DDF Start with ionic strength at 3&lt;br /&gt;31 D166-1DDF Start with ionic strength at 6&lt;br /&gt;32 8267-170F Loss of vehicle does not reduce bullet strength&lt;br /&gt;33 826E-470F Loss of vehicle does not reduce flame strength&lt;br /&gt;34 826D-170F Loss of vehicle does not reduce plasma strength&lt;br /&gt;35 826F-170F Loss of vehicle does not reduce laser strength &lt;br /&gt;36 8264-170F Loss of vehicle does not reduce ionic strength&lt;br /&gt;37 DF8B-CD07 Bubble shield lasts for 4 seconds instead of 12 &lt;br /&gt;38 D48B-CD07 Bubble shield lasts for 8 seconds&lt;br /&gt;39 D08B-CD07 Bubble shield lasts for 16 seconds&lt;br /&gt;40 D68B-CD07 Bubble shield lasts for 32 seconds&lt;br /&gt;41 FD8B-CD07 Bubble shield lasts for 64 seconds&lt;br /&gt;42 C2CB-3FD4 Bubble shield on jeep lasts until end of level&lt;br /&gt;43 C2CF-1464 Bubble shield on helicopter lasts until end of level&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Firepower 2000 is a trademark of Sun Corporation of America.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;First Samurai(tm) Game&lt;br /&gt;SAM Codes 8, 9 and 10 will be a real help in your quest to reach and &lt;br /&gt;defeat the ultimate demon.  However if you feel you are ready for the &lt;br /&gt;ultimate Samurai challenge use SAM Codes 2, 5 and 11.&lt;br /&gt;SAM&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DB6A-676F Start with 9 lives&lt;br /&gt;2 D46A-676F Start with 2 lives&lt;br /&gt;3 406E-D461 Infinite lives&lt;br /&gt;4 D783-0F09 Full weapon power for dagger on pick up&lt;br /&gt;5 D4C5-AFA5 Less force picked up from baddies&lt;br /&gt;6 D6C5-AFA5 More force picked up from baddies&lt;br /&gt;7 F9C5-AFA5 Lots more power picked up from baddies&lt;br /&gt;8 C9B6-6700 + C9BE-6D00 Infinite axe&lt;br /&gt;9 C9BF-D4D1 Infinite life force&lt;br /&gt;10 C96D-04A5 Infinite warp lantern&lt;br /&gt;11 D789-AFA9 Less life force from food&lt;br /&gt;12 FD89-AFA9 More life force from food&lt;br /&gt;(c) 1993 Kemco America, Inc&lt;br /&gt;(c) 1992 Vivid Image&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Flashback(tm) Game&lt;br /&gt;1 3C1F-EDAC Never lose a shield when shot--SWITCH OFF &lt;br /&gt;EFFECTS TO KILL ENEMIES&lt;br /&gt;2 8511-ED6C Don't die from most falls&lt;br /&gt;3 D4D4-5F78 Start with 1 shield&lt;br /&gt;4 D7D4-5F78 Start with 2 shields&lt;br /&gt;5 D0D4-5F78 Start with 3 shields&lt;br /&gt;6 D1D4-5F78 Start with 5 shields&lt;br /&gt;7 D8D4-5F78 Start with 1 shields&lt;br /&gt;8 F9D4-5F78 Start with 20 shields&lt;br /&gt;9 77D4-5F78 Start with 50 shields&lt;br /&gt;10 19D4-5F78 Start with 100 shields&lt;br /&gt;11 74F0-5F7B Start with 50 credits&lt;br /&gt;12 10F0-5F7B Start with 100 credits&lt;br /&gt;13 ECF0-5F7B Start with 250 credits&lt;br /&gt;14 D4F0-5DEB Start with 512 credits&lt;br /&gt;15 D0F0-5DEB Start with 1024 credits&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SQ2VDHNWJ2I/AAAAAAAABRA/1_4SurYF3VM/s1600-h/iuiugiu.jpeg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SQ2VDHNWJ2I/AAAAAAAABRA/1_4SurYF3VM/s400/iuiugiu.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5264027420173150050" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;George Foreman's KO Boxing(tm) Game&lt;br /&gt;Take on all comers when you play the big man's own boxing game. Try GEORGE Code 4 for infinite super punch after you get it.&lt;br /&gt;GEORGE&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 566D-07DD Time goes slower&lt;br /&gt;2 DC6D-07DD Time speeds up&lt;br /&gt;3 CB62-040F + 5662-046F Time stands still&lt;br /&gt;4 6D25-A464 Infinite super punch after &lt;br /&gt;getting it &lt;br /&gt;5 4D6C-D70D Both players start with &lt;br /&gt;1/2x energy&lt;br /&gt;6 C228-A764 + 5728-A7A4 +  Damage inflicted &lt;br /&gt; 622A-AFA4 + 572A-A4D4 by your opponent &lt;br /&gt;affects him (your  &lt;br /&gt;energy may go down &lt;br /&gt;slightly, too)&lt;br /&gt;George Foreman's KO Boxing is a trademark of Acclaim Entertainment, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gods(tm) Game&lt;br /&gt;You have taken up the challenge laid down by the gods. Immortality is your quest, and the game gives you lots of good weapons and nice graphics on the way. To help your task try GODZ Code 2 for infinite lives, or make shields last long, longer, longest with Code 1.&lt;br /&gt;GODZ&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 1DE7-31E8 Shields last until at least end of the &lt;br /&gt;world--if you get stuck, switch off&lt;br /&gt;2 C269-C1EB Infinite lives&lt;br /&gt;3 A284-35EC Items you can afford in the shops are free &lt;br /&gt;4 DF3C-4073 Start with 2 lives&lt;br /&gt;5 D93C-4073 Start with 6 lives&lt;br /&gt;6 DB3C-4073 Start with 10 lives&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Gods is a trademark of The Bitmap Brothers.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Goof Troop(tm) Game&lt;br /&gt;GOOF&lt;br /&gt;CODE  KEY IN . . . EFFECT . . . &lt;br /&gt;1 D0C0-3FA8 + B3C9-3DD8 4 hearts give you a life&lt;br /&gt;2 D4C0-3FA8 + B3C9-3DD8 2 hearts give you a life&lt;br /&gt;3 D4A8-4762 2 hearts from cherries&lt;br /&gt;4 D0A8-47A2 4 hearts from bananas&lt;br /&gt;5 DFA8-47A2 1 heart from bananas&lt;br /&gt;6 C96F-3F6C Infinite lives&lt;br /&gt;7 DBCD-146D Start with 9 lives&lt;br /&gt;8 D1CD-146D Start with 6 lives&lt;br /&gt;9 DFCD-146D Start with 1 life&lt;br /&gt;10 D46F-C70E + E264-C70E Goofy(tm) has quicker left-right &lt;br /&gt;movement&lt;br /&gt;11 D46E-170E + E26D-C70E Max(tm) has quicker left-right &lt;br /&gt;movement&lt;br /&gt;Goof Troop, Goofy and Max are trademarks of Disney.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Gradius III(tm) Game&lt;br /&gt;Power up your $100 zillion ship with better weapons as you move through this entertaining shooter. GRADE Code 18 makes it easier to select the more powerful weapons you can use to bash Bacterion(tm). Code 8 gives you infinite lives. If you've gotten too good, Code 19 makes the game harder by giving the bad guys more bang for their buck. Keep in mind that the two-player game costs 2 credits.&lt;br /&gt;GRADE&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DD8B-6DA4 Start with 1 life instead of 3&lt;br /&gt;2 DF8B-6DA4 Start with 2 lives &lt;br /&gt;3 D78B-6DA4 Start with 4 lives&lt;br /&gt;4 D08B-6DA4 Start with 5 lives&lt;br /&gt;5 D68B-6DA4 Start with 9 lives&lt;br /&gt;6 DE8B-6DA4 Start with 16 lives&lt;br /&gt;7 F38B-6DA4 Start with 31 lives&lt;br /&gt;8 3C8E-DDD7 + 3C8E-DD07 Infinite lives&lt;br /&gt;9 DFC3-DF0D Start with 1 credit instead of 4--&lt;br /&gt;use for 1-player game only&lt;br /&gt;10 D4C3-DF0D Start with 2 credits&lt;br /&gt;11 D1C3-DF0D Start with 6 credits&lt;br /&gt;12 D5C3-DF0D Start with 7 credits &lt;br /&gt;13 D6C3-DF0D Start with 8 credits&lt;br /&gt;14 DBC3-DF0D Start with 9 credits&lt;br /&gt;15 C227-6DDD Infinite credits &lt;br /&gt;16 DFBB-A766 Makes Earwig Scorpion(tm) (Stage 1 mayor) &lt;br /&gt;much easier to defeat&lt;br /&gt;17 DFB1-6F6C Makes Bubble Brain(tm) (Stage 2 mayor) &lt;br /&gt;easier to defeat&lt;br /&gt;18 3C29-0704 + 3C29-0764 Weapons status gauge remains at current level  &lt;br /&gt;after a weapon is selected&lt;br /&gt;19 CBAF-D7AD + DFA4-DDDD Enemies shoot at you more&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Gradius III, Bacterion, Earwig Scorpion and Bubble Brain are trademarks of Konami, Inc.&lt;br /&gt;&lt;br /&gt;&lt;div id='vu_ytplayer_vjVQa1PpcFPQQ4uvuKOK8EZ6oLBjJuTEEA1yzMDb8vA='&gt;&lt;a href='http://www.youtube.com/browse'&gt;Watch the latest videos on YouTube.com&lt;/a&gt;&lt;/div&gt;&lt;script type='text/javascript' src='http://www.youtube.com/watch_custom_player?id=vjVQa1PpcFPQQ4uvuKOK8EZ6oLBjJuTEEA1yzMDb8vA='&gt;&lt;/script&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hal's Hole In One Golf(tm) Game&lt;br /&gt;You'll like the way the view zooms in on the holes in this realistic and challenging golf game. Putting is fairly difficult. HOLE Code 4, max 5 strokes per hole, is a good boost to your game. Code 2 is a good handicap. With Code 3, strokes past 7 won't be counted.&lt;br /&gt;HOLE&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 4A6C-6D69 No penalty if you land in water or out of bounds&lt;br /&gt;2 DF6F-0D00 Always start hole with 1-shot penalty&lt;br /&gt;3 D56C-A401 Max 7 strokes per hole&lt;br /&gt;4 D96C-A401 Max 5 strokes per hole &lt;br /&gt;Hal's Hole In One Golf is a trademark of HAL America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Harley's Humungous Adventure(tm) Game&lt;br /&gt;Get small and have fun running, jumping and shooting rubber bands and other stuff at Harley's(tm) mutated experiments. You try to find the pieces of the miniturization machine so you can unshrink him. Cool animation. Try HAR Codes 7 and 10 for infinite lives and protection against some hazards. &lt;br /&gt;HAR&lt;br /&gt;CODE KEY IN . . .  EFFECT . . . &lt;br /&gt;1 DFCF-A7F1 Start with 2 lives&lt;br /&gt;2 D9CF-A7F1 Start with 6 lives&lt;br /&gt;3 FDCF-A7F1 Start with 11 lives&lt;br /&gt;4 49CF-A7F1 Start with 26 lives&lt;br /&gt;5 9DCF-A7F1 Start with 51 lives&lt;br /&gt;6 BBCF-A7F1 Start with 100 lives&lt;br /&gt;7 C2C8-07B5 Infinite lives&lt;br /&gt;8 D6CF-ADB1 Start with 4 hearts&lt;br /&gt;9 DCCF-ADB1 Start with 5 hearts&lt;br /&gt;10 C2C0-0DB5 Protection against some hazards&lt;br /&gt;11 FD22-6415 Start with 10 of every weapon&lt;br /&gt;12 4922-6415 Start with 25 of every weapon &lt;br /&gt;13 9D22-6415 Start with 50 of every weapon&lt;br /&gt;14 BB22-6415 Start with 99 of every weapon &lt;br /&gt;15 D98D-DDB9 Get only 5 ammo from a weapon power-up&lt;br /&gt;16 4D8D-DDB9 Get 20 ammo from a weapon power-up&lt;br /&gt;17 7D8D-DDB9 Get 30 ammo from a weapon power-up&lt;br /&gt;18 0D8D-DDB9 Get 40 ammo from a weapon power-up&lt;br /&gt;19 9D8D-DDB9 Get 50 ammo from a weapon power-up&lt;br /&gt;20 DD87-A4B0 Infinite ammo&lt;br /&gt;21 F08C-A704 20 seconds to collect power-ups on level 1&lt;br /&gt;22 7A8C-A704 60 seconds to collect power-ups on level 1&lt;br /&gt;23 9C8C-A704 90 seconds to collect power-ups on level 1&lt;br /&gt;24 7A88-A7D4 60 seconds to complete the Vent level&lt;br /&gt;25 3C83-ADA4 Infinite time on Vent level&lt;br /&gt;26 6DCF-04B1 Start with maximum fuel on every level&lt;br /&gt;27 DDC4-6495 Any fuel power-up gives maximum amount&lt;br /&gt;28 DDCD-6DF5 Infinite jet fuel--must already have some &lt;br /&gt;to fly&lt;br /&gt;29 D43E-046F Hit X on the title screen with the &lt;br /&gt;house to get level select menu&lt;br /&gt;Harley's Humungous Adventure is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Home Alone(tm) Game&lt;br /&gt;Kevin(tm) has been left Home Alone(tm) once again, and those bad, bungling burglars are coming back for the family loot--and revenge. You get to run through the house and hide all the valuables, and HOME Codes 18 and 19 will help by giving your jump a boost. The boost, which is a little weird, will occur at the top of the normal jump. Code 9 will give you protection. Experts try Code 1.&lt;br /&gt;SOME COPIES OF THIS GAME MAY NOT OPERATE PROPERLY WITH GAME GENIE(tm)&lt;br /&gt;HOME&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DF2B-AFD4 Start with 1 life instead of 3&lt;br /&gt;2 D42B-AFD4 Start with 2 lives&lt;br /&gt;3 D92B-AFD4 Start with 5 lives&lt;br /&gt;4 DB2B-AFD4 Start with 9 lives&lt;br /&gt;5 492B-AFD4 Start with 25 lives&lt;br /&gt;6 9D2B-AFD4 Start with 50 lives&lt;br /&gt;7 BB2B-AFD4 Start with 99 lives&lt;br /&gt;8 DD21-DFD4 Infinite lives&lt;br /&gt;9 C220-D464 Infinite power&lt;br /&gt;10 DF66-04A7 Extra life with 1 pizza slice instead of 8&lt;br /&gt;11 D466-04A7 Extra life with 2 pizza slices&lt;br /&gt;12 D766-04A7 Extra life with 3 pizza slices&lt;br /&gt;13 D066-04A7 Extra life with 4 pizza slices&lt;br /&gt;14 D966-04A7 Extra life with 5 pizza slices&lt;br /&gt;15 D166-04A7 Extra life with 6 pizza slices&lt;br /&gt;16 D566-04A7 Extra life with 7 pizza slices&lt;br /&gt;17 DD2A-A76F Infinite baseballs, slingshot ammo  &lt;br /&gt;and rifle bullets&lt;br /&gt;18 3DB1-07D5 Power boost on jumps&lt;br /&gt;19 ADB1-07D5 Super power boost on jumps&lt;br /&gt;20 DF23-A764 Need 1 item (instead of 24) to &lt;br /&gt;complete level 1&lt;br /&gt;21 D923-A764 Need 5 items to complete level 1&lt;br /&gt;22 FD23-A764 Need 10 items to complete level 1&lt;br /&gt;23 F923-A764 Need 15 items to complete level 1&lt;br /&gt;24 4D23-A764 Need 20 items to complete level 1&lt;br /&gt;25 DF23-A7A4 Need 1 item (instead of 30) to &lt;br /&gt;complete level 2 &lt;br /&gt;26 D923-A7A4 Need 5 items to complete level 2&lt;br /&gt;27 FD23-A7A4 Need 10 items to complete level 2&lt;br /&gt;28 F923-A7A4 Need 15 items to complete level 2&lt;br /&gt;29 4D23-A7A4 Need 20 items to complete level 2&lt;br /&gt;30 4923-A7A4 Need 25 items to complete level 2&lt;br /&gt;31 DF2E-ADD4 Need 1 item (instead of 35) to &lt;br /&gt;complete level 3&lt;br /&gt;32 D92E-ADD4 Need 5 items to complete level 3&lt;br /&gt;33 FD2E-ADD4 Need 10 items to complete level 3&lt;br /&gt;34 F92E-ADD4 Need 15 items to complete level 3&lt;br /&gt;35 4D2E-ADD4 Need 20 items to complete level 3&lt;br /&gt;36 492E-ADD4 Need 25 items to complete level 3&lt;br /&gt;37 DF2E-AD04 Need 1 item (instead of 35) to &lt;br /&gt;complete level 4&lt;br /&gt;38 D92E-AD04 Need 5 items to complete level 4&lt;br /&gt;39 FD2E-AD04 Need 10 items to complete level 4&lt;br /&gt;40 F92E-AD04 Need 15 items to complete level 4&lt;br /&gt;41 4D2E-AD04 Need 20 items to complete level 4&lt;br /&gt;42 492E-AD04 Need 25 items to complete level 4&lt;br /&gt;43 DF69-DFAD + AB69-D40D + D769-D46D Start on level 2&lt;br /&gt;44 D469-DFAD + AB69-D40D + D769-D46D Start on level 3&lt;br /&gt;45 D769-DFAD + AB69-D40D + D769-D46D Start on level 4&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Home Alone and Kevin are trademarks of Twentieth Century Fox Film Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Home Alone 2: Lost in New York(tm) Game&lt;br /&gt;Hey, that clever, resourceful little kid is back, this time battling the bungling bandits in the Big Apple. Keep your energy and ammo up through the wide assortment of levels by using HOME2 Codes 1 (infinite power) and 15 (infinite ammo). Experts, Code 2 will give you just one life.&lt;br /&gt;HOME2&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 C22E-AF9D Infinite power--some things can still &lt;br /&gt;kill you&lt;br /&gt;2 DFB5-6FA7 Start with 1 life instead of 3&lt;br /&gt;3 D9B5-6FA7 Start with 5 lives&lt;br /&gt;4 DBB5-6FA7 Start with 9 lives&lt;br /&gt;5 FBB5-6FA7 Start with 25 lives&lt;br /&gt;6 74B5-6FA7 Start with 50 lives&lt;br /&gt;7 17B5-6FA7 Start with 99 lives&lt;br /&gt;8 C264-D464 Infinite lives&lt;br /&gt;9 DF2B-AFBF Extra life from 1 pizza slice&lt;br /&gt;instead of 6&lt;br /&gt;10 D42B-AFBF Extra life from 2 pizza slices&lt;br /&gt;11 D72B-AFBF Extra life from 3 pizza slices&lt;br /&gt;12 D02B-AFBF Extra life from 4 pizza slices&lt;br /&gt;13 D92B-AFBF Extra life from 5 pizza slices&lt;br /&gt;14 7427-AF2F + 7429-AD9F Dart guns have 50 shots&lt;br /&gt;15 3CB7-6DA4 Infinite ammo&lt;br /&gt;Home Alone 2: Lost in New York is a trademark of Twentieth Century Fox Film Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Hook(tm) Game&lt;br /&gt;The flying and swimming in this game are about as much fun as you can have with your video system on. Try PETER Codes 1, and 2 and you can face Hook(tm) with infinite power and time. Code 6 starts you experts with only 2 hits.&lt;br /&gt;PETER&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 3CA5-D70F Infinite power--if you fall, switch &lt;br /&gt;off effects, then switch back on to die&lt;br /&gt;2 A268-6F03 Stop timer&lt;br /&gt;3 D56B-ADA2 Time starts at 7 min.--stage 1&lt;br /&gt;4 D76B-ADA2 Time starts at 3 min.--stage 1&lt;br /&gt;5 D066-0FDD Start with 3 leaves&lt;br /&gt;6 D466-0FDD Start with 1 leaf (you still see 2  &lt;br /&gt;leaves, but you can only fill 1) &lt;br /&gt;Hook is a trademark of Tristar Pictures, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Hunt for Red October(tm) Game&lt;br /&gt;Arm your sub the way you want to, and then go off on an undersea warfare adventure. Explore the four theaters of the game with HUNT Codes 19 thru 22.&lt;br /&gt;HUNT&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DD34-4761 Start with 0 bombs instead of 40&lt;br /&gt;2 1734-4761 Start with 99 bombs &lt;br /&gt;3 C2AE-1404 Infinite bombs&lt;br /&gt;4 DD3F-47D1 Start with 0 torpedoes instead of 60 &lt;br /&gt;5 173F-47D1 Start with 99 torpedoes&lt;br /&gt;6 C2A0-1D64 Infinite torpedoes&lt;br /&gt;7 DD34-44D1 Start with 0 Surface-to-Air Missiles &lt;br /&gt;(SAMs) instead of 25&lt;br /&gt;8 7434-44D1 Start with 50 SAMs&lt;br /&gt;9 1734-44D1 Start with 99 SAMs&lt;br /&gt;10 C2AB-CFD4 Infinite SAMs&lt;br /&gt;11 DD34-4D61 Start with 0 Surface-to-Surface Missiles &lt;br /&gt;(SSMs) instead of 25&lt;br /&gt;12 7434-4D61 Start with 50 SSMs&lt;br /&gt;13 1734-4D61 Start with 99 SSMs&lt;br /&gt;14 C2A7-3D64 Infinite SSMs &lt;br /&gt;15 DD3F-4F61 Start with 0 Electronic Countermeasures &lt;br /&gt;(ECMs) instead of 2&lt;br /&gt;16 743F-4F61 Start with 50 ECMs &lt;br /&gt;17 173F-4F61 Start with 99 ECMs&lt;br /&gt;18 C2AC-34D4 Infinite ECMs&lt;br /&gt;19 D4BA-1F64 Start in theatre I: Caribbean&lt;br /&gt;20 D1BA-1F64 Start in theatre II: North Pacifi&lt;br /&gt;21 DABA-1F64 Start in theatre III: Mediterranean&lt;br /&gt;22 FDBA-1F64 Start on the final mission: Return to the USSR&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;The Hunt for Red October is a trademark of Paramount Pictures.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;HyperZone(tm) Game&lt;br /&gt;Destroying all the organic/mechanical beings in HyperZone(tm) could prove a lot harder than you think! For extra lives, use HYPER Code 1, but to really get help to beat those bosses, why not go for Code 3 to restore your energy more quickly, or Code 5 for infinite energy? Go get 'em!&lt;br /&gt;HYPER&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 D5C4-DFD1 Start with 8 lives&lt;br /&gt;2 DDC4-DFD1 Start with 1 life&lt;br /&gt;3 D76A-D7D5 Restore energy more quickly&lt;br /&gt;4 DD6A-D7D5 Restore energy more slowly&lt;br /&gt;5 4A8A-DFD1 Infinite energy&lt;br /&gt;HyperZone is a trademark of HAL America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_INQN6xx6V0w/SQ2PSLDwQCI/AAAAAAAABQo/bUdFnqqUq8s/s1600-h/kjgjhfuyfuf.jpeg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://4.bp.blogspot.com/_INQN6xx6V0w/SQ2PSLDwQCI/AAAAAAAABQo/bUdFnqqUq8s/s400/kjgjhfuyfuf.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5264021081834930210" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Imperium(tm) Game&lt;br /&gt;After suiting up in your armor, it's time to teach that old Imperium(tm) a lesson--a lesson only a human can teach. It's time to kick those aliens back to their scrap heap of a planet. With IMPER Code 5, you're invincible against the lesser robots, weapons and lasers. But watch out--against the end-of-level robots you're on your own!&lt;br /&gt;IMPER&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DFA2-D4A4 Start with 1 life point&lt;br /&gt;2 D7A2-D4A4 Start with 3 life points&lt;br /&gt;3 D9BD-64D7 Start with 5 bombs&lt;br /&gt;4 DBBD-64D7 Start with 9 bombs&lt;br /&gt;5 1D34-D4A1 + 1DC3-DDF7 Invincible against lesser robots, &lt;br /&gt;weapons and lasers&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Imperium is a trademark of Vic Tokai Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Illusion of Gaia(tm) Game&lt;br /&gt;1 C2A5-44A2 Infinite energy&lt;br /&gt;2 D98F-4F0C Less charge time for psycho dash&lt;br /&gt;3 D98B-4DDC Less charge time for dark friar&lt;br /&gt;4 F061-44DD Start with a lot more energy&lt;br /&gt;5 F065-4D0D Start with 20 strength points&lt;br /&gt;6 7465-4D0D Start with 50 strength points&lt;br /&gt;7 9D65-4D0D Start with 80 strength points&lt;br /&gt;8 D9AA-1F0B + E8A5-14AB Super runÜleft/right only&lt;br /&gt;9 EAA7-1D6B + D0A3-446B Super runÜup/down only&lt;br /&gt;10 FD6B-47A3 Get 2x the energy from herbs&lt;br /&gt;11 F66B-47A3 Get 3x the energy from herbs&lt;br /&gt;Illusion of Gaia is a trademark Enix/Quintet/Moto Hagio/Mariko Ohara/Yasuhiro Kawasaki, Licensed to Nintendo&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Imperium (tm) Game&lt;br /&gt;After suiting up in your armor, it's time to teach that old Imperium &lt;br /&gt;(tm) a lesson--a lesson only a human can teach. It's time to kick &lt;br /&gt;those aliens back to their scrap heap of a planet. With IMPER Code 5, &lt;br /&gt;you're invincible against the lesser robots, weapons and lasers. But &lt;br /&gt;watch out--against the end-of-level robots you're on your own!&lt;br /&gt;IMPER &lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DFA2-D4A4 Start with 1 life point&lt;br /&gt;2 D7A2-D4A4 Start with 3 life points&lt;br /&gt;3 D9BD-64D7 Start with 5 bombs&lt;br /&gt;4 DBBD-64D7 Start with 9 bombs&lt;br /&gt;5 1D34-D4A1 + 1DC3-DDF7 Invincible against lesser robots, &lt;br /&gt;weapons and lasers&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;Imperium is a trademark of Vic Tokai Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Incredible Hulk(tm) Game&lt;br /&gt;1 DFBD-CD6F Start with 1 life&lt;br /&gt;2 D1BD-CD6F Start with 6 lives&lt;br /&gt;3 DBBD-CD6F Start with 9 lives&lt;br /&gt;4 D0BC-173B Get 4 shots from gun&lt;br /&gt;5 DBBC-173B Get 9 shots from gun&lt;br /&gt;6 F0BC-173B Get 20 shots from gun&lt;br /&gt;7 4DB0-1F4B Get 20 seconds from time icon&lt;br /&gt;8 0DB0-1F4B Get 40 seconds from time icon&lt;br /&gt;9 8260-1465 + C2E9-44DF Don't take damage from most &lt;br /&gt;enemies&lt;br /&gt;10 F3BE-144B 2x energy from gamma capsules&lt;br /&gt;11 DDB8-171B Gamma capsules act as mega-gamma capsules&lt;br /&gt;12 C96D-CDC6 Infinite transformation capsules once picked &lt;br /&gt;up&lt;br /&gt;13 DA25-34A7 + DA34-47AD Super jump--sometimes&lt;br /&gt;14 FB25-34A7 + FB34-47AD Mega-jump--sometimes&lt;br /&gt;15 DCB7-44D0 MEGA damage from Hulk's uppercut&lt;br /&gt;16 DCB1-4FD0 MEGA damage from Hulk's head butt&lt;br /&gt;17 D0B7-44D0 x4 damage from Hulk's upper cut&lt;br /&gt;18 D0B1-4FD0 x4 damage from Hulk's head-butt&lt;br /&gt;19 C260-4746 Energy doesn't go down when Hulked-out&lt;br /&gt;20 DDB2-1F0F Start on level 2&lt;br /&gt;21 4DB2-1F0F Start on level 3&lt;br /&gt;22 0DB2-1F0F Start on level 4&lt;br /&gt;23 6DB2-1F0F Start on level 5&lt;br /&gt;The Incredible Hulk and related names are trademarks of Marvel &lt;br /&gt;Entertainment Group, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Indiana Jones' Greatest Adventures(tm) Game&lt;br /&gt;&lt;br /&gt;1 CB24-4D64 Infinite energy&lt;br /&gt;2 DFC1-3707 Start with very little energy&lt;br /&gt;3 D7C1-3707 Start with about 1/2x energy&lt;br /&gt;4 DEC1-3701 Start with more energy-ignore energy meter&lt;br /&gt;5 C2B6-440F Hearts don't restore energy&lt;br /&gt;6 C2B6-370F Infinite grenades&lt;br /&gt;7 D9C7-CF0F Start with 5 grenades&lt;br /&gt;8 DBC7-CF0F Start with 9 grenades &lt;br /&gt;9 DEC7-CF0F Start with 15 grenades&lt;br /&gt;10 C2B9-37DF Can't collect any more grenades&lt;br /&gt;11 DFCC-1E83 Start with 2 lives&lt;br /&gt;12 D0CC-1E83 Start with 5 lives&lt;br /&gt;13 DBCC-1E83 Start with 10 lives&lt;br /&gt;14 D1C8-13E3 Start with no continues&lt;br /&gt;15 3CAB-CE82 Infinite continues&lt;br /&gt;Indiana Jones' Greatest Adventures is a trademark of LucasArts &lt;br /&gt;Entertainment Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SQ2LAjM4DNI/AAAAAAAABQg/2saLBxrzbTU/s1600-h/Mt.+Rushmore.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 400px;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SQ2LAjM4DNI/AAAAAAAABQg/2saLBxrzbTU/s400/Mt.+Rushmore.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5264016381031484626" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jack Nicklaus Golf(tm) Game&lt;br /&gt;There are plenty of golf games out there, and this one features one of the all-time great players, who really talks to you. Try JACK Code 18 for infinite mulligans. For experts, Code 20 disallows mulligans.&lt;br /&gt;JACK&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DF33-076F + DDEB-D40A Each round ends after hole 1 &lt;br /&gt;2 D433-076F + DFEB-D40A Each round ends after hole 2&lt;br /&gt;3 D733-076F + D4EB-D40A Each round ends after hole 3&lt;br /&gt;4 D033-076F + D7EB-D40A Each round ends after hole 4&lt;br /&gt;5 D933-076F + D0EB-D40A Each round ends after hole 5 &lt;br /&gt;6 D133-076F + D9EB-D40A Each round ends after hole 6&lt;br /&gt;7 D533-076F + D1EB-D40A Each round ends after hole 7&lt;br /&gt;8 D633-076F + D5EB-D40A Each round ends after hole 8&lt;br /&gt;9 DB33-076F + D6EB-D40A Each round ends after hole 9&lt;br /&gt;10 DC33-076F + DBEB-D40A Each round ends after hole 10&lt;br /&gt;11 D833-076F + DCEB-D40A Each round ends after hole 11&lt;br /&gt;12 DA33-076F + D8EB-D40A Each round ends after hole 12&lt;br /&gt;13 D233-076F + DAEB-D40A Each round ends after hole 13 &lt;br /&gt;14 D333-076F + D2EB-D40A Each round ends after hole 14&lt;br /&gt;15 DE33-076F + D3EB-D40A Each round ends after hole 15&lt;br /&gt;16 FD33-076F + DEEB-D40A Each round ends after hole 16&lt;br /&gt;17 FF33-076F + FDEB-D40A Each round ends after hole 17&lt;br /&gt;18 82BF-6707 Infinite mulligans&lt;br /&gt;19 6DB2-0D07 Mulligan can be taken after any  &lt;br /&gt;stroke&lt;br /&gt;20 DDBA-0467 No mulligans allowed&lt;br /&gt;Jack Nicklaus Golf is a trademark of Golden Bear International, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;James Bond Jr.(tm) Game&lt;br /&gt;Defeat the evil agents in the side-scrolling action-adventure game. JIMJR Code 24 gives you infinite health, and you can warp around with Codes 31 thru 39. There are also a variety of codes to make the game more of a challenge for you experts by reducing lives, weapons, hearts, etc.&lt;br /&gt;JIMJR&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DFA0-670D Start with 1 life on the &lt;br /&gt;ground instead of 5&lt;br /&gt;2 D7A0-670D Start with 3 lives on the &lt;br /&gt;ground&lt;br /&gt;3 D5A0-670D Start with 7 lives on the &lt;br /&gt;ground&lt;br /&gt;4 DBA0-670D Start with 9 lives on the &lt;br /&gt;ground&lt;br /&gt;5 C2E0-6F0D Infinite lives on the ground&lt;br /&gt;6 DF68-DDAD Start with 1 life in the air &lt;br /&gt;instead of 5&lt;br /&gt;7 D768-DDAD Start with 3 lives in the air&lt;br /&gt;8 D568-DDAD Start with 7 lives in the air&lt;br /&gt;9 DB68-DDAD Start with 9 lives in the air&lt;br /&gt;10 C26C-6F08 Infinite lives in the air&lt;br /&gt;11 DDE7-6F6D Start with 0 grenades and &lt;br /&gt;darts instead of 10&lt;br /&gt;12 D9E7-6F6D Start with 5 grenades and &lt;br /&gt;darts&lt;br /&gt;13 FBE7-6F6D Start with 25 grenades and &lt;br /&gt;darts&lt;br /&gt;14 74E7-6F6D Start with 50 grenades and  &lt;br /&gt;darts&lt;br /&gt;15 17E7-6F6D Start with 99 grenades and &lt;br /&gt;darts&lt;br /&gt;16 DDA9-640D + CEE7-64AD Start with 0 darts instead &lt;br /&gt;of 10&lt;br /&gt;17 D9A9-640D + CEE7-64AD Start with 5 darts&lt;br /&gt;18 FBA9-640D + CEE7-64AD Start with 25 darts&lt;br /&gt;19 74A9-640D + CEE7-64AD Start with 50 darts&lt;br /&gt;20 17A9-640D + CEE7-64AD Start with 99 darts&lt;br /&gt;21 C22A-6FBC Infinite grenades&lt;br /&gt;22 C227-DDF8 Infinite darts&lt;br /&gt;23 C23D-6FBC Hearts worth 0&lt;br /&gt;24 CE2B-D4B6 Infinite health--but you can&lt;br /&gt;still be hurt by some things&lt;br /&gt;25 DD34-679C Large red grenade worth 0&lt;br /&gt;instead of 5&lt;br /&gt;26 DC34-679C Large red grenade worth 10&lt;br /&gt;27 F034-679C Large red grenade worth 20 &lt;br /&gt;28 F334-679C Large red grenade worth 30&lt;br /&gt;29 4634-679C Large red grenade worth 40&lt;br /&gt;30 3C3A-ADFC Small silver grenade worth 0 &lt;br /&gt;instead of 1&lt;br /&gt;31 CBAC-6D0D + DFAC-6D6D Start on level 3&lt;br /&gt;32 CBAC-6D0D + D4AC-6D6D Start on level 5&lt;br /&gt;33 CBAC-6D0D + D7AC-6D6D Start on level 7&lt;br /&gt;34 CBAB-67AD + D0AC-6DDD + 6DAC-6D0D Start on level 3, part 2&lt;br /&gt;35 CBAB-67AD + D9AC-6DDD + 6DAC-6D0D Start on level 5, part 2&lt;br /&gt;36 CBAB-67AD + D1AC-6DDD + 6DAC-6D0D Start on level 7, part 2&lt;br /&gt;37 CBAB-67AD + D5AC-6DDD + 6DAC-6D0D Start on level 3, part 3&lt;br /&gt;38 CBAB-67AD + D6AC-6DDD + 6DAC-6D0D Start on level 5, part 3&lt;br /&gt;39 CBAB-67AD + DBAC-6DDD + 6DAC-6D0D Start on level 7, part 3&lt;br /&gt;James Bond Jr. is a trademark of Eon Productions, Ltd., Mac B, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Joe &amp; Mac(tm) Game&lt;br /&gt;OK dudes and dudettes, like Joe(tm) and like Mac(tm) both like really need your like help, OK? Like, so here's some really cool codes to like help them get the like Cave-Babes(tm) back. Dude. Like JOE Codes 1 and 2 give you like infinite life and infinite like energy, dude. Like, wow.&lt;br /&gt;JOE&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DD36-D40D Infinite lives&lt;br /&gt;2 2BBA-64D7 Infinite energy&lt;br /&gt;3 CBC8-6404 + DFC8-6464 Start with 2 lives&lt;br /&gt;4 CBC8-6404 + D9C8-6464 Start with 6 lives&lt;br /&gt;5 CBC8-6404 + DBC8-6464 Start with 10 lives&lt;br /&gt;6 DDE0-0F6F All food fully restores energy&lt;br /&gt;Joe &amp; Mac and Cave-Babes are trademarks of Data East USA, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;John Madden Football(tm) Game&lt;br /&gt;This popular game plays like . . . football! It's got good graphics, and the computer is programmed with some of Coach Madden's(tm) expertise, so it's pretty tough to beat. MAD Code 40 will spot you 20 points against the computer or another player. Or, if you think you're Super Bowl material, you can spot your human or electronic opponent 20 points with Code 34.&lt;br /&gt;MAD&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 F0A2-A4DD Play clock is 20 seconds instead of 45&lt;br /&gt;2 F3A2-A4DD Play clock is 30 seconds&lt;br /&gt;WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--BEST TO USE IN 2-PLAYER MODE. THESE CODES MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS&lt;br /&gt;3 7AA2-A4DD Play clock is 60 seconds&lt;br /&gt;4 9CA2-A4DD Play clock is 90 seconds&lt;br /&gt;5 D4A3-6D04 Only have 3 plays to get a first down&lt;br /&gt; or TD (down counter starts at 2)&lt;br /&gt;6 D7A3-6D04 Only have 2 plays to get a first down  &lt;br /&gt;or TD (down counter starts at 3)&lt;br /&gt;7 D0A3-6D04 Only have 1 play to get a first down &lt;br /&gt;or TD (down counter starts at 4)  &lt;br /&gt;8 C2AB-64A4 Have infinite plays to get a first &lt;br /&gt;down or TD (always 1st down)&lt;br /&gt;9 3C24-A70D Infinite time-outs&lt;br /&gt;10 DD69-A407 No time-outs instead of 3--player 1&lt;br /&gt;11 D169-A407 6 time-outs--player 1 &lt;br /&gt;12 DB69-A407 9 time-outs--player 1&lt;br /&gt;13 DD69-A467 No time-outs--player 2&lt;br /&gt;14 D169-A467 6 time-outs--player 2&lt;br /&gt;15 DB69-A467 9 time-outs--player 2&lt;br /&gt;16 82A6-AF64 Safeties worth 1 point instead of 2&lt;br /&gt;17 82A6-AF64 + 82A6-A404 Safeties worth zero&lt;br /&gt;18 DDA4-0767 Touchdowns worth 0 points  &lt;br /&gt;instead of 6&lt;br /&gt;19 DFA4-0767 Touchdowns worth 1 point&lt;br /&gt;20 D4A4-0767 Touchdowns worth 2 points&lt;br /&gt;21 D7A4-0767 Touchdowns worth 3 points&lt;br /&gt;22 D0A4-0767 Touchdowns worth 4 points&lt;br /&gt;23 D9A4-0767 Touchdowns worth 5 points &lt;br /&gt;24 D5A4-0767 Touchdowns worth 7 points&lt;br /&gt;25 D6A4-0767 Touchdowns worth 8 points&lt;br /&gt;26 DBA4-0767 Touchdowns worth 9 points &lt;br /&gt;27 3CA7-A707 + 3CA7-A767 Extra points and field goals   &lt;br /&gt;worth zero&lt;br /&gt;28 B3A7-A7A7 Extra point or field goal resets  &lt;br /&gt;score to 0&lt;br /&gt;29 CB6C-6D07 + 626C-6FD7 + 486C-6F07&lt;br /&gt;  + ED6C-6467 + D76C-6D67 Player 2 starts with 3 points&lt;br /&gt;30 CB6C-6D07 + 626C-6FD7&lt;br /&gt;  + 486C-6F07 + ED6C-6467 Player 2 starts with 5 points&lt;br /&gt;31 CB6C-6D07 + 626C-6FD7 + 486C-6F07 &lt;br /&gt; + ED6C-6467 + DB6C-6D67 Player 2 starts with 9 points&lt;br /&gt;32 CB6C-6D07 + 626C-6FD7 + 486C-6F07  &lt;br /&gt; + ED6C-6467 + DA6C-6D67 Player 2 starts with 12 points&lt;br /&gt;33 CB6C-6D07 + 626C-6FD7 + 486C-6F07 &lt;br /&gt; + ED6C-6467 + DE6C-6D67 Player 2 starts with 15 points&lt;br /&gt;34 CB6C-6D07 + 626C-6FD7 + 486C-6F07 &lt;br /&gt; + ED6C-6467 + F06C-6D67 Player 2 starts with 20 points&lt;br /&gt;35 CB6C-6D07 + 626C-6FD7 + 416C-6F07 &lt;br /&gt; + ED6C-6467 + D76C-6D67 Player 1 starts with 3 points&lt;br /&gt;36 CB6C-6D07 + 626C-6FD7 + 416C-6F07 &lt;br /&gt; + ED6C-6467 Player 1 starts with 5 points&lt;br /&gt;37 CB6C-6D07 + 626C-6FD7 + 416C-6F07 &lt;br /&gt; + ED6C-6467 + DB6C-6D67 Player 1 starts with 9 points&lt;br /&gt;38 CB6C-6D07 + 626C-6FD7 + 416C-6F07  &lt;br /&gt; + ED6C-6467 + DA6C-6D67 Player 1 starts with 12 points&lt;br /&gt;39 CB6C-6D07 + 626C-6FD7 + 416C-6F07 &lt;br /&gt; + ED6C-6467 + DE6C-6D67 Player 1 starts with 15 points&lt;br /&gt;40 CB6C-6D07 + 626C-6FD7 + 416C-6F07 &lt;br /&gt; + ED6C-6467 + F06C-6D67 Player 1 starts with 20 points&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;John Madden Football is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;John Madden Football '93(tm) Game&lt;br /&gt;The Coach is back for a new season with realistic competition among 38 teams. This game has so many options that it can get hard to remember what button does what! Vary the number of timeouts with these MADD93 codes.&lt;br /&gt;MADD93&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DB30-D43A 9 timeouts--player 1&lt;br /&gt;2 D130-D43A 6 timeouts--player 1&lt;br /&gt;3 DF30-D43A 1 timeout--player 1&lt;br /&gt;4 DB30-D74A 9 timeouts--player 2&lt;br /&gt;5 D130-D74A 6 timeouts--player 2&lt;br /&gt;6 DF30-D74A 1 timeout--player 2&lt;br /&gt;7 3C3A-0FAD Infinite timeouts--both players&lt;br /&gt;John Madden Football '93 is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Judge Dredd(tm) Game&lt;br /&gt;1. EE63-1318 Start with all weapons and almost infinite ammo&lt;br /&gt;2. DF62-1A38 Start with 1 life&lt;br /&gt;3. D962-1A38 Start with 5 lives&lt;br /&gt;4. DB62-1A38 Start with 9 lives&lt;br /&gt;5. C2BE-4A4B Almost infinite ammo&lt;br /&gt;6. C2A9-1627 Almost infinite energy&lt;br /&gt;7. C22C-1B2D Invincible after getting hit&lt;br /&gt;8. DDA9-1CB7 DonÍt flash after getting hit&lt;br /&gt;9. 74A9-1CB7 DonÍt flash as long after getting hit&lt;br /&gt;10. EEA9-1CB7 Flash longer after getting hit&lt;br /&gt;11. DE6D-C338 Start with very little energy on your first life &lt;br /&gt;12. 6D6D-C338 Start with half energy on your first life &lt;br /&gt;13. A16D-C338 Start with about 3/4 energy on your first life &lt;br /&gt;14. DE3A-48B7 Start with very little energy after first life&lt;br /&gt;15. 6D3A-48B7 Start with half energy after first life&lt;br /&gt;16. A13A-48B7 Start with about 3/4 energy after first life&lt;br /&gt;Judge Dredd is a trademark of Cinergi Pictures Entertainment Inc. and Cinergi Production N.V. Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jungle Strike(tm) Game&lt;br /&gt;1. C2A5-476F Infinite ammo&lt;br /&gt;2. CEBE-C4D4 Infinite lives&lt;br /&gt;3. 7485-C7D1 Start with less fuel&lt;br /&gt;4. 7485-C7D1 Start with more fuel&lt;br /&gt;5. 7485-C701 Start with mega fuel&lt;br /&gt;6. DD86-C761 Start with 0 hellfires&lt;br /&gt;7. B186-C761 Start with more hellfires&lt;br /&gt;8. B186-C7A1 Start with mega hellfires&lt;br /&gt;9. DD8B-C4A1 Start with less gun ammo&lt;br /&gt;10. F18B-C4A1 Start with more gun ammo&lt;br /&gt;11. 748B-C4A1 Start with mega gun ammo&lt;br /&gt;12. FB8B-CFD1 Start with less hydras&lt;br /&gt;13. EE8B-CFD1 Start with more hydras&lt;br /&gt;14. 748B-CF01 Start with mega hydras&lt;br /&gt;Jungle Strike is a trademark of Electronic Arts&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jurassic Park(tm) Game&lt;br /&gt;1 DF2E-3DD9 Start with 2 lives&lt;br /&gt;2 D72E-3DD9 Start with 4 lives&lt;br /&gt;3 C26A-4700 Infinite lives&lt;br /&gt;4 F682-CFAD Cattle Prod energy recharges to about 3/4 &lt;br /&gt;full when outside&lt;br /&gt;5 FD82-CFAD Cattle Prod energy recharges to about 1/2 &lt;br /&gt;full when outside&lt;br /&gt;6 D682-CFAD Cattle Prod energy recharges to about 1/4 &lt;br /&gt;full when outside&lt;br /&gt;7 C285-C76D Infinite Cattle Prod energy when outside&lt;br /&gt;8 C2CB-3407 Infinite 1st weapons when outside&lt;br /&gt;9 8289-4DAD Infinite 2nd weapons when outside--EXCEPT &lt;br /&gt;GAS GRENADE&lt;br /&gt;10 EDEA-4767 Cattle Prod energy recharges to 1/2 full when &lt;br /&gt;inside&lt;br /&gt;11 C282-4B65 Infinite Cattle Prod energy when inside&lt;br /&gt;12 3CC4-3C65 + 3CCA-36D5 Infinite 1st weapons when inside&lt;br /&gt;13 C2C6-3BD1 Infinite 2nd weapons when inside--EXCEPT &lt;br /&gt;GAS GRENADE&lt;br /&gt;14 C2B8-C4D0 Infinite continues with 4 lives&lt;br /&gt;15 D0BC-CDA0 Continue 1st time with 5 lives&lt;br /&gt;16 D0BC-C7D0 Continue with 5 lives after 1st continue&lt;br /&gt;17 DF23-3469 Start with 1 egg needed&lt;br /&gt;Jurassic Park is a trademark of Universal City Studios and Amblin &lt;br /&gt;Entertainment, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Jurassic Park(tm) Part 2: The Chaos Continues Game&lt;br /&gt;DEC0-397D Start with less machine gun ammo&lt;br /&gt;10C0-31ED Start with more shotgun ammo&lt;br /&gt;FDC9-315D Start with less tranquilizer gun ammo&lt;br /&gt;10C1-307D Start with more tranquilizer missiles&lt;br /&gt;8BEB-C22D + 8B65-1C67 Almost invincible&lt;br /&gt;82B6-C704 Get hit and you become invisible until you enter a new screen&lt;br /&gt;EE30-1DAF Flash longer after getting hit&lt;br /&gt;DD30-1DAF Dont flash after getting hit&lt;br /&gt;6DED-3A9D  Dont take damage from some larger dinosaurs&lt;br /&gt;0D6A-106E Regular gun is super strong&lt;br /&gt;D462-48DD Some dinosaurs die with one hit&lt;br /&gt;4DC5-C67C Velociraptor takes more damage&lt;br /&gt;Jurassic Park is a trademark of Universal City Studios, Inc. and Amblin Entertainment Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SQ2K02jrdeI/AAAAAAAABQY/02Ws1pvMMwg/s1600-h/chocolate+hills+2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 268px;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SQ2K02jrdeI/AAAAAAAABQY/02Ws1pvMMwg/s400/chocolate+hills+2.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5264016180068972002" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ka-Blooey(tm) Game&lt;br /&gt;It's a tough challenge to destroy all the bombs on each level of this isometric 3-D game without killing yourself. Try BLOO Code 10 and the level is completed after just one bomb. Experts, try Code 2 and start with just one life.&lt;br /&gt;BLOO&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 C261-0F0D Infinite lives&lt;br /&gt;2 DF6B-D76D Start with 1 life instead of 5&lt;br /&gt;3 D76B-D76D Start with 3 lives&lt;br /&gt;4 DC6B-D76D Start with 10 lives&lt;br /&gt;5 FB6B-D76D Start with 25 lives&lt;br /&gt;6 746B-D76D Start with 50 lives &lt;br /&gt;7 086B-D76D Start with 75 lives&lt;br /&gt;8 146B-D76D Start with 98 lives&lt;br /&gt;9 3C27-6D0D Bonus timer doesn't count down&lt;br /&gt;10 BAC8-07D4 Level is completed after only 1 bomb  &lt;br /&gt;goes off&lt;br /&gt;11 BA25-07D7 + DF25-04D7 Start on level 2&lt;br /&gt;12 BA25-07D7 + D425-04D7 Start on level 3&lt;br /&gt;13 BA25-07D7 + D725-04D7 Start on level 4&lt;br /&gt;14 BA25-07D7 + D025-04D7 Start on level 5&lt;br /&gt;15 BA25-07D7 + D925-04D7 Start on level 6&lt;br /&gt;16 BA25-07D7 + D125-04D7 Start on level 7&lt;br /&gt;17 BA25-07D7 + D525-04D7 Start on level 8&lt;br /&gt;18 BA25-07D7 + D625-04D7 Start on level 9&lt;br /&gt;19 BA25-07D7 + DB25-04D7 Start on level 10&lt;br /&gt;20 BA25-07D7 + DC25-04D7 Start on level 11&lt;br /&gt;21 BA25-07D7 + D825-04D7 Start on level 12&lt;br /&gt;22 BA25-07D7 + DA25-04D7 Start on level 13&lt;br /&gt;23 BA25-07D7 + D225-04D7 Start on level 14&lt;br /&gt;24 BA25-07D7 + D325-04D7 Start on level 15&lt;br /&gt;25 BA25-07D7 + DE25-04D7 Start on level 16&lt;br /&gt;26 BA25-07D7 + FD25-04D7 Start on level 17&lt;br /&gt;27 BA25-07D7 + FF25-04D7 Start on level 18&lt;br /&gt;28 BA25-07D7 + F425-04D7 Start on level 19&lt;br /&gt;29 BA25-07D7 + F725-04D7 Start on level 20&lt;br /&gt;30 BA25-07D7 + F025-04D7 Start on level 21&lt;br /&gt;31 BA25-07D7 + F925-04D7 Start on level 22&lt;br /&gt;32 BA25-07D7 + F125-04D7 Start on level 23&lt;br /&gt;33 BA25-07D7 + F525-04D7 Start on level 24&lt;br /&gt;34 BA25-07D7 + F625-04D7 Start on level 25&lt;br /&gt;35 BA25-07D7 + FB25-04D7 Start on level 26&lt;br /&gt;36 BA25-07D7 + FC25-04D7 Start on level 27&lt;br /&gt;37 BA25-07D7 + F825-04D7 Start on level 28&lt;br /&gt;38 BA25-07D7 + FA25-04D7 Start on level 29&lt;br /&gt;39 BA25-07D7 + F225-04D7 Start on level 30&lt;br /&gt;40 BA25-07D7 + F325-04D7 Start on level 31&lt;br /&gt;41 BA25-07D7 + FE25-04D7 Start on level 32&lt;br /&gt;42 BA25-07D7 + 4D25-04D7 Start on level 33&lt;br /&gt;43 BA25-07D7 + 4F25-04D7 Start on level 34&lt;br /&gt;44 BA25-07D7 + 4425-04D7 Start on level 35&lt;br /&gt;45 BA25-07D7 + 4725-04D7 Start on level 36&lt;br /&gt;46 BA25-07D7 + 4025-04D7 Start on level 37&lt;br /&gt;47 BA25-07D7 + 4925-04D7 Start on level 38&lt;br /&gt;48 BA25-07D7 + 4125-04D7 Start on level 39&lt;br /&gt;49 BA25-07D7 + 4525-04D7 Start on level 40&lt;br /&gt;50 BA25-07D7 + 4625-04D7 Start on level 41 &lt;br /&gt;51 BA25-07D7 + 4B25-04D7 Start on level 42&lt;br /&gt;52 BA25-07D7 + 4C25-04D7 Start on level 43&lt;br /&gt;53 BA25-07D7 + 4825-04D7 Start on level 44&lt;br /&gt;54 BA25-07D7 + 4A25-04D7 Start on level 45&lt;br /&gt;55 BA25-07D7 + 4225-04D7 Start on level 46&lt;br /&gt;56 BA25-07D7 + 4325-04D7 Start on level 47&lt;br /&gt;57 BA25-07D7 + 4E25-04D7 Start on level 48&lt;br /&gt;58 BA25-07D7 + 7D25-04D7 Start on level 49&lt;br /&gt;59 BA25-07D7 + 7F25-04D7 Start on level 50&lt;br /&gt;60 BA25-07D7 + 7425-04D7 Start on level 51&lt;br /&gt;61 BA25-07D7 + 7725-04D7 Start on level 52&lt;br /&gt;62 BA25-07D7 + 7025-04D7 Start on level 53 &lt;br /&gt;63 BA25-07D7 + 7925-04D7 Start on level 54&lt;br /&gt;64 BA25-07D7 + 7125-04D7 Start on level 55&lt;br /&gt;65 BA25-07D7 + 7525-04D7 Start on level 56&lt;br /&gt;66 BA25-07D7 + 7625-04D7 Start on level 57&lt;br /&gt;67 BA25-07D7 + 7B25-04D7 Start on level 58&lt;br /&gt;68 BA25-07D7 + 7C25-04D7 Start on level 59&lt;br /&gt;69 BA25-07D7 + 7825-04D7 Start on level 60&lt;br /&gt;70 BA25-07D7 + 7A25-04D7 Start on level 61&lt;br /&gt;71 BA25-07D7 + 7225-04D7 Start on level 62&lt;br /&gt;72 BA25-07D7 + 7325-04D7 Start on level 63&lt;br /&gt;73 BA25-07D7 + 7E25-04D7 Start on level 64&lt;br /&gt;74 BA25-07D7 + 0D25-04D7 Start on level 65 &lt;br /&gt;75 BA25-07D7 + 0F25-04D7 Start on level 66 &lt;br /&gt;76 BA25-07D7 + 0425-04D7 Start on level 67&lt;br /&gt;77 BA25-07D7 + 0725-04D7 Start on level 68 &lt;br /&gt;78 BA25-07D7 + 0025-04D7 Start on level 69&lt;br /&gt;79 BA25-07D7 + 0925-04D7 Start on level 70&lt;br /&gt;80 BA25-07D7 + 0125-04D7 Start on level 71&lt;br /&gt;81 BA25-07D7 + 0525-04D7 Start on level 72&lt;br /&gt;82 BA25-07D7 + 0625-04D7 Start on level 73&lt;br /&gt;83 BA25-07D7 + 0B25-04D7 Start on level 74&lt;br /&gt;84 BA25-07D7 + 0C25-04D7 Start on level 75&lt;br /&gt;85 BA25-07D7 + 0825-04D7 Start on level 76&lt;br /&gt;86 BA25-07D7 + 0A25-04D7 Start on level 77&lt;br /&gt;87 BA25-07D7 + 0225-04D7 Start on level 78&lt;br /&gt;88 BA25-07D7 + 0325-04D7 Start on level 79&lt;br /&gt;89 BA25-07D7 + 0E25-04D7 Start on level 80&lt;br /&gt;90 BA25-07D7 + 9D25-04D7 Start on level 81&lt;br /&gt;91 BA25-07D7 + 9F25-04D7 Start on level 82&lt;br /&gt;92 BA25-07D7 + 9425-04D7 Start on level 83 &lt;br /&gt;93 BA25-07D7 + 9725-04D7 Start on level 84&lt;br /&gt;94 BA25-07D7 + 9025-04D7 Start on level 85&lt;br /&gt;95 BA25-07D7 + 9925-04D7 Start on level 86&lt;br /&gt;96 BA25-07D7 + 9125-04D7 Start on level 87&lt;br /&gt;97 BA25-07D7 + 9525-04D7 Start on level 88&lt;br /&gt;98 BA25-07D7 + 9625-04D7 Start on level 89&lt;br /&gt;99 BA25-07D7 + 9B25-04D7 Start on level 90&lt;br /&gt;100 BA25-07D7 + 9C25-04D7 Start on level 91&lt;br /&gt;101 BA25-07D7 + 9825-04D7 Start on level 92&lt;br /&gt;102 BA25-07D7 + 9A25-04D7 Start on level 93&lt;br /&gt;103 BA25-07D7 + 9225-04D7 Start on level 94&lt;br /&gt;104 BA25-07D7 + 9325-04D7 Start on level 95&lt;br /&gt;105 BA25-07D7 + 9E25-04D7 Start on level 96&lt;br /&gt;106 BA25-07D7 + 1D25-04D7 Start on level 97&lt;br /&gt;107 BA25-07D7 + 1F25-04D7 Start on level 98 &lt;br /&gt;108 BA25-07D7 + 1425-04D7 Start on level 99&lt;br /&gt;109 BA25-07D7 + 1725-04D7 Start on level 100&lt;br /&gt;110 BA25-07D7 + 1025-04D7 Start on level 101&lt;br /&gt;111 BA25-07D7 + 1925-04D7 Start on level 102&lt;br /&gt;112 BA25-07D7 + 1125-04D7 Start on level 103&lt;br /&gt;113 BA25-07D7 + 1525-04D7 Start on level 104&lt;br /&gt;114 BA25-07D7 + 1625-04D7 Start on level 105&lt;br /&gt;115 BA25-07D7 + 1B25-04D7 Start on level 106&lt;br /&gt;116 BA25-07D7 + 1C25-04D7 Start on level 107&lt;br /&gt;117 BA25-07D7 + 1825-04D7 Start on level 108&lt;br /&gt;118 BA25-07D7 + 1A25-04D7 Start on level 109&lt;br /&gt;119 BA25-07D7 + 1225-04D7 Start on level 110&lt;br /&gt;120 BA25-07D7 + 1325-04D7 Start on level 111&lt;br /&gt;121 BA25-07D7 + 1E25-04D7 Start on level 112 &lt;br /&gt;122 BA25-07D7 + 5D25-04D7 Start on level 113&lt;br /&gt;123 BA25-07D7 + 5F25-04D7 Start on level 114&lt;br /&gt;124 BA25-07D7 + 5425-04D7 Start on level 115&lt;br /&gt;125 BA25-07D7 + 5725-04D7 Start on level 116&lt;br /&gt;126 BA25-07D7 + 5025-04D7 Start on level 117&lt;br /&gt;127 BA25-07D7 + 5925-04D7 Start on level 118&lt;br /&gt;128 BA25-07D7 + 5125-04D7 Start on level 119&lt;br /&gt;129 BA25-07D7 + 5525-04D7 Start on level 120&lt;br /&gt;130 BA25-07D7 + 5625-04D7 Start on level 121&lt;br /&gt;131 BA25-07D7 + 5B25-04D7 Start on level 122 &lt;br /&gt;132 BA25-07D7 + 5C25-04D7 Start on level 123&lt;br /&gt;133 BA25-07D7 + 5825-04D7 Start on level 124&lt;br /&gt;134 BA25-07D7 + 5A25-04D7 Start on level 125&lt;br /&gt;135 BA25-07D7 + 5225-04D7 Start on level 126&lt;br /&gt;136 BA25-07D7 + 5325-04D7 Start on level 127&lt;br /&gt;137 BA25-07D7 + 5E25-04D7 Start on level 128&lt;br /&gt;138 BA25-07D7 + 6D25-04D7 Start on level 129&lt;br /&gt;139 BA25-07D7 + 6F25-04D7 Start on level 130&lt;br /&gt;Ka-Blooey is a trademark of Kemco America, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kawasaki Carribean Challenge(tm) Game&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DF6F-64AD Only 1 lap required to qualify instead of 2&lt;br /&gt;2 DF67-676D Races are 1 lap instead of 5&lt;br /&gt;3 D467-676D Races are 2 laps&lt;br /&gt;4 D767-676D Races are 3 laps&lt;br /&gt;5 D067-676D Races are 4 laps&lt;br /&gt;6 DB82-0DD7 Coming in first is worth 9 points instead of 5&lt;br /&gt;7 D982-0FD7 Coming in last is worth 5 points instead of 0&lt;br /&gt;8 DB82-0FD7 Coming in last is worth 9 points&lt;br /&gt;9 6D80-DD04 Always advance to the next island regardless &lt;br /&gt;of &lt;br /&gt;points&lt;br /&gt;10 D7C2-0F04 Each island requires 3 points instead of 5&lt;br /&gt;11 D0C2-0F04 Each island requires 4 points&lt;br /&gt;12 D1C2-0F04 Each island requires 6 points&lt;br /&gt;13 D5C2-0F04 Each island requires 7 points&lt;br /&gt;14 6967-07AD Opponents drive erratically--player is &lt;br /&gt;guaranteed 1st place&lt;br /&gt;15 6967-070D Start the Challenge with the 2nd motorcycle &lt;br /&gt;and jet ski&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ken Griffey Jr. Presents Major League Baseball(tm) Game&lt;br /&gt;1 DFC3 170F 1 ball and you walk&lt;br /&gt;2 D4C3 170F 2 balls and you walk&lt;br /&gt;3 CBB3 1D2D Can't walk a player&lt;br /&gt;4 DFCE 1F0F 1 strike and you're out&lt;br /&gt;5 D4CE 1F0F 2 strikes and you're out&lt;br /&gt;6 C2BE 179D Can't strike out&lt;br /&gt;7 DF27 CFA4 Invisible baserunners&lt;br /&gt;8 D4C3 170F 2 outs and whole team is out&lt;br /&gt;9 C2A2 4D94 + C2AA 47B4 No outs except strike outs&lt;br /&gt;10 C28A-3FA7 + CBB0-4797 + C283-34D7 Computer can't score&lt;br /&gt;Ken Griffey Jr. Presents Major League Baseball is a trademark of &lt;br /&gt;Major League Baseball Properties, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;King Arthur's World(tm) Game&lt;br /&gt;Good graphics and sound highlight this puzzle game. It's hard. Use KING Codes 1 thru 23 to explore levels. Surrendering will cause you to restart on training level 1. Losing or resetting will restart you on the level in the code.&lt;br /&gt;KING&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 F561-DD86 Start on training level 2&lt;br /&gt;2 FB61-DD86 Start on training level 3&lt;br /&gt;3 F161-DD86 Start on training level 4&lt;br /&gt;4 F261-DD86 Start on training level 5&lt;br /&gt;5 F361-DD86 Start on training level 6&lt;br /&gt;6 FE61-DD86 Start on training level 7&lt;br /&gt;7 4D61-DD86 Start on training level 8&lt;br /&gt;8 FC61-DD86 Start on training level 9 &lt;br /&gt;9 DF61-DD86 Start on real world level 1&lt;br /&gt;10 D461-DD86 Start on real world level 2&lt;br /&gt;11 D761-DD86 Start on real world level 3&lt;br /&gt;12 D061-DD86 Start on real world level 4&lt;br /&gt;13 D961-DD86 Start on goblin underworld level 1&lt;br /&gt;14 D161-DD86 Start on goblin underworld level 2&lt;br /&gt;15 D561-DD86 Start on goblin underworld level 3&lt;br /&gt;16 D661-DD86 Start on goblin underworld level 4&lt;br /&gt;17 DA61-DD86 Start on cloud world level 1&lt;br /&gt;18 D261-DD86 Start on cloud world level 2&lt;br /&gt;19 D361-DD86 Start on cloud world level 3&lt;br /&gt;20 DE61-DD86 Start on cloud world level 4&lt;br /&gt;21 FD61-DD86 Start on cloud world level 5&lt;br /&gt;22 FF61-DD86 Start on cloud world level 6&lt;br /&gt;23 F461-DD86 Start on cloud world level 7&lt;br /&gt;24 8EA8-642F + 8EAC-6F2F Unlimited men--if you have at least &lt;br /&gt;one of that type&lt;br /&gt;25 CBEB-6405 + F0EB-6465 + DDEB-64A5 Start with many men &lt;br /&gt;26 8EBC-6DEC Unlimited spells--must have at &lt;br /&gt;least one to use&lt;br /&gt;27 C4EE-6D79 + 7DEE-6D59 + D4EE-6D89  Start with 4 of each type of spell&lt;br /&gt;King Arthur's World is a trademark of Jaleco USA, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;King of the Monsters(tm) Game&lt;br /&gt;This game gets to be more fun as you power up, when special attacks become more devastating. Bring the fun on quicker with MSTERS Code 5. Speed up the timer and have less energy for a tougher game by using Codes 1 and 3.&lt;br /&gt;MSTERS&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 F5AF-D5A1 Faster timer&lt;br /&gt;2 1DAF-DFA1 Slower timer&lt;br /&gt;3 6DB2-AF67 Player 1 starts with less energy&lt;br /&gt;4 6DC4-D764 Player 2 starts with less energy&lt;br /&gt;5 D7A1-0DA1 3 power points needed to get to next power level &lt;br /&gt;King of the Monsters is a trademark of SN&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kirby's Avalanche(tm) Game&lt;br /&gt;1. 80A8-C4CD Boulder warnings donÍt appear&lt;br /&gt;2. CB60-C737 + DD69-CD47 + DD69-CD17 Only red blobs fall&lt;br /&gt;3. CB60-C737 + DF69-CD47 + DF69-CD17 Only yellow blobs fall&lt;br /&gt;4. CB60-C737 + D769-CD47 + D769-CD17 Only green blobs fall&lt;br /&gt;5. CB60-C737 + D069-CD47 + D069-CD17 Only purple blobs fall&lt;br /&gt;6. CB60-C737 + D969-CD47 + D969-CD17 Only blue blobs fall&lt;br /&gt;7. CB60-C737 + DD69-CD47 + DF69-CD17 Only red and yellow blobs fall&lt;br /&gt;8. CB60-C737 + DD69-CD47 + D769-CD17 Only red and green blobs fall&lt;br /&gt;9. CB60-C737 + DD69-CD47 + D069-CD17 Only red and purple blobs fall&lt;br /&gt;10. CB60-C737 + DD69-CD47 + D969-CD17 Only red and blue blobs fall&lt;br /&gt;11. CB60-C737 + DD69-CD47 + D169-CD17 Only red blobs with a boulder fall&lt;br /&gt;12. CB60-C737 + DF69-CD47 + DD69-CD17 Only yellow and red blobs fall&lt;br /&gt;13. CB60-C737 + DF69-CD47 + D769-CD17 Only yellow and green blobs fall&lt;br /&gt;14. CB60-C737 + DF69-CD47 + D069-CD17 Only yellow and purple blobs fall&lt;br /&gt;15. CB60-C737 + DF69-CD47 + D969-CD17 Only yellow and blue blobs fall&lt;br /&gt;16. CB60-C737 + DF69-CD47 + D169-CD17 Only yellow blobs with a boulder fall&lt;br /&gt;17. CB60-C737 + D769-CD47 + DF69-CD17 Only green and yellow blobs fall&lt;br /&gt;18. CB60-C737 + D769-CD47 + DD69-CD17 Only green and red blobs fall&lt;br /&gt;19. CB60-C737 + D769-CD47 + D069-CD17 Only green and purple blobs fall&lt;br /&gt;20. CB60-C737 + D769-CD47 + D969-CD17 Only green and blue blobs fall&lt;br /&gt;21. CB60-C737 + D769-CD47 + D169-CD17 Only green blobs with a boulder fall &lt;br /&gt;22. CB60-C737 + D069-CD47 + DF69-CD17 Only purple and yellow blobs fall&lt;br /&gt;23. CB60-C737 + D069-CD47 + D769-CD17 Only purple and green blobs fall&lt;br /&gt;24. CB60-C737 + D069-CD47 + DD69-CD17 Only purple and red blobs fall&lt;br /&gt;25. CB60-C737 + D069-CD47 + D969-CD17 Only purple and blue blobs fall&lt;br /&gt;26. CB60-C737 + D069-CD47 + D169-CD17 Only purple blobs with a boulder fall&lt;br /&gt;27. CB60-C737 + D969-CD47 + DF69-CD17 Only blue and yellow blobs fall&lt;br /&gt;28. CB60-C737 + D969-CD47 + D769-CD17 Only blue and green blobs fall&lt;br /&gt;29. CB60-C737 + D969-CD47 + D069-CD17 Only blue and purple blobs fall&lt;br /&gt;30. CB60-C737 + D969-CD47 + DD69-CD17 Only blue and red blobs fall&lt;br /&gt;31. CB60-C737 + D969-CD47 + D169-CD17 Only blue blobs with a boulder fall&lt;br /&gt;32. CB60-C737 + D169-CD47 + DF69-CD17 Only a boulder and yellow blobs fall&lt;br /&gt;33. CB60-C737 + D169-CD47 + D769-CD17 Only a boulder and green blobs fall&lt;br /&gt;34. CB60-C737 + D169-CD47 + D069-CD17 Only a boulder and purple blobs fall&lt;br /&gt;35. CB60-C737 + D169-CD47 + D969-CD17 Only a boulder and blue blobs fall&lt;br /&gt;36. CB60-C737 + D169-CD47 + DD69-CD17 Only a boulder and red blobs fall&lt;br /&gt;37. CB60-C737 + D169-CD47 + D169-CD17 Only boulders fall&lt;br /&gt;38. CBB7-4D4D + 3CB7-4DCD + CBB7-4F1D + 3CB7-4F3D Disable the ñnextî box&lt;br /&gt;Kirby's Avalanche is a trademark of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Kirby's Dream Course(tm) Game&lt;br /&gt;1. D0A9-4F6D Start with 5 lives&lt;br /&gt;2. D1A9-4F6D Start with 7 lives&lt;br /&gt;3. D6A9-4F6D Start with 9 lives&lt;br /&gt;4. DFAD-1F0D Start with 1 strawberry&lt;br /&gt;5. D4AD-1F0D Start with 2 strawberries&lt;br /&gt;6. D7AD-1F0D Start with 3 strawberries &lt;br /&gt;7. 82CF-4D6E Infinite strawberries&lt;br /&gt;8. 82CD-4D0E DonÍt ever gain any straberries&lt;br /&gt;9. 82E2-4DD4 DonÍt lose a life from falling out of bounds&lt;br /&gt;Kirby's Dream Course is a trademark of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Knights of the Round(tm) Game&lt;br /&gt;1 3C81-4461 + CB81-44A1 + DF81-47D1 Start on stage 2&lt;br /&gt;2 3C81-4461 + CB81-44A1 + D481-47D1 Start on stage 3&lt;br /&gt;3 3C81-4461 + CB81-44A1 + D781-47D1 Start on stage 4&lt;br /&gt;4 3C81-4461 + CB81-44A1 + D081-47D1 Start on stage 5&lt;br /&gt;5 3C81-4461 + CB81-44A1 + D981-47D1 Start on stage 6&lt;br /&gt;6 EE2C-C7DC More invincibility time after successful block&lt;br /&gt;7 DAC9-1DDB Super jump--Arthur&lt;br /&gt;8 DAC0-17DB Super jump--Lancelot&lt;br /&gt;9 DAC9-1FDB Super jump--Percival&lt;br /&gt;10 DD2A-3406 No energy lost from special move&lt;br /&gt;11 D12A-3406 Less energy lost from special move&lt;br /&gt;12 F02A-3406 More energy lost from special move&lt;br /&gt;13 1D6B-47AF Slower timer&lt;br /&gt;14 F36B-47AF Faster timer&lt;br /&gt;15 4029-4DD5 + 4022-1DD5 Almost infinite energy&lt;br /&gt;16 DDAD-17BF Maximum energy from most food&lt;br /&gt;Knights of the Round and related names are trademarks of Capcom Co. &lt;br /&gt;Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Krusty's Super Fun House(tm) Game&lt;br /&gt;In this game, you are Krusty the Clown(tm) from the Simpsons(tm), and you must move blocks and other stuff with the object of leading lots of little rats to death traps. The puzzles are interesting and challenging. FUN Code 11 gives you infinite lives. Codes 24 and 25 give you infinite pies and superballs. Experts can try Code 6 for only one life. For Codes 26 to 30, food bonus objects include Krusty(tm) burgers, Krusty chips and Krusty shakes. And remember, kids--in real life, cruelty to animals is not funny.&lt;br /&gt;FUN&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DD65-67DF + 6D65-670F + D965-676F Start with section 1 finished&lt;br /&gt;2 DF65-67DF + 6D65-670F + D965-676F Start with section 2 finished&lt;br /&gt;3 D465-67DF + 6D65-670F + D965-676F Start with section 3 finished&lt;br /&gt;4 D765-67DF + 6D65-670F + D965-676F Start with section 4 finished&lt;br /&gt;5 D065-67DF + 6D65-670F + D965-676F Start with access to all sections&lt;br /&gt;6 DF6C-D704 Start with 1 life instead of 3&lt;br /&gt;7 D46C-D704 Start with 2 lives&lt;br /&gt;8 D96C-D704 Start with 5 lives&lt;br /&gt;9 D56C-D704 Start with 7 lives&lt;br /&gt;10 DB6C-D704 Start with 9 lives&lt;br /&gt;11 C265-0FA7 Infinite lives&lt;br /&gt;12 DD6B-D764 Start with 0 custard pies &lt;br /&gt;13 D46B-D764 Start with 2 custard pies&lt;br /&gt;14 D96B-D764 Start with 5 custard pies&lt;br /&gt;15 D46B-D764 + DF6C-DDA4 Start with 2 superballs instead of&lt;br /&gt;10 custard pies&lt;br /&gt;16 D96B-D764 + DF6C-DDA4 Start with 5 superballs&lt;br /&gt;17 DF6C-DDA4 Start with 10 superballs&lt;br /&gt;18 D43D-67D7 Custard pie bonus worth 2 pies &lt;br /&gt;instead of 10&lt;br /&gt;19 D93D-67D7 Custard pie bonus worth 5 pies&lt;br /&gt;USING CODES 20 AND 23 TOGETHER WILL FREEZE THE GAME ON PICK-UP OF SUPERBALL OR PIE. SWITCH OFF EFFECTS TO UNFREEZE&lt;br /&gt;20 D03D-6767 Custard pie bonus same as superball &lt;br /&gt;bonus&lt;br /&gt;21 D43F-6F67 Superball bonus worth 2 balls &lt;br /&gt;instead of 5&lt;br /&gt;22 DC3F-6F67 Superball bonus worth 10 balls &lt;br /&gt;23 6D3F-6DA7 + E03F-6FD7 Superball bonus same as custard  &lt;br /&gt;pie bonus&lt;br /&gt;24 C1E1-D7DD Infinite custard pies&lt;br /&gt;25 C1E2-D76D Infinite superballs&lt;br /&gt;26 D53E-0407 Food bonuses restore less strength&lt;br /&gt;27 F33E-0407 Food bonuses restore more strength&lt;br /&gt;28 173E-0407 Food bonuses restore Krusty(tm) to full&lt;br /&gt; strength&lt;br /&gt;29 D03D-6FD7 Food bonuses also get custard pie &lt;br /&gt;bonus&lt;br /&gt;30 D33D-6FD7 Food bonuses also get superball &lt;br /&gt;bonus&lt;br /&gt;31 3134-6D67 + 6D34-6D07 Doll bonus same as custard pie bonus&lt;br /&gt;32 ED34-6D67 + 6D34-6D07 Doll bonus same as superball bonus&lt;br /&gt;33 2F34-6D67 + 6D34-6D07 Doll bonus same as food bonus&lt;br /&gt;34 8725-0D64 Krusty invincibility&lt;br /&gt;35 FD3C-D704 Krusty jumps higher&lt;br /&gt;36 D63C-D704 Krusty jumps much higher&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Krusty's Super Fun House, Krusty the Clown, Krusty, and The Simpsons are trademarks of Twentieth Century Fox Film Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_INQN6xx6V0w/SQ2KdzM6msI/AAAAAAAABQQ/7LPH779kEcI/s1600-h/chocolate+hills+3++jpg.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 268px;" src="http://1.bp.blogspot.com/_INQN6xx6V0w/SQ2KdzM6msI/AAAAAAAABQQ/7LPH779kEcI/s400/chocolate+hills+3++jpg.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5264015784031197890" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lagoon(tm) Game&lt;br /&gt;Assist Nasir(tm) to defeat Zerah(tm) and restore purity to the waters of Lakeland(tm). LAG Code 9 lets you start this top-view role-playing game on level 5 with a healthy supply of good stuff. Experts should try starting with less gold using Code 1. Codes 6 thru 9 make you go faster.&lt;br /&gt;LAG&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 D42D-6D6C Start with 612 gold&lt;br /&gt;2 D92D-6D6C Start with 1,380 gold&lt;br /&gt;3 D62D-6D6C Start with 2,148 gold &lt;br /&gt;4 4D2D-6D6C Start with 8,292 gold&lt;br /&gt;5 912D-6D6C Start with 22,116 gold&lt;br /&gt;6 D422-040C Start on level 2, MP = 8/8, &lt;br /&gt;HP = 17/17, EXP = 0/40 &lt;br /&gt;7 D722-040C Start on level 3, MP = 10/10, &lt;br /&gt;HP = 23/23, EXP = 0/90&lt;br /&gt;8 D022-040C Start on level 4, MP = 12/12, &lt;br /&gt;HP = 28/28, EXP = 0/170 &lt;br /&gt;9 D922-040C Start on level 5, MP = 19/19,   &lt;br /&gt;HP =36/36, EXP = 0/280&lt;br /&gt;10 1BB5-D769 + 10B5-D7A9 + 3CB6-DDD9 Get 100 gold pieces for each &lt;br /&gt;creature killed&lt;br /&gt;11 1BB5-D769 + DFB5-D7A9 + 3CB6-DDD9 Get 1 gold piece for each   &lt;br /&gt;creature killed&lt;br /&gt;12 1BB5-D769 + A6B5-D7A9 + 3CB6-DDD9 Get 200 gold pieces for each &lt;br /&gt;creature killed&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Lagoon, Nasir, Zerah and Lakeland are trademarks of Seika Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lamborghini American Challenge(tm) Game&lt;br /&gt;1 DD6E-440D + D96E-446D Start with $128,000&lt;br /&gt;2 5D6E-440D + D76E-446D Start with $88,000&lt;br /&gt;3 6D6E-440D Start with $12,800&lt;br /&gt;4 C224-CF8F Repair 10% of car for $100&lt;br /&gt;5 3324-C45F Repair 10% of car for free&lt;br /&gt;6 C22A-377D Free turbos&lt;br /&gt;FOR CODES 7 AND 8, YOU MUST HAVE THE FULL PRICE OF THE TURBO&lt;br /&gt;7 DC28-348D + DD28-34ED Turbos for $1000&lt;br /&gt;8 F028-348D + DD28-34ED Turbos for $2000&lt;br /&gt;9 D169-443B Start with 6-speed transmission&lt;br /&gt;10 8B81-34D7 Don't take damage in races&lt;br /&gt;Lamborghini American Challenge is a trademark of Automobili &lt;br /&gt;Lamborghini, S.P.A.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Lawnmower Man(tm) Game&lt;br /&gt;1 40BE-1DAD Infinite lives&lt;br /&gt;2 ECB6-4FD7 Super jump&lt;br /&gt;3 D785-376F Energize icon effect is 2x longer&lt;br /&gt;4 D985-376F Energize icon effect is 4x longer&lt;br /&gt;5 D1BB-4F64 Bitstream powers up instantly--DON'T SHOOT &lt;br /&gt;TOO MANY BITSTREAMS AT ONCE&lt;br /&gt;6 DDB5-CDAD Keep weapon power ups once gained&lt;br /&gt;7 CEB7-CFAD Never lose homing bullets once gained&lt;br /&gt;8 CEB7-CDAD Never lose rear bullets once gained&lt;br /&gt;The Lawnmower Man is a trademark of The Sales Curve Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Legend of the Mystical Ninja(tm) Game &lt;br /&gt;Living the Ninja way of life is not easy, but these codes should help you achieve mystical mastery. Unless you are a fully qualified Ninja by birth, NINJA Code 1 (infinite lives) will come in very handy for you in the top-view stages of the game. Expert Ninjas should attempt Code 4.&lt;br /&gt;NINJA&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 3CA6-A764 Infinite lives--top-view stages&lt;br /&gt;2 D927-A464 Start with 6 lives&lt;br /&gt;3 D627-A464 Start with 9 lives&lt;br /&gt;4 DDCF-0429 Die if you get hit once&lt;br /&gt;5 9DAF-DD6E Pick up more coins from bad guys &lt;br /&gt;6 DDED-D4D4 No coins used up when thrown&lt;br /&gt;7 89CF-0729 Infinite energy&lt;br /&gt;8 40C0-04F9 Don't lose most weapons when hit &lt;br /&gt;9 F0BE-AF20 Faster timer&lt;br /&gt;10 1DBE-AF20 Slower timer&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;The Legend of the Mystical Ninja is a trademark of Konami, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Legend of Zelda(tm) A Link to the Past(tm) Game&lt;br /&gt;Once you've rescued Zelda(tm), there's still a lot left to do! Things can get a bit tricky, and downright dangerous. Don't hesitate to use these ZEL codes to return peace to Hyrule(tm) and defeat Ganon(tm)! Try Codes 3 and 4 to make you practically unbeatable, although with Code 3 you can still lose energy when you fall, and with Code 4 you can still lose magic when hit by some enemies.&lt;br /&gt;ZEL&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 AEEC-A586 Some shops don't take your money &lt;br /&gt;2 AE67-0D30 Infinite bombs&lt;br /&gt;3 AE6E-DF2A Almost infinite energy&lt;br /&gt;4 AE8A-D4FA + AE8D-0D9A Almost infinite magic&lt;br /&gt;Legend of Zelda, A Link to the Past, Zelda, Hyrule and Ganon are trademarks of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lemmings(tm) Game&lt;br /&gt;A challenging game with an interesting combination of puzzle and action elements. You help a bunch of less-than-bright lemmings get to the door. For LEM Code 9, which makes each lemming count as two, the maximum percentage saved becomes 200%. Basically, this cuts in half the number of lemmings that you need to save. Lots of level warps, too.  Codes 9 thru 133 are for the 1-player game only.&lt;br /&gt;LEM&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 C984-A467 Infinite climbers if you start with &lt;br /&gt;at least 1&lt;br /&gt;2 C98F-AD07 Infinite floaters if you start with &lt;br /&gt;at least 1&lt;br /&gt;3 C987-A407 Infinite bombers if you start with &lt;br /&gt;at least 1&lt;br /&gt;4 C984-6DA7 Infinite blockers if you start with &lt;br /&gt;at least 1 &lt;br /&gt;5 C98E-6D07 Infinite builders if you start with &lt;br /&gt;at least 1&lt;br /&gt;6 C982-6FD7 Infinite bashers if you start with &lt;br /&gt;at least 1&lt;br /&gt;7 C981-67D7 Infinite miners if you start with &lt;br /&gt;at least 1&lt;br /&gt;8 C98B-64A7 Infinite diggers if you start with &lt;br /&gt;at least 1&lt;br /&gt;9 31B6-6FAF + 18B6-64DF Each saved lemming counts as two&lt;br /&gt;When using Codes 10 thru 133, the select key can't be used to change &lt;br /&gt;levels or ratings.&lt;br /&gt;10 CBCC-DD05 + DFCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Fun&lt;br /&gt;11 CBCC-DD05 + D4CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Fun&lt;br /&gt;12 CBCC-DD05 + D7CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Fun&lt;br /&gt;13 CBCC-DD05 + D0CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Fun&lt;br /&gt;14 CBCC-DD05 + D9CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Fun&lt;br /&gt;15 CBCC-DD05 + D1CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Fun&lt;br /&gt;16 CBCC-DD05 + D5CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Fun&lt;br /&gt;17 CBCC-DD05 + D6CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Fun&lt;br /&gt;18 CBCC-DD05 + DBCC-DD65 + C9C8-0FD5 Start on Level 10; rating: Fun&lt;br /&gt;19 CBCC-DD05 + DCCC-DD65 + C9C8-0FD5 Start on Level 11; rating: Fun&lt;br /&gt;20 CBCC-DD05 + D8CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Fun&lt;br /&gt;21 CBCC-DD05 + DACC-DD65 + C9C8-0FD5 Start on Level 13; rating: Fun&lt;br /&gt;22 CBCC-DD05 + D2CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Fun&lt;br /&gt;23 CBCC-DD05 + D3CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Fun&lt;br /&gt;24 CBCC-DD05 + DECC-DD65 + C9C8-0FD5 Start on Level 16; rating: Fun&lt;br /&gt;25 CBCC-DD05 + FDCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Fun &lt;br /&gt;26 CBCC-DD05 + FFCC-DD65 + C9C8-0FD5 Start on Level 18; rating: Fun&lt;br /&gt;27 CBCC-DD05 + F4CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Fun&lt;br /&gt;28 CBCC-DD05 + F7CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Fun&lt;br /&gt;29 CBCC-DD05 + F0CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Fun&lt;br /&gt;30 CBCC-DD05 + F9CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Fun&lt;br /&gt;31 CBCC-DD05 + F1CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Fun&lt;br /&gt;32 CBCC-DD05 + F5CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Fun&lt;br /&gt;33 CBCC-DD05 + F6CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Fun&lt;br /&gt;34 CBCC-DD05 + FBCC-DD65 + C9C8-0FD5 Start on Level 26; rating: Fun&lt;br /&gt;35 CBCC-DD05 + FCCC-DD65 + C9C8-0FD5 Start on Level 27; rating: Fun&lt;br /&gt;36 CBCC-DD05 + F8CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Fun&lt;br /&gt;37 CBCC-DD05 + FACC-DD65 + C9C8-0FD5 Start on Level 29; rating: Fun&lt;br /&gt;38 CBCC-DD05 + F2CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Fun&lt;br /&gt;39 CBCC-DD05 + F3CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Tricky&lt;br /&gt;40 CBCC-DD05 + FECC-DD65 + C9C8-0FD5 Start on Level 2; rating: Tricky&lt;br /&gt;41 CBCC-DD05 + 4DCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Tricky&lt;br /&gt;42 CBCC-DD05 + 4FCC-DD65 + C9C8-0FD5 Start on Level 4; rating: Tricky &lt;br /&gt;43 CBCC-DD05 + 44CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Tricky&lt;br /&gt;44 CBCC-DD05 + 47CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Tricky&lt;br /&gt;45 CBCC-DD05 + 40CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Tricky&lt;br /&gt;46 CBCC-DD05 + 49CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Tricky&lt;br /&gt;47 CBCC-DD05 + 41CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Tricky&lt;br /&gt;48 CBCC-DD05 + 45CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Tricky&lt;br /&gt;49 CBCC-DD05 + 46CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Tricky&lt;br /&gt;50 CBCC-DD05 + 4BCC-DD65 + C9C8-0FD5 Start on Level 12; rating: Tricky&lt;br /&gt;51 CBCC-DD05 + 4CCC-DD65 + C9C8-0FD5 Start on Level 13; rating: Tricky&lt;br /&gt;52 CBCC-DD05 + 48CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Tricky&lt;br /&gt;53 CBCC-DD05 + 4ACC-DD65 + C9C8-0FD5 Start on Level 15; rating: Tricky&lt;br /&gt;54 CBCC-DD05 + 42CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Tricky&lt;br /&gt;55 CBCC-DD05 + 43CC-DD65 + C9C8-0FD5 Start on Level 17; rating: Tricky&lt;br /&gt;56 CBCC-DD05 + 4ECC-DD65 + C9C8-0FD5 Start on Level 18; rating: Tricky&lt;br /&gt;57 CBCC-DD05 + 7DCC-DD65 + C9C8-0FD5 Start on Level 19; rating: Tricky&lt;br /&gt;58 CBCC-DD05 + 7FCC-DD65 + C9C8-0FD5 Start on Level 20; rating: Tricky&lt;br /&gt;59 CBCC-DD05 + 74CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Tricky&lt;br /&gt;60 CBCC-DD05 + 77CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Tricky&lt;br /&gt;61 CBCC-DD05 + 70CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Tricky&lt;br /&gt;62 CBCC-DD05 + 79CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Tricky&lt;br /&gt;63 CBCC-DD05 + 71CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Tricky&lt;br /&gt;64 CBCC-DD05 + 75CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Tricky&lt;br /&gt;65 CBCC-DD05 + 76CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Tricky&lt;br /&gt;66 CBCC-DD05 + 7BCC-DD65 + C9C8-0FD5 Start on Level 28; rating: Tricky&lt;br /&gt;67 CBCC-DD05 + 7CCC-DD65 + C9C8-0FD5 Start on Level 29; rating: Tricky&lt;br /&gt;68 CBCC-DD05 + 78CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Tricky&lt;br /&gt;69 CBCC-DD05 + 7ACC-DD65 + C9C8-0FD5 Start on Level 1; rating: Taxing&lt;br /&gt;70 CBCC-DD05 + 72CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Taxing &lt;br /&gt;71 CBCC-DD05 + 73CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Taxing&lt;br /&gt;72 CBCC-DD05 + 7ECC-DD65 + C9C8-0FD5 Start on Level 4; rating: Taxing&lt;br /&gt;73 CBCC-DD05 + 0DCC-DD65 + C9C8-0FD5 Start on Level 5; rating: Taxing&lt;br /&gt;74 CBCC-DD05 + 0FCC-DD65 + C9C8-0FD5 Start on Level 6; rating: Taxing&lt;br /&gt;75 CBCC-DD05 + 04CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Taxing&lt;br /&gt;76 CBCC-DD05 + 07CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Taxing&lt;br /&gt;77 CBCC-DD05 + 00CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Taxing&lt;br /&gt;78 CBCC-DD05 + 09CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Taxing&lt;br /&gt;79 CBCC-DD05 + 01CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Taxing&lt;br /&gt;80 CBCC-DD05 + 05CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Taxing&lt;br /&gt;81 CBCC-DD05 + 06CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Taxing&lt;br /&gt;82 CBCC-DD05 + 0BCC-DD65 + C9C8-0FD5 Start on Level 14; rating: Taxing&lt;br /&gt;83 CBCC-DD05 + 0CCC-DD65 + C9C8-0FD5 Start on Level 15; rating: Taxing&lt;br /&gt;84 CBCC-DD05 + 08CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Taxing&lt;br /&gt;85 CBCC-DD05 + 0ACC-DD65 + C9C8-0FD5 Start on Level 17; rating: Taxing&lt;br /&gt;86 CBCC-DD05 + 02CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Taxing&lt;br /&gt;87 CBCC-DD05 + 03CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Taxing &lt;br /&gt;88 CBCC-DD05 + 0ECC-DD65 + C9C8-0FD5 Start on Level 20; rating: Taxing&lt;br /&gt;89 CBCC-DD05 + 9DCC-DD65 + C9C8-0FD5 Start on Level 21; rating: Taxing&lt;br /&gt;90 CBCC-DD05 + 9FCC-DD65 + C9C8-0FD5 Start on Level 22; rating: Taxing&lt;br /&gt;91 CBCC-DD05 + 94CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Taxing&lt;br /&gt;92 CBCC-DD05 + 97CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Taxing&lt;br /&gt;93 CBCC-DD05 + 90CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Taxing&lt;br /&gt;94 CBCC-DD05 + 99CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Taxing&lt;br /&gt;95 CBCC-DD05 + 91CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Taxing&lt;br /&gt;96 CBCC-DD05 + 95CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Taxing&lt;br /&gt;97 CBCC-DD05 + 96CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Taxing&lt;br /&gt;98 CBCC-DD05 + 9BCC-DD65 + C9C8-0FD5 Start on Level 30; rating: Taxing&lt;br /&gt;99 CBCC-DD05 + 9CCC-DD65 + C9C8-0FD5 Start on Level 1; rating: Mayhe&lt;br /&gt;100 CBCC-DD05 + 98CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Mayhe&lt;br /&gt;101 CBCC-DD05 + 9ACC-DD65 + C9C8-0FD5 Start on Level 3; rating: Mayhe&lt;br /&gt;102 CBCC-DD05 + 92CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Mayhem&lt;br /&gt;103 CBCC-DD05 + 93CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Mayhe&lt;br /&gt;104 CBCC-DD05 + 9ECC-DD65 + C9C8-0FD5 Start on Level 6; rating: Mayhe&lt;br /&gt;105 CBCC-DD05 + 1DCC-DD65 + C9C8-0FD5 Start on Level 7; rating: Mayhe&lt;br /&gt;106 CBCC-DD05 + 1FCC-DD65 + C9C8-0FD5 Start on Level 8; rating: Mayhe&lt;br /&gt;107 CBCC-DD05 + 14CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Mayhe&lt;br /&gt;108 CBCC-DD05 + 17CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Mayhe&lt;br /&gt;109 CBCC-DD05 + 10CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Mayhem &lt;br /&gt;110 CBCC-DD05 + 19CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Mayhe&lt;br /&gt;111 CBCC-DD05 + 11CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Mayhe&lt;br /&gt;112 CBCC-DD05 + 15CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Mayhe&lt;br /&gt;113 CBCC-DD05 + 16CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Mayhe&lt;br /&gt;114 CBCC-DD05 + 1BCC-DD65 + C9C8-0FD5 Start on Level 16; rating: Mayhe&lt;br /&gt;115 CBCC-DD05 + 1CCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Mayhe&lt;br /&gt;116 CBCC-DD05 + 18CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Mayhe&lt;br /&gt;117 CBCC-DD05 + 1ACC-DD65 + C9C8-0FD5 Start on Level 19; rating: Mayhe&lt;br /&gt;118 CBCC-DD05 + 12CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Mayhe&lt;br /&gt;119 CBCC-DD05 + 13CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Mayhe&lt;br /&gt;120 CBCC-DD05 + 1ECC-DD65 + C9C8-0FD5 Start on Level 22; rating: Mayhe&lt;br /&gt;121 CBCC-DD05 + 5DCC-DD65 + C9C8-0FD5 Start on Level 23; rating: Mayhe&lt;br /&gt;122 CBCC-DD05 + 5FCC-DD65 + C9C8-0FD5 Start on Level 24; rating: Mayhe&lt;br /&gt;123 CBCC-DD05 + 54CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Mayhem&lt;br /&gt;124 CBCC-DD05 + 57CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Mayhe&lt;br /&gt;125 CBCC-DD05 + 50CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Mayhe&lt;br /&gt;126 CBCC-DD05 + 59CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Mayhe&lt;br /&gt;127 CBCC-DD05 + 51CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Mayhe&lt;br /&gt;128 CBCC-DD05 + 55CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Mayhe&lt;br /&gt;129 CBCC-DD05 + 56CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Sunsoft(tm)&lt;br /&gt;130 CBCC-DD05 + 5BCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Sunsoft&lt;br /&gt;131 CBCC-DD05 + 5CCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Sunsoft&lt;br /&gt;132 CBCC-DD05 + 58CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Sunsoft&lt;br /&gt;133 CBCC-DD05 + 5ACC-DD65 + C9C8-0FD5 Start on Level 5; rating: Sunsoft&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Lemmings is a trademark of Psygnosis Limited. Sunsoft is a trademark of Sun Corporation of America.&lt;br /&gt; &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lester the Unlikely(tm) Game&lt;br /&gt;4 C2C6-7F58 Infinite lives&lt;br /&gt;5 C2C2-8DEB Don't take damage from most enemies&lt;br /&gt;6 D0C2-848B Flashing after getting hit, lasts a long time&lt;br /&gt;7 DAC2-848B Flashing after getting hit, lasts a real long &lt;br /&gt;time&lt;br /&gt;FOR CODES 8 THRU 9, YOU MAY GET TRAPPED AND HAVE TO RESET&lt;br /&gt;8 0DCA-5D5B Lighter gravity effect-MUST TURN OFF &lt;br /&gt;EFFECTS SWITCH RIGHT AFTER PRESSING START AND DON'T TURN ON &lt;br /&gt;UNTIL 1ST GAME PLAY SCREEN&lt;br /&gt;9 49CA-5D5B Even lighter gravity effect&lt;br /&gt;10 F9CA-5D5B Amazingly lighter gravity effect&lt;br /&gt;Lester the Unlikely is a trademark of DTMC Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lethal Enforcer(tm) Game&lt;br /&gt;1 3CCE C4AB Infinite bullets&lt;br /&gt;2 3CB5 140C No damage from bad guys&lt;br /&gt;3 3CB2 446C No energy loss when you hit civilians&lt;br /&gt;4 3CB2 446C 1/2 your energy is lost when you hit civilians&lt;br /&gt;5 F365 CF64 + F362 CD64 Play with more energy&lt;br /&gt;6 6DBF 1FAC Keep weapon until you die&lt;br /&gt;7 DAA3 4F60 Magnum - more shots per round&lt;br /&gt;8 DAA3 4D60 Normal gun - more shots per round&lt;br /&gt;9  DAA3 4460  Shotgun  - more shots per round&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lethal Weapon(tm) Game &lt;br /&gt;The streets of Los Angeles are a dangerous place to be, even for Riggs(tm) and Murtaugh(tm). However, if you arm them with these lethal codes, perhaps they can clean up L.A. forever--especially LETH Code 2, infinite magazines, and Code 10, start with infinite badges. Code 1 works, but may cause the bullet counter display to mess up. For Codes 3 and 4, if you have no bullets, a pick-up only fills your last magazine. With Code 13, you can get stuck--let the timer run out to continue (but if you've used Code 9 to stop the timer, switch effects off).&lt;br /&gt;LETH&lt;br /&gt;CODE KEY IN . . . EFFECT . . . &lt;br /&gt;1 DB8F-DF64 More bullets in magazine&lt;br /&gt;2 DD8D-D7A4 Infinite magazines&lt;br /&gt;3 D4CA-A7AF Pick up 2 magazines for 1&lt;br /&gt;4 D0CA-A7AF Pick up 4 magazines for 1&lt;br /&gt;5 DB6A-AF6F Start with more magazine clips&lt;br /&gt;6 DF6A-AF6F Start with fewer magazine clips&lt;br /&gt;7 148B-6F0F Slower timer&lt;br /&gt;8  FE8B-6F0F Faster timer&lt;br /&gt;9 C285-670F Stop timer&lt;br /&gt;10 4ABE-AFD7 Infinite badges&lt;br /&gt;11 D162-A7DF Start with more badges&lt;br /&gt;12 DD62-A7DF Start with fewer badges&lt;br /&gt;13 3CBD-04DF Super jump--can get stu&lt;br /&gt;Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Lion King(tm) Game&lt;br /&gt;1 C291-5763 Roaring doesn't decrease your roar meter&lt;br /&gt;2 C289-5D6F Roar meter doesn't fill up with time&lt;br /&gt;3 C293-E703 Don't lose roar power when you get hit&lt;br /&gt;4 C298-7DDE Almost infinite energy&lt;br /&gt;5 CE6E-8464 Infinite lives&lt;br /&gt;The Lion King is a Trademark of The Walt Disney Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lord of the Rings(tm) Game&lt;br /&gt;1 DBCE-C360 + DBCE-C4A0 Start with 908 H.P.&lt;br /&gt;2 BBCE-C360 + BBCE-C4A0 Start with 9908 H.P.&lt;br /&gt;3 82A2-CF6D All your characters are invincible&lt;br /&gt;4 62CD-34D0 Start the game with more strength&lt;br /&gt;The Lord of the Rings is a trademark of Tolkien Enterprises.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Lufia &amp; The Fortress of Doom(tm) Game&lt;br /&gt;1 4DB4-D401 Move around caves and world map quicker (except when leaving a vehicle--for example, the boat)&lt;br /&gt;2 8236-0F34 Infinite hit points&lt;br /&gt;3 823A-0FC4 Infinite magic points in battle mode&lt;br /&gt;4 DDB8-6FD9 No HP lost when walking over swamp ground&lt;br /&gt;5 D0B8-6FD9 More HP lost when walking over swamp ground&lt;br /&gt;6 DF30-A718 Cheap bombs--1 gold each&lt;br /&gt;7 DF3C-0D18 Cheap smokeballs--1 gold each&lt;br /&gt;8 6D8F-0DC4 Immune to all petrifying effects (stone, poison, confused, etc.)&lt;br /&gt;9 95A8-67A4 Shopkeepers don't charge for purchases--some shops only&lt;br /&gt;10 FD34-0448 More agility points from speed potion&lt;br /&gt;11 FD30-0438 More intelligence points from mind potion&lt;br /&gt;12 FD31-07C8 More strength points from great potion&lt;br /&gt;13 FD3D-0F18 Higher max level of magic points from spell potion&lt;br /&gt;14 FD33-DDC8 Higher max level of hit points from power potion&lt;br /&gt;Lufia &amp; The Fortress of Doom is a trademark of Taito Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SQ2VDHNWJ2I/AAAAAAAABRA/1_4SurYF3VM/s1600-h/iuiugiu.jpeg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SQ2VDHNWJ2I/AAAAAAAABRA/1_4SurYF3VM/s400/iuiugiu.jpeg" border="0" alt=""id="BLOGGER_PHOTO_ID_5264027420173150050" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Madden NFL '94(tm) Game&lt;br /&gt;1 DDAA-5D0F Touchdowns worth 0 points&lt;br /&gt;2 D7AA-5D0F Touchdowns worth 3 points&lt;br /&gt;3 D9AA-5D0F Touchdowns worth 5 points&lt;br /&gt;4 DBAA-5D0F Touchdowns worth 9 points&lt;br /&gt;5 DDAE-ED0F Extra points worth 0 points&lt;br /&gt;6 D7AE-ED0F Extra points worth 3 points&lt;br /&gt;7 D9AE-ED0F Extra points worth 5 points&lt;br /&gt;8 D5AE-ED0F Extra points worth 7 points&lt;br /&gt;9 DDAB-8DAD Safeties worth 0 points&lt;br /&gt;10 D7AB-8DAD Safeties worth 3 points&lt;br /&gt;11 D9AB-8DAD Safeties worth 5 points&lt;br /&gt;12 D5AB-8DAD Safeties worth 7 points&lt;br /&gt;13 DDAE-E76F Field goals worth 0 points&lt;br /&gt;14 D4AE-E76F Field goals worth 2 points&lt;br /&gt;15 D9AE-E76F Field goals worth 5 points&lt;br /&gt;16 D5AE-E76F Field goals worth 7 points&lt;br /&gt;17 DBAE-E76F Field goals worth 9 points&lt;br /&gt;18 D93F-7D0F + DE3F-7D6F Visitors start with a 5-point lead&lt;br /&gt;19 D53F-7D0F + DE3F-7D6F Visitors start with a 7-point lead&lt;br /&gt;20 DC3F-7D0F + DE3F-7D6F Visitors start with a 10-point &lt;br /&gt;lead&lt;br /&gt;21 D33F-7D0F + DE3F-7D6F Visitors start with a 14-point &lt;br /&gt;lead&lt;br /&gt;22 473F-7D0F + DE3F-7D6F Visitors start with a 35-point &lt;br /&gt;lead&lt;br /&gt;23 D73F-7D0F + DE3F-7F6F Home team starts with a 3-point &lt;br /&gt;lead&lt;br /&gt;24 D53F-7D0F + DE3F-7F6F Home team starts with a 7-point &lt;br /&gt;lead&lt;br /&gt;25 DC3F-7D0F + DE3F-7F6F Home team starts with a 10-point &lt;br /&gt;lead&lt;br /&gt;26 D33F-7D0F + DE3F-7F6F Home team starts with a 14-point &lt;br /&gt;lead&lt;br /&gt;27 473F-7D0F + DE3F-7F6F Home team starts with a 35-point &lt;br /&gt;lead&lt;br /&gt;28 CBA2-8F6D + DFA2-8FAD TD, FG, PAT, S worth 1 point--&lt;br /&gt;home team&lt;br /&gt;29 CBA2-8F6D + D7A2-8FAD TD, FG, PAT, S worth 3 points--&lt;br /&gt;home team&lt;br /&gt;30 CBA2-8F6D + D9A2-8FAD TD, FG, PAT, S worth 5 points--&lt;br /&gt;home team&lt;br /&gt;31 CBA2-8F6D + D5A2-8FAD TD, FG, PAT, S worth 7 points--&lt;br /&gt;home team&lt;br /&gt;32 CBA2-8F6D + D3A2-8FAD TD, FG, PAT, S worth 14 points--&lt;br /&gt;home team&lt;br /&gt;33 CBA2-8F6D + F9A2-8FAD TD, FG, PAT, S worth 21 points--&lt;br /&gt;home team&lt;br /&gt;34 CBA2-8F6D + 47A2-8FAD TD, FG, PAT, S worth 35 points--&lt;br /&gt;home team&lt;br /&gt;35 CBAD-ED0D + DFAD-ED6D TD, FG, PAT, S worth 3 points--&lt;br /&gt;visitor&lt;br /&gt;36 CBAD-ED0D + D9AD-ED6D TD, FG, PAT, S worth 5 points--&lt;br /&gt;visitor&lt;br /&gt;37 CBAD-ED0D + D5AD-ED6D TD, FG, PAT, S worth 7 points--&lt;br /&gt;visitor&lt;br /&gt;38 CBAD-ED0D + D3AD-ED6D TD, FG, PAT, S worth 14 points--&lt;br /&gt;visitor&lt;br /&gt;39 CBAD-ED0D + F9AD-ED6D TD, FG, PAT, S worth 21 points--&lt;br /&gt;visitor&lt;br /&gt;40 CBAD-ED0D + 47AD-ED6D TD, FG, PAT, S worth 35 points--&lt;br /&gt;visitor&lt;br /&gt;41 3CAC-5DDD Always 1st down&lt;br /&gt;42 D4A8-54AD 1 play to get a 1st down&lt;br /&gt;43 D7A8-54AD 2 plays to get a 1st down&lt;br /&gt;44 D0A8-54AD 3 plays to get a 1st down&lt;br /&gt;45 D1A8-54AD 5 plays to get a 1st down&lt;br /&gt;46 D6A8-54AD 7 plays to get a 1st down&lt;br /&gt;Madden NFL '94 is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Madden NFL '95(tm) Game&lt;br /&gt;1 DE55-84DF Start with 15 seconds on the play clock&lt;br /&gt;2 DFD0-7DAD Start with 1 timeout--player 1&lt;br /&gt;3 DFD0-7FDD Start with 1 timeout--player 2&lt;br /&gt;4 8250-5700 Infinite timeouts--both players--may cause &lt;br /&gt;slight graphic errors&lt;br /&gt;5 DD6F-77AF Safetys worth 0 points&lt;br /&gt;6 DF6F-77AF Safetys worth 1 points&lt;br /&gt;7 D06F-77AF Safetys worth 5 points&lt;br /&gt;8 D56F-77AF Safetys worth 7 points&lt;br /&gt;9 DD62-E4DF Touchdowns worth 0 points&lt;br /&gt;10 DF62-E4DF Touchdowns worth 1 points&lt;br /&gt;11 D062-E4DF Touchdowns worth 5 points&lt;br /&gt;12 DB62-E4DF Touchdowns worth 9 points&lt;br /&gt;13 DD6F-8404 Field goals worth 0 points&lt;br /&gt;14 DF6F-8404 Field goals worth 1 points&lt;br /&gt;15 D06F-8404 Field goals worth 5 points&lt;br /&gt;16 DB6F-8404 Field goals worth 9 points&lt;br /&gt;17 C267-E46D Always 1st down&lt;br /&gt;Madden NFL '95 is a trademark of the Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Madden '96(tm) Game&lt;br /&gt;1. C2D2-8F0D Infinite time (use 2 player mode only)&lt;br /&gt;2. DD65-E7A7 Start with 5 downs each posession&lt;br /&gt;3. D765-E7A7 Start with 3 downs each posession&lt;br /&gt;4. D465-E7A7 Start with 2 downs each posession&lt;br /&gt;5. DF65-E7A7 Start with 1 down each posession&lt;br /&gt;6. C26A-8767 Infinite downs&lt;br /&gt;7. DD62-EFA7 Safetys are worth 0 points&lt;br /&gt;8. DF62-EFA7 Safetys are worth 1 point&lt;br /&gt;9. D462-EFA7 Safetys are worth 3 points&lt;br /&gt;10. D962-EFA7 Safetys are worth 5 points&lt;br /&gt;11. D562-EFA7 Safetys are worth 7 points&lt;br /&gt;12. DB62-EFA7 Safetys are worth 9 points&lt;br /&gt;13. DDBB-8DAF Field Goals are worth 0 points&lt;br /&gt;14. DFBB-8DAF Field Goals are worth 1 point&lt;br /&gt;15. D4BB-8DAF Field Goals are worth 2 points&lt;br /&gt;16. D9BB-8DAF Field Goals are worth 5 points&lt;br /&gt;17. D5BB-8DAF Field Goals are worth 7 points&lt;br /&gt;18. DBBB-8DAF Field Goals are worth 9 points&lt;br /&gt;19. 8297-7F09 Infinite timeouts&lt;br /&gt;Madden '96 is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Magic Sword(tm) Game&lt;br /&gt;This is a popular action game that features magic you can have some fun with. Since you lose your energy by using magic, try MAGIC Code 5 to change that. Code 4 prevents energy loss from enemy attacks. Experts try playing with a faster timer (Code 2).&lt;br /&gt;MAGIC&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 5ECC-0D67 Slower magic counter countdown&lt;br /&gt;2 EECC-0D67 Faster magic counter countdown&lt;br /&gt;3 C2CC-0F67 No magic counter countdown&lt;br /&gt;4 C2BC-D7A5 + C280-D7DD No energy loss on collision with&lt;br /&gt;enemies&lt;br /&gt;5 C2B4-6FD9 No energy loss when magic is used&lt;br /&gt;Magic Sword is a trademark of Capcom USA, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Magical Quest Starring Mickey Mouse(tm) Game&lt;br /&gt;Notice how Mickey(tm) stars in such good games? This one's no exception, and has great graphics. Using magic is always fun, so why not try MICK Code 6 and get infinite magic (with the wizard's costume only). Code 5 gives you protection, and Code 11 lets you mega-jump.&lt;br /&gt;MICK&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 DD69-07A0 Start with 1 life instead of 3&lt;br /&gt;2 D169-07A0 Start with 7 lives&lt;br /&gt;3 DB69-07A0 Start with 10 lives&lt;br /&gt;4 C22B-ADA5 Infinite lives&lt;br /&gt;5 C2E7-D462 Protection from most hits (lose no hearts)&lt;br /&gt;--switch off if you get stuck&lt;br /&gt;6 C23E-6405 Infinite magic--wizard's costume only&lt;br /&gt;7 DFE7-0708 Each gold coin worth 10 (if you pick &lt;br /&gt;up too much, you may go back to 0) &lt;br /&gt;8 C23D-6FA0 Longer invincibility after getting hit &lt;br /&gt;(Mickey(tm) blinks)&lt;br /&gt;9 CB3D-6D60 No invincibility after getting hit&lt;br /&gt;10 1B2D-6765 + 4A2D-67A5 Super jump&lt;br /&gt;11 1B2D-6765 + 4D2D-67A5 Mega jump&lt;br /&gt;12 1B2D-6765 + F02D-67A5 Leap tall buildings in a single bound&lt;br /&gt;13 6DE6-04A8 + 48E6-07D8 Items in general store are free if you &lt;br /&gt;can afford them &lt;br /&gt;14 DFAE-D4D7 Start with 1 heart instead of 3&lt;br /&gt;15 D9AE-D4D7 Start with 5 hearts&lt;br /&gt;16 D5AE-D4D7 Start with 7 hearts&lt;br /&gt;17 DCAE-D4D7 Start with 10 hearts&lt;br /&gt;18 622F-DDD6 + C22F-DF06 Small heart fills health meter completely&lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;The Magical Quest Starring Mickey Mouse and Mickey are trademarks of Disney.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mario is Missing!(tm) Game&lt;br /&gt;Well it looks like Bowser(tm) was finally able to do it. He's got Mario(tm), and only Luigi(tm) and Yoshi(tm) can save him from that nefarious villain. And, of course, with MISS codes you can help them even more. Try combining Codes 2 and 3 to get all the information you need on anything.&lt;br /&gt;MISS&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once to &lt;br /&gt;learn all they know (all&lt;br /&gt; 4 checks appear on  computer for that person)&lt;br /&gt;2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to access any &lt;br /&gt;facts except pamphlets (no  &lt;br /&gt;checks appear on computer)&lt;br /&gt;3 6D82-17AF Use computer to view  pamphlets on any artifact &lt;br /&gt;(no checks appear on &lt;br /&gt;computer)&lt;br /&gt;4 DFED-4D04 Always get Yoshi(tm) after using &lt;br /&gt;Globulator(tm) &lt;br /&gt;5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact and get &lt;br /&gt;all three&lt;br /&gt;Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are trademarks of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mario is Missing!(tm) Game&lt;br /&gt;MISS&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once &lt;br /&gt;to learn all they know (all 4 checks appear on  computer for &lt;br /&gt;that person)&lt;br /&gt;2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to &lt;br /&gt;access any facts except pamphlets (no  checks appear on computer)&lt;br /&gt;3 6D82-17AF Use computer to view  pamphlets on any &lt;br /&gt;artifact (no checks appear on computer)&lt;br /&gt;4 DFED-4D04 Always get Yoshi(tm) after using &lt;br /&gt;Globulator(tm)&lt;br /&gt;5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact &lt;br /&gt;and get all three&lt;br /&gt;Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are &lt;br /&gt;trademarks of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mario's Time Machine(tm) Game&lt;br /&gt;1 DD6A-1405 Bonus timer doesn't count down in the whole &lt;br /&gt;game&lt;br /&gt;2 CB64-3FA9 + DD64-34D7 + DD64-3409 Don't lose mushrooms &lt;br /&gt;in collisions&lt;br /&gt;3 DF24-1704 1 wrong answer to questions allowed&lt;br /&gt;4 EE24-1704 255 wrong answers allowed-ignore sad face &lt;br /&gt;icon&lt;br /&gt;Mario's Time Machine is a trademark of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Mask(tm) Game&lt;br /&gt;1. C282-1F0D Infinite mask power&lt;br /&gt;2. DF6E-44AD Start with 100 mask energy&lt;br /&gt;3. D76E-44AD Start with 300 mask energy&lt;br /&gt;4. DB6E-44AD Start with 900 mask energy&lt;br /&gt;5. 8EBF-3DD4 Mallet doesnÍt use any power&lt;br /&gt;6. FDC6-3707 Green hearts worth 10&lt;br /&gt;7. 7DC6-3707 Green hearts worth 30&lt;br /&gt;8. CDC6-3707 Green hearts worth 100&lt;br /&gt;9. C2CC-3F07 Green hearts worth 0&lt;br /&gt;10. CB63-446D + DD63-44AD +DD63-47DD Start with 1 life&lt;br /&gt;11. CB63-446D + D963-44AD +DD63-47DD Start with 5 lives&lt;br /&gt;12. CB63-446D + DB63-44AD +DD63-47DD Start with 9 lives&lt;br /&gt;13. C961-146F Infinite lives&lt;br /&gt;14. EE88-140D Flash longer&lt;br /&gt;15. DD88-140D DonÍt flash at all&lt;br /&gt;16. 82C0-476F Get hit and youÍre invincible&lt;br /&gt;17. C9C4-3467 "Mîs worth 0&lt;br /&gt;18. FDCF-37A7 "Mîs worth 10&lt;br /&gt;19. 7DCF-37A7 "Mîs worth 30&lt;br /&gt;20. CDCF-37A7 "Mîs worth 100&lt;br /&gt;The Mask is a trademark of New Line Productions, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Maximum Carnage(tm) Game&lt;br /&gt;1 1DCC-C460 Start with 2x energy&lt;br /&gt;2 BDCC-C460 Start with 3x energy&lt;br /&gt;3 C2BB-1D61 Infinite lives&lt;br /&gt;4 DFC8-CDD0 Start with 1 life&lt;br /&gt;5 D1C8-CDD0 Start with 6 lives&lt;br /&gt;6 DBC8-CDD0 Start with 9 lives&lt;br /&gt;7 DBC8-CF60 Start with 9 continues&lt;br /&gt;8 D1C8-CF60 Start with 6 continues&lt;br /&gt;9 8220-47AB Infinite hero icons on pick up&lt;br /&gt;10 DBA6-17F5 Super punch&lt;br /&gt;11 D06A-4F09 'Power Hit' lasts longer&lt;br /&gt;12 7D80-3F61 Jump higher&lt;br /&gt;Maximum Carnage is a trademark of Marvel Entertainment Group, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MechWarrior(tm) Game&lt;br /&gt;You--Herras Ragan(tm)--must track down the Dark Wing Lance(tm) and avenge the crimes they have commited against you and everyone else. Fortunately, you have the powers of good (and Game Genie(tm)) with you. With MECH Codes 27 and 28 you won't run out of ammo and you'll be almost invincible.&lt;br /&gt;MECH&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;CODES 1 THRU 6 WORK ONLY AT START OF GAME&lt;br /&gt;1 103E-C4AD Start with 100,000 C-bills&lt;br /&gt;2 EC3E-C4AD Start with 250,000 C-bills&lt;br /&gt;3 D43E-C7DD Start with 562,000 C-bills&lt;br /&gt;4 D03E-C7DD Start with 1,074,000 C-bills &lt;br /&gt;5 F03E-C7DD Start with 5,170,000 C-bills&lt;br /&gt;6 463E-C7DD Start with 10,290,000 C-bills&lt;br /&gt;7 DD38-146D Getting any money sets money to 32 &lt;br /&gt;million C-bills&lt;br /&gt;8 102F-C7A4 100 ammo for short-range missiles&lt;br /&gt;9 1024-CD04 100 ammo for short-range homing missiles&lt;br /&gt;10 9D24-CDA4 80 ammo for medium-range missiles&lt;br /&gt;11 9D24-CF04 80 ammo for medium-range homing missiles&lt;br /&gt;12 4624-CFA4 40 ammo for long-range missiles&lt;br /&gt;13 4624-C404 40 ammo for long-range homing missiles &lt;br /&gt;14 A62F-C7A4 200 short-range missiles&lt;br /&gt;15 A624-CD04 200 short-range homing missiles&lt;br /&gt;16 1024-CDA4 100 medium-range missiles&lt;br /&gt;17 1024-CF04 100 medium-range homing missiles&lt;br /&gt;18 1024-CFA4 100 long-range missiles&lt;br /&gt;19 1024-C404 100 long-range homing missiles&lt;br /&gt;20 EE2F-C7A4 Infinite short-range missiles&lt;br /&gt;21 EE24-CD04 Infinite short-range homing missiles&lt;br /&gt;22 EE24-CDA4 Infinite medium-range missiles&lt;br /&gt;23 EE24-CF04 Infinite medium-range homing missiles &lt;br /&gt;24 EE24-CFA4 Infinite long-range missiles&lt;br /&gt;25 EE24-C404 Infinite long-range homing missiles&lt;br /&gt;26 EE24-C4A4 Infinite machine gun ammo&lt;br /&gt;27 3CCD-4404 Never run out of any ammo&lt;br /&gt;28 628C-4F20 Protection from most hazards&lt;br /&gt;29 CBED-34F7 + 3CED-34B7 Mech(tm) isn't slowed down as &lt;br /&gt;much by most obstacles &lt;br /&gt;MechWarrior, Herras Ragan, Dark Wing Lance and Mech are trademarks of FASA Corporation.&lt;br /&gt;Game Genie is a trademark of Lewis Galoob Toys, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;MechWarrior 3050(tm) Game&lt;br /&gt;1. C295-5FAD Almost infinite ammo&lt;br /&gt;2. 1D9E-ED6D Almost invincible (Switch off to kill some enemies)&lt;br /&gt;3. CB6B-5464 + CB6B-5704 Coolant does nothing&lt;br /&gt;4. DC09-7998 Guass Rifle starts at 10&lt;br /&gt;5. 7409-7998 Guass Rifle starts at 50&lt;br /&gt;6. 1009-7998 Guass Rifle starts at 100&lt;br /&gt;7. F009-7028 Arrow VI Missiles start at 20&lt;br /&gt;8. 7409-7028 Arrow VI Missiles start at 50&lt;br /&gt;9. 1009-7028 Arrow VI Missiles start at 100&lt;br /&gt;10. DC00-7528 Particle Projection Cannon start at 10&lt;br /&gt;11. 7400-7528 Particle Projection Cannon start at 50&lt;br /&gt;12. 1000-7528 Particle Projection Cannon start at 100&lt;br /&gt;13. DD00-79B8 + 1000-7998 Machine Gun starts at 100&lt;br /&gt;14. D700-79B8 + 3600-7998 Machine Gun starts at 1000&lt;br /&gt;15. 4100-79B8 + FD00-7998 Machine Gun starts at 10,000&lt;br /&gt;16. 7400-7928 Auto Cannon starts at 50&lt;br /&gt;17. 1000-7928 Auto Cannon starts at 100&lt;br /&gt;18. EC00-7928 Auto Cannon starts at 250&lt;br /&gt;19. 7400-7128 + DD00-75F8 Large Laser starts at 50&lt;br /&gt;20. 3600-7128 + D700-75F8 Large Laser starts at 1000&lt;br /&gt;21. FD00-7128 + 4100-75F8 Large Laser starts at 10,000&lt;br /&gt;22. DC00-7198 ñInferno" Short-Range Missiles start at 10&lt;br /&gt;23. 7400-7198 ñInferno" Short-Range Missiles start at 50&lt;br /&gt;24. EC00-7198 ñInferno" Short-Range Missiles start at 250&lt;br /&gt;25. F009-7098 ñMaelstrom" Long-Range Missiles start at 20&lt;br /&gt;26. 1009-7098 ñMaelstrom" Long-Range Missiles start at 100&lt;br /&gt;27. EC09-7098 ñMaelstrom" Long-Range Missiles start at 250&lt;br /&gt;28. DC00-7598 ñThunder" Time-Delay Mines start at 10&lt;br /&gt;29. 1000-7598 ñThunder" Time-Delay Mines start at 100&lt;br /&gt;30. EC00-7598 ñThunder" Time-Delay Mines start at 250&lt;br /&gt;MechWarrior 3050 is a registered trademark of FASA CORPORATION.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mega Man X(tm) Game&lt;br /&gt;1 DBBE-446F Start with 10 lives&lt;br /&gt;2 D1BE-446F Start with 7 lives&lt;br /&gt;3 D0BE-446F Start with 5 lives&lt;br /&gt;4 DDBE-446F Start with 1 life&lt;br /&gt;5 C2B9-3404 Infinite lives&lt;br /&gt;6 D6BE-47AF Start with less energy&lt;br /&gt;7 4DBE-47AF Start with more energy&lt;br /&gt;8 C2B9-1FF7 Infinite energy&lt;br /&gt;9 6DB5-CD97 Most enemies are defeated with one shot&lt;br /&gt;10 23BD-3F07 Start with all weapons and all enemies &lt;br /&gt;defeated--EXCEPT SIGMA(tm)&lt;br /&gt;11 C9B3-4769 Infinite weapons once you have them&lt;br /&gt;SOMETIMES JUMPS WILL GO BACK TO NORMAL&lt;br /&gt;12 D08A-1FBC Bogus jump&lt;br /&gt;13 D58A-1FBC Super jump&lt;br /&gt;14 DB8A-1FBC Mega-jump&lt;br /&gt;15 DDB0-4FA1 Disable weapon charging&lt;br /&gt;16 DDB1-4F61 Weapon charges to 1st power level faster&lt;br /&gt;Mega Man X is a trademark of Capcom.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mickey Mania: The Timeless Adventures of Mickey Mouse(tm) Game&lt;br /&gt;1 C2B8-CAC3 Infinite energy&lt;br /&gt;2 DDAA-3869 1 hit and you're dead&lt;br /&gt;3 D4AA-3869 Start with less energy&lt;br /&gt;4 DBAA-3869 Start with more energy&lt;br /&gt;5 C2B3-C313 Infinite lives&lt;br /&gt;6 DDA3-36D9 Start with 1 life&lt;br /&gt;7 D1A3-36A9 Start with 7 lives&lt;br /&gt;8 DBA3-36A9 Start with 10 lives&lt;br /&gt;9 CB8C-C27A Each marble worth 99&lt;br /&gt;10 C2A8-CA32 Infinite marbles&lt;br /&gt;Mickey Mania: The Timeless Adventures of Mickey Mouse is a &lt;br /&gt;trademark of The Walt Disney Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mighty Morphin Power Rangers(tm) Game&lt;br /&gt;1 AD82-64DD Start game with full energy&lt;br /&gt;2 AD64-6465 More energy from capsule&lt;br /&gt;3 DD8A-6DDD Start with 1 life&lt;br /&gt;4 D98A-6DDD Start with 6 lives&lt;br /&gt;5 D68A-6DDD Start with 9 lives&lt;br /&gt;6 C286-6DF4 Infinite energy&lt;br /&gt;7 3CAA-DFDF Infinite lives&lt;br /&gt;8 C2B7-0FF7 Infinite bombs on pick-up&lt;br /&gt;9 EC6A-ADF7 Mega-jump&lt;br /&gt;Before Morphing Codes:&lt;br /&gt;10 D468-04BF Trini moves faster&lt;br /&gt;11 D46C-0DBF Billy moves faster&lt;br /&gt;12 D46B-04BF Jason moves faster&lt;br /&gt;13 AD6C-049F Kimberley moves faster&lt;br /&gt;14 D468-0DBF Zach moves faster&lt;br /&gt;After Morphing Codes:&lt;br /&gt;15 EE62-0DBF Trini moves faster&lt;br /&gt;16 EE6A-049F Billy moves faster&lt;br /&gt;12 D46A-0D9F Jason moves faster&lt;br /&gt;13 AD62-0D9F Kimberley moves faster &lt;br /&gt;14 EE62-04BF Zach moves faster, but the wrong way&lt;br /&gt;Mighty Morphin Power Rangers and related names are trademarks of &lt;br /&gt;Saban Entertainment, Inc. and Saban International N.V.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mighty Morphin Power Rangers(tm): The Movie&lt;br /&gt;1. DBA2-04AD Start with a lot of energy--first life only&lt;br /&gt;2. DFA2-04AD Start with very little energy--first life only&lt;br /&gt;3. 8B26-07A2 Almost infinite life force&lt;br /&gt;4. DF29-07DA Start with very little energy after first life&lt;br /&gt;5. DB29-07DA Start with more energy after first life&lt;br /&gt;6. DBA8-0DDD Start with 9 continues&lt;br /&gt;7. DDA8-0DDD No continues&lt;br /&gt;8. D7AA-0DDD Start with mega-points&lt;br /&gt;9. DB6E-0D6D Start with 9 lives&lt;br /&gt;10. D96E-0D6D Start with 5 lives&lt;br /&gt;11. DF6E-0D6D Start with 1 life&lt;br /&gt;12. C2E0-DF0A Infinite continues in 1 player mode&lt;br /&gt;13. C2B1-AFAA Infinite continues in 2 player mode&lt;br /&gt;14. F620-0FA2 Large main power up box gives max power&lt;br /&gt;15. 3C8D-6D67 + 3CA4-64DA Main collectable power doesnt go down after ranger powerup as fast&lt;br /&gt;Mighty Morphin Power Rangers is a trademark of Saban Entertainment, Inc. and Saban International N.V.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Monopoly(tm) Game&lt;br /&gt;The world's favorite board game is now on video! The MONO codes below have several effects on the play of the game. Code 1 allows you to buy property, and land on other players' properties--and do some other things too numerous to mention--for free. Codes 10 thru 15 let you throw doubles continually. But watch out! If you throw 3 doubles in a row you go to jail. So turn the effects switch off after the second double to keep yourself out of the slammer. (Also turn it off when the computer's rolling the dice.)&lt;br /&gt;MONO&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 1D85-6FDF Land, rent and some other &lt;br /&gt;things are free--all players &lt;br /&gt;2 3B85-6FDF + 7485-6F0F + DD85-6F6F Land, rent, and some other&lt;br /&gt;things are $50--all players&lt;br /&gt;3 3B85-6FDF + 1085-6F0F + DD85-6F6F Land, rent, and some other &lt;br /&gt;things are $100--all players &lt;br /&gt;4 3B85-6FDF + A685-6F0F + DD85-6F6F Land, rent, and some other  &lt;br /&gt;things are $200--all players&lt;br /&gt;5 3B85-6FDF + E085-6F0F + DD85-6F6F Land, rent, and some other &lt;br /&gt;things are $500--all players&lt;br /&gt;6 CBB3-AF0D + D1B3-AF6D + D1B3-AFAD Always throw double 6's&lt;br /&gt;7 CBB3-AF0D + D9B3-AF6D + D9B3-AFAD Always throw double 5's&lt;br /&gt;8 CBB3-AF0D + D0B3-AF6D + D0B3-AFAD Always throw double 4's&lt;br /&gt;9 CBB3-AF0D + D4B3-AF6D + D7B3-AFAD Always throw double 3's &lt;br /&gt;10 CBB3-AF0D + D4B3-AF6D + D4B3-AFAD Always throw double 2's&lt;br /&gt;11 CBB3-AF0D + DFB3-AF6D + DFB3-AFAD Always throw double 1's &lt;br /&gt;Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).&lt;br /&gt;Monopoly is a trademark of Tonka Corporation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mortal Kombat(tm) Game&lt;br /&gt;MK&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 C9B2-17AF Infinite time&lt;br /&gt;2 D466-3D04 Each round is 199 seconds (time counts down &lt;br /&gt;twice)&lt;br /&gt;3 BF66-3DD4 + DD66-3D04 Each round is 90 seconds&lt;br /&gt;4 6F66-3DD4 + DD66-3D04 Each round is 80 seconds&lt;br /&gt;5 5F66-3DD4 + DD66-3D04 Each round is 70 seconds&lt;br /&gt;6 1F66-3DD4 + DD66-3D04 Each round is 60 seconds&lt;br /&gt;7 9F66-3DD4 + DD66-3D04 Each round is 50 seconds&lt;br /&gt;8 0F66-3DD4 + DD66-3D04 Each round is 40 seconds&lt;br /&gt;9 7F66-3DD4 + DD66-3D04 Each round is 30 seconds&lt;br /&gt;10 4F66-3DD4 + DD66-3D04 Each round is 20 seconds&lt;br /&gt;11 FF66-3DD4 + DD66-3D04 Each round is 10 seconds&lt;br /&gt;12 DD6A-47AF Always fight in the the Courtyard(tm)&lt;br /&gt;WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS &lt;br /&gt;START, THEN SWITCH BACK ON AFTER ROUNDS END&lt;br /&gt;13 CB6A-44AF + DF6A-47DF After 1st match, almost always &lt;br /&gt;fight at the Palace Gates(tm)&lt;br /&gt;14 CB6A-44AF + D46A-47DF After 1st match, almost always &lt;br /&gt;fight in the Warrior Shrine(tm)&lt;br /&gt;15 CB6A-44AF + D76A-47DF After 1st match, almost always &lt;br /&gt;fight in the Pit(tm)&lt;br /&gt;16 CB6A-44AF + D06A-47DF After 1st match, almost always &lt;br /&gt;fight in the Throne Room(tm)&lt;br /&gt;17 CB6A-44AF + D96A-47DF After 1st match, almost always &lt;br /&gt;fight in Goro's Lair(tm)&lt;br /&gt;18 CB6A-44AF + D16A-47DF After 1st match, almost always &lt;br /&gt;fight in the bottom of the pit (screen says Goro's Lair)&lt;br /&gt;FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED &lt;br /&gt;TO BE FIGHTING SHANG TSUNG(tm)&lt;br /&gt;19 CBBA-394F + DDBA-391F Almost always fight Johnny &lt;br /&gt;Cage(tm)&lt;br /&gt;20 CBBA-394F + DFBA-391F Almost always fight Kano(tm)&lt;br /&gt;21 CBBA-394F + D4BA-391F Almost always fight Rayden(tm)&lt;br /&gt;22 CBBA-394F + D7BA-391F Almost always fight Liu Kang(tm)&lt;br /&gt;23 CBBA-394F + D0BA-391F Almost always fight Scorpion(tm)&lt;br /&gt;24 CBBA-394F + D9BA-391F Almost always fight Sub-Zero(tm)&lt;br /&gt;25 CBBA-394F + D1BA-391F Almost always fight Sonya &lt;br /&gt;Blade(tm)&lt;br /&gt;26 CBBA-394F + D5BA-391F Almost always fight Goro(tm)--&lt;br /&gt;DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON GORO&lt;br /&gt;27 DF61-14DD Start on Match 2&lt;br /&gt;28 D461-14DD Start on Match 3&lt;br /&gt;29 D761-14DD Start on Match 4&lt;br /&gt;30 D061-14DD Start on Match 5&lt;br /&gt;31 D961-14DD Start on Match 6&lt;br /&gt;32 D161-14DD Start on Mirror Match(tm)&lt;br /&gt;33 D561-14DD Start on Endurance 1 match&lt;br /&gt;34 D661-14DD Start on Endurance 2 match&lt;br /&gt;35 DB61-14DD Start on Endurance 3 match&lt;br /&gt;36 DC61-14DD Start on match with Goro&lt;br /&gt;37 D861-14DD Start on match with Shang Tsung&lt;br /&gt;38 6DB8-3D67 Always get Flawless Victory(tm) bonus&lt;br /&gt;39 DDBC-370F First strike of any kind wins round&lt;br /&gt;40 DDBF-1FA4 All strikes do minimal damage (all equal to 1 &lt;br /&gt;hit point)--2-PLAYER GAME ONLY, DON'T CHOOSE HANDICAP FOR &lt;br /&gt;EITHER PLAYER&lt;br /&gt;FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP &lt;br /&gt;BAR ALL THE WAY TO THE RIGHT (11 TIMES). PLAYER 1 WILL NOW &lt;br /&gt;ONLY TAKE 1 HIT POINT FOR EACH STRIKE&lt;br /&gt;41 D881-404F Can make player 1 nearly invincible in 2-&lt;br /&gt;player game&lt;br /&gt;FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS &lt;br /&gt;OF CODE TO DO NO DAMAGE. SUBSTITUTE "EE" FOR FIRST 2 &lt;br /&gt;CHARACTERS TO WIN ROUND WITH ONE MOVE.&lt;br /&gt;42 56B9-4DAD All throws do more damage &lt;br /&gt;43 F320-1914 Kano's High Punch does more damage&lt;br /&gt;44 F320-15C4 Kano's Low Punch does more damage&lt;br /&gt;45 0626-1514 Kano's High Kick does more damage&lt;br /&gt;46 062B-19C4 Kano's Low Kick does more damage&lt;br /&gt;47 0621-1044 Kano's Head Blow does more damage&lt;br /&gt;48 0629-1934 Kano's Knee does more damage&lt;br /&gt;49 7A26-1944 Kano's Crouched Kick does more damage&lt;br /&gt;50 5625-1134 Kano's Uppercut does more damage&lt;br /&gt;51 1D27-1544 Kano's Roundhouse Kick does more damage&lt;br /&gt;52 7A25-10C4 Kano's Foot Sweep(tm) does more damage&lt;br /&gt;53 082C-1144 Kano's Flying Punch(tm) does more damage&lt;br /&gt;54 0824-11C4 Kano's Knife does more damage--ONLY AT &lt;br /&gt;CLOSE DISTANCE&lt;br /&gt;55 F32C-4944 Johnny Cage's High Punch does more damage&lt;br /&gt;56 F32C-4514 Johnny Cage's Low Punch does more damage&lt;br /&gt;57 062B-40C4 Johnny Cage's High Kick does more damage&lt;br /&gt;58 042B-4134 Johnny Cage's Low Kick does more damage&lt;br /&gt;59 7A2A-4144 Johnny Cage's Head Blow does more damage&lt;br /&gt;60 0622-4014 Johnny Cage's Knee does more damage&lt;br /&gt;61 F628-4534 Johnny Cage's Crouched Kick does more &lt;br /&gt;damage&lt;br /&gt;62 5622-41C4 Johnny Cage's Uppercut does more damage&lt;br /&gt;63 1D26-4114 Johnny Cage's Roundhouse Kick does more &lt;br /&gt;damage&lt;br /&gt;64 7A28-49C4 Johnny Cage's Foot Sweep does more damage&lt;br /&gt;65 0826-4044 Johnny Cage's Flying Punch does more damage&lt;br /&gt;66 9C20-41C4 Johnny Cage's Shadow Kick(tm) does more &lt;br /&gt;damage&lt;br /&gt;67 0821-4914 Johnny Cage's Fireball does more damage--&lt;br /&gt;ONLY AT CLOSE DISTANCE&lt;br /&gt;68 1129-4544 Johnny Cage's Split Punch(tm) does more &lt;br /&gt;damage&lt;br /&gt;69 F323-C034 Liu Kang's High Punch does more damage&lt;br /&gt;70 F323-C544 Liu Kang's Low Punch does more damage&lt;br /&gt;71 0624-30C4 Liu Kang's High Kick does more damage&lt;br /&gt;72 0624-3134 Liu Kang's Low Kick does more damage&lt;br /&gt;73 7A28-C534 Liu Kang's Head Blow does more damage&lt;br /&gt;74 062E-C914 Liu Kang's Knee does more damage&lt;br /&gt;75 7A2F-3114 Liu Kang's Crouched Kick does more damage&lt;br /&gt;76 562F-3044 Liu Kang's Uppercut does more damage&lt;br /&gt;77 1D22-C1C4 Liu Kang's Roundhouse Kick does more damage&lt;br /&gt;78 7A2D-3934 Liu Kang's Foot Sweep does more damage&lt;br /&gt;79 0827-3514 Liu Kang's Flying Punch does more damage&lt;br /&gt;80 9C28-C9C4 Liu Kang's Special Flying Kick does more &lt;br /&gt;damage&lt;br /&gt;81 082A-C144 Liu Kang's Fireball does more damage--ONLY &lt;br /&gt;AT CLOSE DISTANCE&lt;br /&gt;82 F32F-393F Sonya Blade's High Punch does more damage&lt;br /&gt;83 F324-304F Sonya Blade's Low Punch does more damage&lt;br /&gt;84 9023-C01F Sonya Blade's High Kick does more damage&lt;br /&gt;85 9F23-C1CF Sonya Blade's Low Kick does more damage&lt;br /&gt;86 7A2E-C03F Sonya Blade's Head Blow does more damage&lt;br /&gt;87 062E-C54F Sonya Blade's Knee does more damage&lt;br /&gt;88 7A2D-35CF Sonya Blade's Crouched Kick does more &lt;br /&gt;damage&lt;br /&gt;89 5624-311F Sonya Blade's Uppercut does more damage&lt;br /&gt;90 1122-C14F Sonya Blade's Roundhouse Kick does more &lt;br /&gt;damage&lt;br /&gt;91 7A2A-C53F Sonya Blade's Foot Sweep does more damage&lt;br /&gt;92 0827-313F Sonya Blade's Flying Punch does more damage&lt;br /&gt;93 5620-17A7 Sonya Blade's Leg Grab does more damage&lt;br /&gt;94 0822-C13F Sonya Blade's Sonic Rings(tm) does more &lt;br /&gt;damage--ONLY AT CLOSE DISTANCE&lt;br /&gt;95 0827-313F Sonya Blade's Special Flying Kick does more &lt;br /&gt;damage&lt;br /&gt;96 F324-C914 Rayden's High Punch does more damage&lt;br /&gt;97 F327-C934 Rayden's Low Punch does more damage&lt;br /&gt;98 092F-C034 Rayden's High Kick does more damage&lt;br /&gt;99 042F-C544 Rayden's Low Kick does more damage&lt;br /&gt;100 7A29-C0C4 Rayden's Head Blow does more damage&lt;br /&gt;101 0629-C134 Rayden's Knee does more damage&lt;br /&gt;102 F620-C114 Rayden's Crouched Kick does more damage&lt;br /&gt;103 5621-C944 Rayden's Uppercut does more damage&lt;br /&gt;104 9C2D-C1C4 Rayden's Roundhouse Kick does more damage&lt;br /&gt;105 7A20-C044 Rayden's Foot Sweep does more damage&lt;br /&gt;106 082D-C014 Rayden's Flying Punch does more damage&lt;br /&gt;107 9C22-1514 Rayden's Flying Thunderbolt(tm) does more &lt;br /&gt;damage&lt;br /&gt;108 0823-19C4 Rayden's Lightning does more damage--ONLY &lt;br /&gt;AT CLOSE DISTANCE&lt;br /&gt;109 F328-3934 Scorpion's, Sub-Zero's and Reptile's High &lt;br /&gt;Punch do more damage&lt;br /&gt;110 F32A-3044 Scorpion's, Sub-Zero's and Reptile's Low &lt;br /&gt;Punch do more damage&lt;br /&gt;111 062E-39C4 Scorpion's, Sub-Zero's and Reptile's High Kick &lt;br /&gt;do more damage&lt;br /&gt;112 062E-3534 Scorpion's, Sub-Zero's and Reptile's Low Kick &lt;br /&gt;do more damage&lt;br /&gt;113 7A22-30C4 Scorpion's, Sub-Zero's and Reptile's Head &lt;br /&gt;Blow do more damage&lt;br /&gt;114 062A-3114 Scorpion's, Sub-Zero's and Reptile's Knee do &lt;br /&gt;more damage&lt;br /&gt;115 F62F-41C7 Scorpion's, Sub-Zero's and Reptile's Crouched &lt;br /&gt;Kick do more damage&lt;br /&gt;116 562C-35C4 Scorpion's, Sub-Zero's and Reptile's Uppercut &lt;br /&gt;do more damage&lt;br /&gt;117 1D2F-4017 Scorpion's, Sub-Zero's and Reptile's &lt;br /&gt;Roundhouse Kick do more damage&lt;br /&gt;118 7A2D-4147 Scorpion's, Sub-Zero's and Reptile's Foot &lt;br /&gt;Sweep do more damage&lt;br /&gt;119 0823-3944 Scorpion's, Sub-Zero's and Reptile's Flying &lt;br /&gt;Punch do more damage&lt;br /&gt;120 462C-3914 Sub-Zero's and Reptile's Deep Freeze(tm) do &lt;br /&gt;damage&lt;br /&gt;121 4525-3144 Sub-Zero's and Reptile's Slide do more &lt;br /&gt;damage&lt;br /&gt;122 F626-31C4 Scorpion's and Reptile's Harpoon(tm) do more &lt;br /&gt;damage&lt;br /&gt;123 0823-3944 Scorpion's and Reptile's Scorpion Split do &lt;br /&gt;more damage&lt;br /&gt;Mortal Kombat, The Courtyard, Palace Gates, Warrior Shrine, The Pit, &lt;br /&gt;Throne Room, Goro's Lair, Johnny Cage, Kano, Rayden, Liu Kang, &lt;br /&gt;Scorpion, Sub-Zero, Sonya Blade, Goro, Flawless Victory, Shang &lt;br /&gt;Tsung, Mirror Match, Reptile, Shadow Kick, Split Punch, Foot Sweep, &lt;br /&gt;Flying Punch, Flying Kick, Sonic Rings, Flying Thunderbolt, Harpoon &lt;br /&gt;and Scorpion Split are trademarks of Midway Manufacturing &lt;br /&gt;Company. Super NES is a trademark of Nintendo of America Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mortal Kombat II(tm) Game&lt;br /&gt;&lt;br /&gt;1 C2C4-47AA Infinite continues&lt;br /&gt;2 DF8C-CDDA Start with 0 continues&lt;br /&gt;3 D78C-CDDA Start with 2 continues&lt;br /&gt;4 D58C-CDDA Start with 6 continues&lt;br /&gt;5 DB8C-CDDA Start with 8 continues&lt;br /&gt;6 C2B1-14F7 Player 1 is invincible&lt;br /&gt;7 DDB5-1FF7 Player 2 or computer is killed by one hit&lt;br /&gt;8 C2B5-14F7 Player 2 or computer is invincible&lt;br /&gt;9 DDB1-1FF7 Player 1 is killed by one hit&lt;br /&gt;10 622B-C7AC Disable throws--2-player mode&lt;br /&gt;11 6DC7-1DAA Infinite time&lt;br /&gt;CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING&lt;br /&gt;12 CBC6-3D6E + DDC6-3DAE Always fight Kung Lao&lt;br /&gt;13 CBC6-3D6E + DFC6-3DAE Always fight Lui Kang&lt;br /&gt;14 CBC6-3D6E + D4C6-3DAE Always fight Cage&lt;br /&gt;15 CBC6-3D6E + D7C6-3DAE Always fight Baraka&lt;br /&gt;16 CBC6-3D6E + D0C6-3DAE Always fight Kitana&lt;br /&gt;17 CBC6-3D6E + D9C6-3DAE Always fight Mileena&lt;br /&gt;18 CBC6-3D6E + D1C6-3DAE Always fight Shang Tsung&lt;br /&gt;19 CBC6-3D6E + D5C6-3DAE Always fight Rayden&lt;br /&gt;20 CBC6-3D6E + D6C6-3DAE Always fight Sub-Zero&lt;br /&gt;21 CBC6-3D6E + DBC6-3DAE Always fight Reptile&lt;br /&gt;22 CBC6-3D6E + DCC6-3DAE Always fight Scorpion&lt;br /&gt;23 CBC6-3D6E + D8C6-3DAE Always fight Jax&lt;br /&gt;24 CBC6-3D6E + DAC6-3DAE Always fight Kintaro&lt;br /&gt;25 CBC6-3D6E + D2C6-3DAE Always fight Shao Kahn&lt;br /&gt;26 CBC6-3D6E + D3C6-3DAE Always fight Smoke&lt;br /&gt;27 CBC6-3D6E + DEC6-3DAE Always fight Noob Saibot&lt;br /&gt;28 CBC6-3D6E + FDC6-3DAE Always fight Jade&lt;br /&gt;Mortal Kombat II and related names are trademarks of Midway &lt;br /&gt;Manufacturing Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mortal Kombat II(tm) Game--MORE CODES&lt;br /&gt;1 C2C4-47AA Infinite continues&lt;br /&gt;2 DF8C-CDDA Start with 0 continues&lt;br /&gt;3 D78C-CDDA Start with 2 continues&lt;br /&gt;4 D58C-CDDA Start with 6 continues&lt;br /&gt;5 DB8C-CDDA Start with 8 continues&lt;br /&gt;6 C2B1-14F7 Player 1 is invincible&lt;br /&gt;7 DDB5-1FF7 Player 2 or computer is killed by one hit&lt;br /&gt;8 C2B5-14F7 Player 2 or computer is invincible&lt;br /&gt;9 DDB1-1FF7 Player 1 is killed by one hit&lt;br /&gt;10 622B-C7AC Disable throws--2-player mode&lt;br /&gt;11 6DC7-1DAA Infinite time&lt;br /&gt;CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING&lt;br /&gt;12 CBC6-3D6E + DDC6-3DAE Always fight Kung Lao&lt;br /&gt;13 CBC6-3D6E + DFC6-3DAE Always fight Liu Kang&lt;br /&gt;14 CBC6-3D6E + D4C6-3DAE Always fight Cage&lt;br /&gt;15 CBC6-3D6E + D7C6-3DAE Always fight Baraka&lt;br /&gt;16 CBC6-3D6E + D0C6-3DAE Always fight Kitana&lt;br /&gt;17 CBC6-3D6E + D9C6-3DAE Always fight Mileena&lt;br /&gt;18 CBC6-3D6E + D1C6-3DAE Always fight Shang Tsung&lt;br /&gt;19 CBC6-3D6E + D5C6-3DAE Always fight Rayden&lt;br /&gt;20 CBC6-3D6E + D6C6-3DAE Always fight Sub-Zero&lt;br /&gt;21 CBC6-3D6E + DBC6-3DAE Always fight Reptile&lt;br /&gt;22 CBC6-3D6E + DCC6-3DAE Always fight Scorpion&lt;br /&gt;23 CBC6-3D6E + D8C6-3DAE Always fight Jax&lt;br /&gt;24 CBC6-3D6E + DAC6-3DAE Always fight Kintaro&lt;br /&gt;25 CBC6-3D6E + D2C6-3DAE Always fight Shao Kahn&lt;br /&gt;26 CBC6-3D6E + D3C6-3DAE Always fight Smoke&lt;br /&gt;27 CBC6-3D6E + DEC6-3DAE Always fight Noob Saibot&lt;br /&gt;28 CBC6-3D6E + FDC6-3DAE Always fight Jade&lt;br /&gt;29 06E1-17D4 Mileena's Sai Throw does massive damage&lt;br /&gt;30 06E9-1DD7 Liu Kang's High Fireball does massive damage&lt;br /&gt;31 06E2-1767 Kung Lao's Hat Throw does massive damage&lt;br /&gt;32 06EF-4767 Cage's Shadow Kick does massive damage&lt;br /&gt;33 06EB-17AF Reptile's Force Ball does massive damage&lt;br /&gt;34 06E0-4FA4 Shang Tsung's Flaming Skull attack does &lt;br /&gt;massive damage&lt;br /&gt;35 06E9-17A4 Kitana's Fan Throw does massive damage&lt;br /&gt;36 06EE-C4A4 Baraka's Blade Spark does massive damage&lt;br /&gt;37 06E4-34DF Rayden's Lightning Bolt does massive damage&lt;br /&gt;Mortal Kombat II and related names are trademarks of Midway &lt;br /&gt;Manufacturing Company.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Mortal Kombat3(tm) Game&lt;br /&gt;1 D42E-44D8 Press A on main menu for Sound Test&lt;br /&gt;2 D424-17D8 Press Up on main menu for Kool Stuff Menu&lt;br /&gt;3 D421-1DD8 Press Select on main menu for Kooler Stuff Menu&lt;br /&gt;4 D42B-1FD8 Press X on main menu for Scott's Menu&lt;br /&gt;5 6D37-CF02 Player 2 takes all damage&lt;br /&gt;6 DD37-CF62 Player 1 takes all damage&lt;br /&gt;7 C230-CD62 Player 1 takes no damage&lt;br /&gt;8 C239-CD62 Player 2 takes no damage&lt;br /&gt;For all of the following, MASTER mode must be selected&lt;br /&gt;9 CE8F-3FB7 + BA23-3727 + DDAE-4FFF Always fight Kano&lt;br /&gt;10 CE8F-3FB7 + BA23-3727 + DFAE-4FFF Always fight Sonya&lt;br /&gt;11 CE8F-3FB7 + BA23-3727 + D4AE-4FFF Always fight Jax&lt;br /&gt;12 CE8F-3FB7 + BA23-3727 + D7AE-4FFF Always fight Nightwolf&lt;br /&gt;13 CE8F-3FB7 + BA23-3727 + D0AE-4FFF Always fight Sub-Zero&lt;br /&gt;14 CE8F-3FB7 + BA23-3727 + D9AE-4FFF Always fight Stryker&lt;br /&gt;15 CE8F-3FB7 + BA23-3727 + D1AE-4FFF Always fight Sindel&lt;br /&gt;16 CE8F-3FB7 + BA23-3727 + D5AE-4FFF Always fight Sektor&lt;br /&gt;17 CE8F-3FB7 + BA23-3727 + D6AE-4FFF Always fight Cyrax&lt;br /&gt;18 CE8F-3FB7 + BA23-3727 + DBAE-4FFF Always fight Kung Lao&lt;br /&gt;19 CE8F-3FB7 + BA23-3727 + DCAE-4FFF Always fight Kabal&lt;br /&gt;20 CE8F-3FB7 + BA23-3727 + D8AE-4FFF Always fight Sheeva&lt;br /&gt;21 CE8F-3FB7 + BA23-3727 + DAAE-4FFF Always fight Shang Tsung&lt;br /&gt;22 CE8F-3FB7 + BA23-3727 + D2AE-4FFF Always fight Liu Kang&lt;br /&gt;23 CE8F-3FB7 + BA23-3727 + D3AE-4FFF Always fight Smoke&lt;br /&gt;24 CE8F-3FB7 + BA23-3727 + DEAE-4FFF Always fight Motaro&lt;br /&gt;25 CE8F-3FB7 + BA23-3727 + FDAE-4FFF Always fight Shao Kahn&lt;br /&gt;26 CE8F-3FB7 + BA23-3727 + FFAE-4FFF Always fight Noob-Saibot&lt;br /&gt;Mortal Kombat and related names are trademarks of Midway Manufacturing Company&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_INQN6xx6V0w/SRablhWTkeI/AAAAAAAABZc/087riMDYNHU/s1600-h/the+shed+by+the+mountain.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://2.bp.blogspot.com/_INQN6xx6V0w/SRablhWTkeI/AAAAAAAABZc/087riMDYNHU/s400/the+shed+by+the+mountain.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5266567883165766114" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NBA(tm) All-Star Challenge(tm) Game&lt;br /&gt;The all-stars have gathered for this excellent game of skill and speed--and you control the match-ups. Need more time to set your plays and shoot? Try STARZ Code 7 for a 48-second shot clock. Tired of watching the computer sink 3-pointers? Try Code 4. Experts dial in Codes 3 and 6.&lt;br /&gt;STARZ&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 123B-3F0D Player 1 can't score in the one-on-one, &lt;br /&gt;free throw or tournament stages&lt;br /&gt;2 A238-340D Player 2 or computer can't score &lt;br /&gt;in the one-on-one, free throw or  &lt;br /&gt;tournament events&lt;br /&gt;3 A239-1F0D + A237-176D Player 1 can't score in 3-point shootout&lt;br /&gt;4 A23F-176D + A23D-1FAD Player 2 or computer can't score in &lt;br /&gt;3-point shootout&lt;br /&gt;CODES 5 THRU 7 WORK ON THE 1-ON-1 AND 1-ON-1 TOURNAMENT MODES&lt;br /&gt;5 A2C6-3F07 + 6DC6-3DA7 Stop shot clo &lt;br /&gt;6 DFC3-34D7 + D4C3-3DA7 12-second shot clo&lt;br /&gt;7 D0C3-34D7 + D6C3-3DA7 48-second shot clock--after the 1st shot&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;NBA is a trademark of NBA Properties, Inc. All-Star Challenge is a trademark of LJN, Ltd.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NBA Jam(tm) Game&lt;br /&gt;1 BBCC-0F6F Visitor's baskets worth 1&lt;br /&gt;2 34CC-0F6F Visitor's baskets worth 2&lt;br /&gt;3 30CC-0F6F Visitor's baskets worth 3&lt;br /&gt;4 39CC-0F6F Visitor's baskets worth 4&lt;br /&gt;5 35CC-0F6F Visitor's baskets worth 5&lt;br /&gt;6 36CC-0F6F Visitor's baskets worth 6&lt;br /&gt;7 3CCC-0F6F Visitor's baskets worth 7&lt;br /&gt;8 3ACC-0F6F Visitor's baskets worth 8&lt;br /&gt;9 BBC6-A7AF Home's baskets worth 1&lt;br /&gt;10 34C6-A7AF Home's baskets worth 2&lt;br /&gt;11 30C6-A7AF Home's baskets worth 3&lt;br /&gt;12 39C6-A7AF Home's baskets worth 4&lt;br /&gt;13 35C6-A7AF Home's baskets worth 5&lt;br /&gt;14 36C6-A7AF Home's baskets worth 6&lt;br /&gt;15 3CC6-A7AF Home's baskets worth 7&lt;br /&gt;16 3AC6-A7AF Home's baskets worth 8&lt;br /&gt;17 D8E7-C448 All players have super dunk ability&lt;br /&gt;18 D6E1-CF38 All players have infinite turbo&lt;br /&gt;19 D6E9-CD18 All players always "on fire"&lt;br /&gt;20 D8ED-C418 All players have super interception ability&lt;br /&gt;21 D6E5-C718 "Juice" mode&lt;br /&gt;22 D6E4-CDC8 Shot success percentages displayed for non-&lt;br /&gt;dunk shots&lt;br /&gt;23 D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on fire"&lt;br /&gt;24 D0BD-3038 Need 4 baskets to be "on fire"&lt;br /&gt;25 D9BD-3038 Need 5 baskets to be "on fire"&lt;br /&gt;26 D1BD-3038 Need 6 baskets to be "on fire"&lt;br /&gt;27 D5BD-3038 Need 7 baskets to be "on fire"&lt;br /&gt;28 D6BD-3038 Need 8 baskets to be "on fire"&lt;br /&gt;29 DBBD-3038 Need 9 baskets to be "on fire"&lt;br /&gt;30 DCBD-3038 Need 10 baskets to be "on fire"&lt;br /&gt;31 D4BD-3038 Need 2 baskets to stay "on fire" until an &lt;br /&gt;opponent goes "on fire"&lt;br /&gt;32 DDE1-3C2A Turbo bar never goes up (until next quarter)&lt;br /&gt;33 D3E1-3C2A Turbo bar restores very slowly&lt;br /&gt;34 F9E1-3C2A Turbo bar restores much slower&lt;br /&gt;35 F2E1-3C2A Turbo bar restores slower&lt;br /&gt;36 0DE1-3C2A Turbo bar restores faster&lt;br /&gt;37 9DE1-3C2A Turbo bar restores much faster&lt;br /&gt;38 6FE1-3C2A Turbo bar restores extremely fast&lt;br /&gt;39 D0E9-38FA Turbo drains very slowly&lt;br /&gt;40 D6E9-38FA Turbo drains slower&lt;br /&gt;41 FDE9-38FA Turbo drains slightly slower&lt;br /&gt;42 44E9-38FA Turbo drains slightly faster&lt;br /&gt;43 42E9-38FA Turbo drains faster&lt;br /&gt;44 76E9-38FA Turbo drains very fast&lt;br /&gt;NBA Jam is a trademark of NBA Properties, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NBA Jam(tm) Game (Alternate Codes)&lt;br /&gt;NOTE: THERE ARE 2 VERSIONS OF SOME OF THESE CODES. IF THE 1ST &lt;br /&gt;CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE 2ND CODE&lt;br /&gt;1 BBCC-0F6F Visitor's baskets worth 1&lt;br /&gt;2 34CC-0F6F Visitor's baskets worth 2&lt;br /&gt;3 30CC-0F6F Visitor's baskets worth 3&lt;br /&gt;4 39CC-0F6F Visitor's baskets worth 4&lt;br /&gt;5 35CC-0F6F Visitor's baskets worth 5&lt;br /&gt;6 36CC-0F6F Visitor's baskets worth 6&lt;br /&gt;7 3CCC-0F6F Visitor's baskets worth 7&lt;br /&gt;8 3ACC-0F6F Visitor's baskets worth 8&lt;br /&gt;9 BBC6-A7AF Home's baskets worth 1&lt;br /&gt;10 34C6-A7AF Home's baskets worth 2&lt;br /&gt;11 30C6-A7AF Home's baskets worth 3&lt;br /&gt;12 39C6-A7AF Home's baskets worth 4&lt;br /&gt;13 35C6-A7AF Home's baskets worth 5&lt;br /&gt;14 36C6-A7AF Home's baskets worth 6&lt;br /&gt;15 3CC6-A7AF Home's baskets worth 7&lt;br /&gt;16 3AC6-A7AF Home's baskets worth 8&lt;br /&gt;17 D8E8-C718 / D8E7-C448 All players have super dunk &lt;br /&gt;ability&lt;br /&gt;18 D6E3-C748 / D6E1-CF38 All players have infinite turbo&lt;br /&gt;19 D6E2-CFC8 / D6E9-CD18 All players always "on fire"&lt;br /&gt;20 D8E6-C7C8 / D8ED-C418 All players have super &lt;br /&gt;interception ability&lt;br /&gt;21 D6ED-3DC8 / D6E5-C718 "Juice" mode&lt;br /&gt;22 D6EC-CF38 / D6E4-CDC8 Shot success percentages &lt;br /&gt;displayed for non-dunk shots&lt;br /&gt;23 D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on &lt;br /&gt;fire"&lt;br /&gt;24 D0BD-3038 Need 4 baskets to be "on fire"&lt;br /&gt;25 D9BD-3038 Need 5 baskets to be "on fire"&lt;br /&gt;26 D1BD-3038 Need 6 baskets to be "on fire"&lt;br /&gt;27 D5BD-3038 Need 7 baskets to be "on fire"&lt;br /&gt;28 D6BD-3038 Need 8 baskets to be "on fire"&lt;br /&gt;29 DBBD-3038 Need 9 baskets to be "on fire"&lt;br /&gt;30 DCBD-3038 Need 10 baskets to be "on fire"&lt;br /&gt;31 D4BD-3038 Need 2 baskets to stay "on fire" until an &lt;br /&gt;opponent goes "on fire"&lt;br /&gt;32 DDE6-3B2A / DDE1-3C2A Turbo bar never goes up (until &lt;br /&gt;next quarter)&lt;br /&gt;33 D3E6-3B2A / D3E1-3C2A Turbo bar restores very slowly&lt;br /&gt;34 F9E6-3B2A / F9E1-3C2A Turbo bar restores much slower&lt;br /&gt;35 F2E6-3B2A / F2E1-3C2A Turbo bar restores slower&lt;br /&gt;36 0DE6-3B2A / 0DE1-3C2A Turbo bar restores faster&lt;br /&gt;37 9DE6-3B2A / 9DE1-3C2A Turbo bar restores much faster&lt;br /&gt;38 6FE6-3B2A / 6FE1-3C2A Turbo bar restores extremely fast&lt;br /&gt;39 D0E5-3CFA / D0E9-38FA Turbo drains very slowly&lt;br /&gt;40 D6E5-3CFA / D6E9-38FA Turbo drains slower&lt;br /&gt;41 FDE5-3CFA / FDE9-38FA Turbo drains slightly slower&lt;br /&gt;42 44E5-3CFA / 44E9-38FA Turbo drains slightly faster&lt;br /&gt;43 42E5-3CFA / 42E9-38FA Turbo drains faster&lt;br /&gt;44 76E5-3CFA / 76E9-38FA Turbo drains very fast&lt;br /&gt;NBA Jam is a trademark of NBA Properties, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NBA JAM Tournament Edition(tm) Game&lt;br /&gt;1 33E0-4DAC Player 1 starts with 1 point&lt;br /&gt;2 33E0-47AC Player 2 starts with 1 point&lt;br /&gt;3 C2C9-1467 Infinite shot clock time&lt;br /&gt;4 DF62-1B1B Lets you set shot clock option down to 1&lt;br /&gt;5 C28B-1DA5 Player 1 has almost infinite turbo&lt;br /&gt;6 C286-1B2B Player 2 has almost infinite turbo&lt;br /&gt;7 DF8A-1D65 Player 1 turbo recharges quicker&lt;br /&gt;8 0D8A-1FA5 Player 1 has twice as much turbo&lt;br /&gt;9 DF88-1BBB Player 2 turbo recharges quicker&lt;br /&gt;10 0D88-1C2B Player 2 has twice as much turbo&lt;br /&gt;11 76C2-6DDF Player 1Ís shots worth more&lt;br /&gt;12 76C3-DF04 Player 2Ís shots worth more&lt;br /&gt;13 D0BF-11C8 Player is on fire after 2 baskets instead of 3&lt;br /&gt;14 CB88-1565 Player 1 has no turbo--except in tournament mode&lt;br /&gt;15 CB88-16BB Player 2 has no turbo--except in tournament mode&lt;br /&gt;16 DDE4-0B28 + D1E4-08F8 All players are much faster--except in tournament mode&lt;br /&gt;17 DDE4-0B28 + DBE4-08F8 All players are super fast--except in tournament mode&lt;br /&gt;18 D1E9-DC98 Hot spots and Power ups are on in tournament mode automatically (donÍt select the Special Features Menu)&lt;br /&gt;19 DDE5-C74C + 6DEB-CD4C All secret power-ups on for all human players&lt;br /&gt;20 DDE5-C74C + 6DEB-CD4C + 41E5-F47D All secret power-ups except slippery floors on for all human players&lt;br /&gt;THE FOLLOWING CODES DONÍT WORK FOR THE CPU&lt;br /&gt;21 EEEA-1FDC + EEEA-1F0C All secret power-ups on for player 1&lt;br /&gt;22 EEEA-1FDC Player one has: Power push, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands&lt;br /&gt;23 EEEA-1F0C Player one has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.&lt;br /&gt;24 DFEA-1FDC Player one has power push&lt;br /&gt;25 D4EA-1FDC Player one has powered up 3 pointers&lt;br /&gt;26 D0EA-1FDC Player one has infinite turbo&lt;br /&gt;27 D6EA-1FDC Player one is always on fire&lt;br /&gt;28 FDEA-1FDC Player one has super dunks&lt;br /&gt;29 4DEA-1FDC Player one has max power&lt;br /&gt;30 0DEA-1FDC Player one has powered up goal tending&lt;br /&gt;31 6DEA-1FDC Player one has quick hands&lt;br /&gt;32 DFEA-1F0C Player one has powered up offense&lt;br /&gt;33 D4EA-1F0C Player one moves very quickly&lt;br /&gt;34 D0EA-1F0C Player one knocks down both opponents by pushing one&lt;br /&gt;35 D6EA-1F0C Player one has teleport passes&lt;br /&gt;36 FDEA-1F0C Player one knocks down opposite opponent&lt;br /&gt;37 4DEA-1F0C Player one has high shots&lt;br /&gt;38 EEE1-C46C + EEE1-C4AC All secret power-ups on for player 2&lt;br /&gt;39 EEE1-C46C Player two has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands&lt;br /&gt;40 EEE1-C4AC Player two has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.&lt;br /&gt;41 DFE1-C46C Player two has Power Block&lt;br /&gt;42 D4E1-C46C Player two has powered up 3 pointers&lt;br /&gt;43 D0E1-C46C Player two has infinite turbo&lt;br /&gt;44 D6E1-C46C Player two is always on fire&lt;br /&gt;45 FDE1-C46C Player two has super dunks&lt;br /&gt;46 4DE1-C46C Player two has max power&lt;br /&gt;47 0DE1-C46C Player two has powered up goal tending&lt;br /&gt;48 6DE1-C46C Player two has quick hands&lt;br /&gt;49 DFE1-C4AC Player two has powered up offense&lt;br /&gt;50 D4E1-C4AC Player two moves very quickly&lt;br /&gt;51 D0E1-C4AC Player two knocks down both opponents by pushing two&lt;br /&gt;52 D6E1-C4AC Player two has teleport passes&lt;br /&gt;53 FDE1-C4AC Player two knocks down opposite opponent&lt;br /&gt;54 4DE1-C4AC Player two has high shots&lt;br /&gt;THE FOLLOWING CODES REQUIRE YOU TO USE A FOUR PLAYER ADAPTER&lt;br /&gt;55 EEEF-3DDC + EEEF-3D0C All secret power-ups on for player 3&lt;br /&gt;56 EEEF-3DDC Player three has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands&lt;br /&gt;57 EEEF-3D0C Player three has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.&lt;br /&gt;58 DFEF-3DDC Player three has Power Block&lt;br /&gt;59 D4EF-3DDC Player three has powered up 3 pointers&lt;br /&gt;60 D0EF-3DDC Player three has infinite turbo&lt;br /&gt;61 D6EF-3DDC Player three is always on fire&lt;br /&gt;62 FDEF-3DDC Player three has super dunks&lt;br /&gt;63 4DEF-3DDC Player three has max power&lt;br /&gt;64 0DEF-3DDC Player three has powered up goal tending&lt;br /&gt;65 6DEF-3DDC Player three has quick hands&lt;br /&gt;66 DFEF-3D0C Player three has powered up offense&lt;br /&gt;67 D4EF-3D0C Player three moves very quickly&lt;br /&gt;68 D0EF-3D0C Player three knocks down both opponents by pushing three&lt;br /&gt;69 D6EF-3D0C Player three has teleport passes&lt;br /&gt;70 FDEF-3D0C Player three knocks down opposite opponent&lt;br /&gt;71 4DEF-3D0C Player three has high shots&lt;br /&gt;72 EEE8-3F6C + EEE8-3FAC All secret power-ups on for player 4&lt;br /&gt;73 EEE8-3F6C Player four has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands&lt;br /&gt;74 EEE8-3FAC Player four has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.&lt;br /&gt;75 DFE8-3F6C Player four has Power Block&lt;br /&gt;76 D4E8-3F6C Player four has powered up 3 pointers&lt;br /&gt;77 D0E8-3F6C Player four has infinite turbo&lt;br /&gt;78 D6E8-3F6C Player four is always on fire&lt;br /&gt;79 FDE8-3F6C Player four has super dunks&lt;br /&gt;80 4DE8-3F6C Player four has max power&lt;br /&gt;81 0DE8-3F6C Player four has powered up goal tending&lt;br /&gt;82 6DE8-3F6C Player four has quick hands&lt;br /&gt;83 DFE8-3FAC Player four has powered up offense&lt;br /&gt;84 D4E8-3FAC Player four moves very quickly&lt;br /&gt;85 D0E8-3FAC Player four knocks down both opponents by pushing four&lt;br /&gt;86 D6E8-3FAC Player four has teleport passes&lt;br /&gt;87 FDE8-3FAC Player four knocks down opposite opponent&lt;br /&gt;88 4DE8-3FAC Player four has high shots&lt;br /&gt;NBA JAM Tournament Edition is a trademark of NBA Properties, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NBA Showdown(tm) Game&lt;br /&gt;1 C23B 44A8 No personal fouls-both teams&lt;br /&gt;2 DAE3 14AA + DAB7 37DA + DA3F 140F 12-sec. shot clock &lt;br /&gt;when ball is in-bounded-player 1&lt;br /&gt;3 DAE3 14AA + DA6E 47D8 + DA84 CDDB 12-sec. shot clock &lt;br /&gt;when ball is in-bounded-computer &lt;br /&gt;4 C220 4FDF Infinite shot clock-computer&lt;br /&gt;5 C224 4DA4 Infinite time&lt;br /&gt;6 DFED 342C 1-min. quarters&lt;br /&gt;7 D7E1 1D6A 3 time-outs&lt;br /&gt;8 C239 1F6D Infinite time-outs&lt;br /&gt;NBA Showdown is a trademark of Electronic Arts.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NCAA Basketball(tm) Game&lt;br /&gt;Hoops! Win your conference and then try to make it through the tourney. This challenging basketball game has earned its popularity with good graphics and realistic play. A quality product. Get infinite time to shoot with HOOPS Code 6, get 9 for each 3-pointer with Code 17, and exempt yourself from 5-second violations with Code 22.&lt;br /&gt;HOOPS&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 FDBB-DDD9 Shot timer starts at 10 sec.&lt;br /&gt;instead of 45 &lt;br /&gt;2 4DBB-DDD9 Shot timer starts at 20 sec.&lt;br /&gt;3 7DBB-DDD9 Shot timer starts at 30 sec.&lt;br /&gt;4 1DBB-DDD9 Shot timer starts at 60 sec.&lt;br /&gt;5 BDBB-DDD9 Shot timer starts at 90 sec.&lt;br /&gt;6 C2B5-DDA9 Infinite time to shoot&lt;br /&gt;7 C224-6FDF Infinite timeouts--player 1&lt;br /&gt;8 C224-676F Infinite timeouts--player 2&lt;br /&gt;9 DD34-A767 3-point shots worth 0--both players&lt;br /&gt;10 DF34-A767 3-point shots worth 1 point&lt;br /&gt;11 D434-A767 3-point shots worth 2 points&lt;br /&gt;12 D034-A767 3-point shots worth 4 points&lt;br /&gt;13 D934-A767 3-point shots worth 5 points&lt;br /&gt;14 D134-A767 3-point shots worth 6 points&lt;br /&gt;15 D534-A767 3-point shots worth 7 points&lt;br /&gt;16 D634-A767 3-point shots worth 8 points&lt;br /&gt;17 DB34-A767 3-point shots worth 9 points&lt;br /&gt;18 76BA-A404 + 76B9-6FA7 Player 1 shots worth 1 extra point &lt;br /&gt;(2-pt. shots worth 3, 3-pt. shots &lt;br /&gt;worth 4)&lt;br /&gt;19 76B0-64A7 + 76B8-A704 Player 2 shots worth 1 extra point  (2-pt. shots worth 3, 3-pt. shots &lt;br /&gt;worth 4)&lt;br /&gt;20 76BD-0D07 Player 1 free throws worth 2 &lt;br /&gt;instead of 1&lt;br /&gt;21 76BE-DF07 Player 2 free throws worth 2&lt;br /&gt;22 C265-D4D7 No 5-second violations&lt;br /&gt;NCAA Basketball is a trademark of National Collegiate Athletic Association.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NHL Stanley Cup(tm) Game&lt;br /&gt;DO NOT USE A VISITOR AND A HOME "STARTS WITH" CODE AT THE &lt;br /&gt;SAME TIME. CODES 1 THRU 10 ARE FOR EXHIBITION MODE ONLY&lt;br /&gt;1 DF67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 1 &lt;br /&gt;point&lt;br /&gt;2 DF67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 1 &lt;br /&gt;point&lt;br /&gt;3 D767-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 3 &lt;br /&gt;points&lt;br /&gt;4 D767-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 3 &lt;br /&gt;points&lt;br /&gt;5 D967-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 5 &lt;br /&gt;points&lt;br /&gt;6 D967-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 5 &lt;br /&gt;points&lt;br /&gt;7 D567-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 7 &lt;br /&gt;points&lt;br /&gt;8 D567-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 7 &lt;br /&gt;points&lt;br /&gt;9 DB67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 9 &lt;br /&gt;points&lt;br /&gt;10 DB67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 9 &lt;br /&gt;points&lt;br /&gt;11 1BA1-4D01 Visitor scores 1 point for goals, Home scores &lt;br /&gt;3&lt;br /&gt;12 DFE0-CD0F Periods are 1 min (choose 5 minutes from &lt;br /&gt;Options)&lt;br /&gt;13 D7E0-CD0F Periods are 3 min (choose 5 minutes from &lt;br /&gt;Options)&lt;br /&gt;14 D5E0-CD0F Periods are 7 min (choose 5 minutes from &lt;br /&gt;Options)&lt;br /&gt;15 DBE0-CD0F Periods are 9 min (choose 5 minutes from &lt;br /&gt;Options)&lt;br /&gt;16 94ED-C46F Periods are 15 min (choose 10 minutes from &lt;br /&gt;Options)&lt;br /&gt;17 D7E0-C76F Periods are 30 min (choose 10 minutes from &lt;br /&gt;Options)&lt;br /&gt;18 7A2B-3F00 Penalty for charging is 1 minute instead of 2&lt;br /&gt;19 7A2B-3760 Penalty for holding is 1 minute instead of 2&lt;br /&gt;20 7A2C-3FA0 Penalty for tripping is 1 minute instead of 2&lt;br /&gt;21 7A28-3DD0 Penalty for high sticking is 1 minute instead &lt;br /&gt;of 2&lt;br /&gt;22 7A28-3400 Penalty for elbowing is 1 minute instead of 2&lt;br /&gt;23 7A2A-3D60 Penalty for hooking is 1 minute instead of 2&lt;br /&gt;24 7A2A-34A0 Penalty for roughing is 1 minute instead of 2&lt;br /&gt;25 7A22-3FD0 Penalty for slashing is 1 minute instead of 4&lt;br /&gt;26 7A22-3700 Penalty for spearing is 1 minute instead of 2&lt;br /&gt;27 F32B-3F00 Penalty for charging is 30 seconds&lt;br /&gt;28 F32B-3760 Penalty for holding is 30 seconds&lt;br /&gt;29 F32C-3FA0 Penalty for tripping is 30 seconds&lt;br /&gt;30 F328-3DD0 Penalty for high sticking is 30 seconds&lt;br /&gt;31 F328-3400 Penalty for elbowing is 30 seconds&lt;br /&gt;32 F32A-3D60 Penalty for hooking is 30 seconds&lt;br /&gt;33 F32A-34A0 Penalty for roughing is 30 seconds&lt;br /&gt;34 F322-3FD0 Penalty for slashing is 30 seconds&lt;br /&gt;35 F322-3700 Penalty for spearing is 30 seconds&lt;br /&gt;36 802B-3F00 Penalty for charging is 3 minutes&lt;br /&gt;37 802B-3760 Penalty for holding is 3 minutes&lt;br /&gt;38 802C-3FA0 Penalty for tripping is 3 minutes&lt;br /&gt;39 8028-3DD0 Penalty for high sticking is 3 minutes&lt;br /&gt;40 8028-3400 Penalty for elbowing is 3 minutes&lt;br /&gt;41 802A-3D60 Penalty for hooking is 3 minutes&lt;br /&gt;42 802A-34A0 Penalty for roughing is 3 minutes&lt;br /&gt;43 8022-3FD0 Penalty for slashing is 3 minutes&lt;br /&gt;44 8022-3700 Penalty for spearing is 3 minutes&lt;br /&gt;NHL Stanley Cup is a trademark of NHL Enterprises, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;NHLPA Hockey '93(tm) Game&lt;br /&gt;A great game with great graphics, smooth play, great action and great fighting scenes. HOC93 Code 14  makes penalties last only a minute, so you can get back to full strength to counter your opponent's power plays. Codes 6 thru 13 may only be used with the 10-minute period option. The 5- and 20-minute period options work normally.&lt;br /&gt;HOC93&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 F160-4776 Period clock runs faster&lt;br /&gt;2 D060-4776 Period clock runs slower&lt;br /&gt;3 0D60-4776 Period clock runs much faster&lt;br /&gt;4 DF60-4776 Period clock runs much slower&lt;br /&gt;5 C269-4D86 Period clock is frozen (no time limit)&lt;br /&gt;6 7AE8-4D98 + DDE8-4DB8 Each period lasts 1 minute instead of &lt;br /&gt;10 minutes&lt;br /&gt;7 56E8-4D98 + DDE8-4DB8 Each period lasts 2 minutes&lt;br /&gt;8 80E8-4D98 + DDE8-4DB8 Each period lasts 3 minutes&lt;br /&gt;9 EDE8-4D98 + DDE8-4DB8 Each period lasts 4 minutes &lt;br /&gt;10 60E8-4D98 + D7E8-4DB8 Each period lasts 15 minutes&lt;br /&gt;11 D6E8-4D98 + D5E8-4DB8 Each period lasts 30 minutes&lt;br /&gt;12 1DE8-4D98 + DBE8-4DB8 Each period lasts 40 minutes&lt;br /&gt;13 FDE8-4D98 + D3E8-4DB8 Each period lasts 60 minutes&lt;br /&gt;14 DF31-3F64 + CB31-3F04 All penalties last 1 minute&lt;br /&gt;15 D431-3F64 + CB31-3F04 All penalties last 2 minutes&lt;br /&gt;16 D731-3F64 + CB31-3F04 All penalties last 3 minutes&lt;br /&gt;17 D031-3F64 + CB31-3F04 All penalties last 4 minutes&lt;br /&gt;18 D931-3F64 + CB31-3F04 All penalties last 5 minutes&lt;br /&gt;19 D531-3F64 + CB31-3F04 All penalties last 7 minutes&lt;br /&gt;20 DB31-3F64 + CB31-3F04 All penalties last 9 minutes&lt;br /&gt;Remember, you can pick 'n mix your codes!&lt;br /&gt;NHLPA Hockey '93 is a trademark of NHLPA.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Nigel Mansell's World Championship Racing(tm) Game&lt;br /&gt;NIGEMAN&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 C96B-1705 + C9B1-4D61 Almost no tire wear (causes &lt;br /&gt;graphic distortion in the pits)&lt;br /&gt;2 E481-3467 Only 1 lap required on all tracks&lt;br /&gt;3 D461-4FBA Only 3 laps required in South Africa&lt;br /&gt;4 D461-44FA Only 3 laps required in Mexico&lt;br /&gt;5 D461-44BA Only 3 laps required in Brazil&lt;br /&gt;6 D461-47FA Only 3 laps required in Spain&lt;br /&gt;7 D461-47BA Only 3 laps required in San Marino&lt;br /&gt;8 D465-4DFA Only 3 laps required in Monaco&lt;br /&gt;9 D465-4DBA Only 3 laps required in Canada&lt;br /&gt;10 D465-4FFA Only 3 laps required in France&lt;br /&gt;11 D465-4FBA Only 3 laps required in Britain&lt;br /&gt;12 D465-44FA Only 3 laps required in Germany&lt;br /&gt;13 D465-44BA Only 3 laps required in Hungary&lt;br /&gt;14 D465-47FA Only 3 laps required in Belgium&lt;br /&gt;15 D465-47BA Only 3 laps required in Italy&lt;br /&gt;16 D466-4DFA Only 3 laps required in Portugal&lt;br /&gt;17 D466-4DBA Only 3 laps required in Japan&lt;br /&gt;18 D466-4FFA Only 3 laps required in Australia&lt;br /&gt;19 DF62-0953 Start in Mexico in the Full Season&lt;br /&gt;20 D462-0953 Start in Brazil&lt;br /&gt;21 D762-0953 Start in Spain&lt;br /&gt;22 D062-0953 Start in San Marino&lt;br /&gt;23 D962-0953 Start in Monaco&lt;br /&gt;24 D162-0953 Start in Canada&lt;br /&gt;25 D562-0953 Start in France&lt;br /&gt;26 D662-0953 Start in Britain&lt;br /&gt;27 DB62-0953 Start in Germany&lt;br /&gt;28 DC62-0953 Start in Hungary&lt;br /&gt;29 D862-0953 Start in Belgium&lt;br /&gt;30 DA62-0953 Start in Italy&lt;br /&gt;31 D262-0953 Start in Portugal&lt;br /&gt;32 D362-0953 Start in Japan&lt;br /&gt;33 DE62-0953 Start in Australia&lt;br /&gt;34 FD62-0953 Start on extra course (stats are for South &lt;br /&gt;Africa but the course is different)&lt;br /&gt;35 DF3E-015A Full season ends after South Africa&lt;br /&gt;36 D43E-015A Full season ends after Mexico&lt;br /&gt;37 D73E-015A Full season ends after Brazil&lt;br /&gt;38 D03E-015A Full season ends after Spain&lt;br /&gt;39 D93E-015A Full season ends after San Marino&lt;br /&gt;40 D13E-015A Full season ends after Monaco&lt;br /&gt;41 D53E-015A Full season ends after Canada&lt;br /&gt;42 D63E-015A Full season ends after France&lt;br /&gt;43 DB3E-015A Full season ends after Britain&lt;br /&gt;44 DC3E-015A Full season ends after Germany&lt;br /&gt;45 D83E-015A Full season ends after Hungary&lt;br /&gt;46 DA3E-015A Full season ends after Belgium&lt;br /&gt;47 D23E-015A Full season ends after Italy&lt;br /&gt;48 D33E-015A Full season ends after Portugal&lt;br /&gt;49 DE3E-015A Full season ends after Japan&lt;br /&gt;Nigel Mansell's World Championship Racing is a trademark of &lt;br /&gt;Gametek.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Ninja Gaiden Trilogy(tm) Game&lt;br /&gt;DFCE-142F Start with very little energy-after first life&lt;br /&gt;DFCE-142F Start with about half energy-after first life&lt;br /&gt;DD81-1F97 Infinite time&lt;br /&gt;B1C8-3DF8 Start with very little time&lt;br /&gt;EEC8-3DF8 Start with lots of time&lt;br /&gt;DDC5-4DF4 Start with 1 life&lt;br /&gt;D7C5-4DF4 Start with 5 lives&lt;br /&gt;D6C5-4DF4 Start with 9 lives&lt;br /&gt;C9CF-CFBF Infinite lives&lt;br /&gt;C9C3-3F2D Infinite energy&lt;br /&gt;Ninja Gaiden II: The Dark Sword of Chaos(tm)&lt;br /&gt;DFB3-144F Start with very little energy&lt;br /&gt;D6B3-144F Start with about half energy&lt;br /&gt;C9BB-441F Infinite energy&lt;br /&gt;C96F-1FC7 Infinite time&lt;br /&gt;DFC4-1F47 Throwing stars donÍt use energy(ignore counter)&lt;br /&gt;DDB3-C4CF Start with 1 life&lt;br /&gt;Ninja Gaiden II: The Ancient Ship of Doom(tm)&lt;br /&gt;DD6B-CF87 Start with 1 life&lt;br /&gt;D76B-CF87 Start with 5 lives&lt;br /&gt;D66B-CF87 Start with 9 lives&lt;br /&gt;DF68-CD77 Start with very little energy&lt;br /&gt;D668-CD77 Start with about half energy &lt;br /&gt;C92A-CFED Infinite energy&lt;br /&gt;CB69-CD57 Infinite lives&lt;br /&gt;C9A7-C757 Almost infinite ninja power&lt;br /&gt;Ninja Gaiden Trilogy, Ninja Gaiden, Ninja Gaiden II: The Dark Sword of Chaos, and Ninja Gaiden III: The Ancient Ship of Doom are trademarks of Tecmo, Inc.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Nolan Ryan's Baseball(tm) Game&lt;br /&gt;Use K Code 8 to max out your players in this realistic baseball challenge, with its unique perspective in the field. Also, Code 2 makes you un-strikeout-able. Switch the effect off when you're pitching. Simulate the all-time strikeout leader's best form by using Code 1 against opposing batters.&lt;br /&gt;K&lt;br /&gt;CODE KEY IN . . . EFFECT . . .&lt;br /&gt;1 A3BF-6DD1 1 strike and batter is out&lt;br /&gt;2 C2BF-6DD1 Batter never strikes out&lt;br /&gt;3 A3BE-0D61 1 ball and batter walks&lt;br /&gt;4 C2BE-0D61 Batter never walks&lt;br /&gt;5 76AC-0D65 Each run worth 2--player 1&lt;br /&gt;6 76A8-04D5 Each run worth 2--player 2&lt;br /&gt;7 766D-67A5 Short game (play only odd-numbered innings)&lt;br /&gt;8 DDC8-D706 Increasing a player's power setting does not &lt;br /&gt;decrease the power number excess (use to &lt;br /&gt;maximize stats for a player)&lt;br /&gt;9 4DBF-A7A8 Maximum power for a player is 32 instead of 25 &lt;br /&gt;10 46BF-A7A8 Maximum power for a player is 40 instead of 25&lt;br /&gt;11 7DBF-A7A8 Maximum power for a player is 48&lt;br /&gt;Nolan Ryan's Baseball is a trademark of Romstar, Incorporated.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Nosferatu(tm) Game&lt;br /&gt;1. C9BA-1F04 Almost infinite energy&lt;br /&gt;2. DFB2-34D7 Start with very little energy&lt;br /&gt;3. D7B2-34D7 Start with less energy&lt;br /&gt;4. DBB2-34D7 Start with more energy&lt;br /&gt;5. DEB2-34D7 Start with a lot more energy&lt;br /&gt;6. CBCE-CDAD + 44CE-CFDD + DDCE-CF0D Start with more time&lt;br /&gt;7. C127-4D67 Infinite time &lt;br /&gt;8. D1B3-3DA7 Start on stage 1-2&lt;br /&gt;9. DBB3-3DA7 Start on stage 1-3&lt;br /&gt;10. DCB3-3DA7 Start on stage 2&lt;br /&gt;11. FDB3-3DA7 Start on stage 2-2&lt;br /&gt;12. FFB3-3DA7 Start on stage 2-3&lt;br /&gt;13. F5B3-3DA7 Start on stage 2-4&lt;br /&gt;14. F6B3-3DA7 Start on stage 3&lt;br /&gt;15. 4DB3-3DA7 Start on stage 3-2&lt;br /&gt;16. 40B3-3DA7 Start on stage 3-3&lt;br /&gt;17. 45B3-3DA7 Start on stage 4&lt;br /&gt;18. 42B3-3DA7 Start on stage 4-2&lt;br /&gt;19. 43B3-3DA7 Start on stage 4-3&lt;br /&gt;20. 70B3-3DA7 Start on stage 4-4&lt;br /&gt;21. 79B3-3DA7 Start on stage 5&lt;br /&gt;22. 78B3-3DA7 Start on stage 5-2&lt;br /&gt;23. 7AB3-3DA7 Start on stage 5-3&lt;br /&gt;24. 09B3-3DA7 Start on stage 5-4&lt;br /&gt;25. 01B3-3DA7 Start on stage 6&lt;br /&gt;26. 03B3-3DA7 Start on stage 6-2&lt;br /&gt;27. 90B3-3DA7 Start on the final stage&lt;br /&gt;28. 91B3-3DA7 Watch the ending &lt;br /&gt;29. 90B3-3DA7 + 62B3-3FA7 Start on the final stage with more crystals&lt;br /&gt;30. C265-3DBD Don't lose crystals when you get hit&lt;br /&gt;Nosferatu is a trademark of Seta U.S.A., Inc.&lt;br /&gt;&lt;br /&gt;1   &lt;a href="http://gamegeniecodes.blogspot.com"&gt;Game Genie Codes for SNES (from Galoob) A Thru D&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;2   &lt;a href="http://gamegeniecode.blogspot.com"&gt;SNES Codes: (E-thru-N) (YOU ARE HERE).&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;3   &lt;a href="http://snesgamegeniecodes.blogspot.com"&gt;SNES Game Genie Codes (O-thru-S)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;4   &lt;a href="http://snesgamegenie.blogspot.com"&gt;SNES Game Genie (Super Adventure Island-until-Z)&lt;/a&gt;&lt;a href="http://mensrightsmovement.net"&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;form action="http://www.google.com/cse" id="cse-search-box" target="_blank"&gt;&lt;br /&gt;  &lt;div&gt;&lt;input type="hidden" name="cx" value="partner-pub-6012962389911565:rwzo4v-maah" /&gt;&lt;input type="hidden" name="ie" value="ISO-8859-1" /&gt;&lt;input type="text" name="q" size="35" /&gt;&lt;input type="submit" name="sa" value="Search" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;&lt;SCRIPT type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;amp;lang=en"&gt;&lt;/SCRIPT&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_M6P8bw845uY/SacLUdLgYwI/AAAAAAAAAC8/TpHPtOAcx3k/s1600-h/y3.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 75px; height: 15px;" src="http://3.bp.blogspot.com/_M6P8bw845uY/SacLUdLgYwI/AAAAAAAAAC8/TpHPtOAcx3k/s200/y3.gif" border="0" alt=""id="BLOGGER_PHOTO_ID_5307223131937596162" /&gt;&lt;/a&gt;&lt;form method="get"action="http://search.yahoo.com/search"&gt;&lt;br /&gt;&lt;input type="text" name="p" /&gt;&amp;nbsp; &lt;input type="submit" value="Search Yahoo!" /&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_M6P8bw845uY/SacLZE5Yg7I/AAAAAAAAADE/wZvVSCCscjU/s1600-h/logo_ask1.gif"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 30px; height: 18px;" src="http://2.bp.blogspot.com/_M6P8bw845uY/SacLZE5Yg7I/AAAAAAAAADE/wZvVSCCscjU/s200/logo_ask1.gif" border="0"alt=""id="BLOGGER_PHOTO_ID_5307223211318477746" /&gt;&lt;/a&gt;&lt;form method="get" action="http://www.ask.com/web" /&gt;&lt;input type="text" name="q" /&gt;&lt;input type="submit" value="search ask.com" /&gt;&lt;br /&gt;&lt;/form&gt;&lt;br /&gt;--- go to the 3rd party site, hosted by D.e.v.o.  &lt;br /&gt;&lt;a href='http://gamingcodes.blogspot.com/'&gt;http://gamingcodes.blogspot.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;or, the upcoming website from D &amp; D Blazers&lt;br /&gt;&lt;a href='http://thegamelord.com/'&gt;http://thegamelord.com/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Or,  a New 3rd party site:&lt;br /&gt;&lt;a href='http://jollyoldsaintnick.net/gaming.html'&gt;http://jollyoldsaintnick.net/gaming&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/tny5hK9k5Sw&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/tny5hK9k5Sw&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/ZdZm2ErBB7w&amp;hl=en_US&amp;fs=1&amp;"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/ZdZm2ErBB7w&amp;hl=en_US&amp;fs=1&amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;script type="text/javascript" src="http://www.google.com/coop/cse/brand?form=cse-search-box&amp;amp;lang=en"&gt;&lt;/script&gt;&lt;br /&gt;&lt;style&gt;/* Webfetti Layout Begins Here */h1, h2, h3, h4, h5 {margin:0px;}#content {width:740px;margin:0px;text-align:left;}#main {width:485px;float:left;margin:0px;}#main2 {float:left;width:100%;padding:0px;}#sidebar {width:240px;float:right;margin:0px;}body {text-align:center;background-color:transparent;background-image:url(http://ak.webfetti.com/assets/layouts/g/excite_129.jpg);background-repeat:repeat;background-attachment:scroll;background-position:left top;}body, p, .post-body {}a:link, a:active, a:visited, a.username_dark:link, a.username_dark:active, 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