
Enclosed is the original list of Game Genie codes,
which were distributed in the manual.
From the early to mid 1990's.
Note: MY collection of SNES CODES for [Home Computer]
are far more reliable than this list.
CHEAT CODES: The Super Nintendo/ ZSNES/ SNES9x Collection
However, this following collection is helpful, as well.
GAME GENIE CODES FOR SUPER NES(tm)
(c) 1992, 1993, 1994 Lewis Galoob Toys, Inc.
E.V.O.(tm) Game
DINOCODE KEY IN . . . EFFECT . . .
1 C96E-07FB Protection from most hazards
2 DD60-D18B Food replenishes hit points to full
3 D566-A7F8 Less damage from stronger creatures
4 C964-A726 Horn never breaks
E.V.O. is a trademark of Enix/Almanic.
Earthbound(tm) Game
1. DB23-77D1 Start with a level 9 character
2. DE23-77D1 Start with a level 15 character
3. 7423-77D1 Start with a level 50 character
4. 1723-77D1 Start with a level 100 character
5. EE23-77D1 Start with a level 255 character
6. EE2E-7D01 Start with a super strong character
7. BB2D-5461 Start with a lot of H.P.
8. BB2F-54A1 Start with a lot of PSI
Earthbound is a trademark of Nintendo of America Inc.
Earth Defense Force(tm) Game
Pilot the latest spaceship fighter plane for the Earth Defense Force(tm), and go gunning for AGYMA(tm), the ruthless invaders. This game has plenty of challenge and a cool way of powering up your weapons (by shooting more enemies). For EARTH Codes 6 thru 8, normal is from 1 to 3 shields, a player-select option, and that's just not enough shields. Try Code 8 for infinite shields. For Code 22, normal is for score to be reset to 0 when game is continued, but use the code and keep your score. Code 20, 1 credit, is for experts. For codes 1 thru 5, you may lose sound at level bosses.
EARTH
CODE KEY IN . . . EFFECT . . .
1 DF37-DDDD + CB34-D7AD + DD37-DD0D Start at stage 2
2 D437-DDDD + CB34-D7AD + DD37-DD0D Start at stage 3
3 D737-DDDD + CB34-D7AD + DD37-DD0D Start at stage 4
4 D037-DDDD + CB34-D7AD + DD37-DD0D Start at stage 5
5 D937-DDDD + CB34-D7AD + DD37-DD0D Start at stage 6
6 7123-A4A7 + 3D23-A7D7 Start with 4 shields
7 2B23-A4A7 + B823-A7D7 Start with 5 shields
8 C263-6FAF Infinite shields
9 D42E-A7A7 Start at experience level 2
10 D72E-A7A7 Start at experience level 3
11 D02E-A7A7 Start at experience level 4
12 D92E-A7A7 Start at experience level 5
13 4D21-6F0F Advancing experience levels is easier
14 DA21-6F0F Advancing experience levels is much easier
15 DF2E-AF67 + CB2E-AF07 + DD2E-AFA7 2 credits
16 D42E-AF67 + CB2E-AF07 + DD2E-AFA7 3 credits
17 D92E-AF67 + CB2E-AF07 + DD2E-AFA7 6 credits
18 D52E-AF67 + CB2E-AF07 + DD2E-AFA7 8 credits
19 DB2E-AF67 + CB2E-AF07 + DD2E-AFA7 10 credits
20 DD2E-AF67 + CB2E-AF07 + DD2E-AFA7 1 credit
21 C268-A491 Infinite credits
22 C223-AFD7 + C223-AFA7 Keep current score when game is continued
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
AGYMA and Earth Defense Force are trademarks of Jaleco USA Inc.
Earthworm Jim(tm) Game
1. 2235-EFAF Infinite ammo
2. A23F-7464 Infinite energy
3. A26A-87A7 Infinite lives
4. 7D33-8FDF Start with 1 life
5. 7033-8FDF Start with 5 lives
CODES 6 THRU 8: IGNORE THE LIVES COUNTER
6. 7B33-8FDF Start with 10 lives
7. 0633-8FDF Start with 25 lives
8. 1F33-8FDF Start with 50 lives
9. 7D37-7F64 1 hit and you die
10. 7737-7F64 Start with 300% suit energy
11. 7937-7F64 Start with 500% suit energy
12. 7B37-7F64 Start with 900% suit energy
Earthworm Jim is a trademark of Shiny Entertainment, Inc.
EarthWorm Jim 2(tm)
1. 7D55-5F06 Start with 1 life and no continues
2. 7055-5F06 Start with 5 lives
3. 7155-5F06 Start with 7 lives
4. 7655-5F06 Start with 9 lives
5. CBF0-7464 Infinite lives
6. 749E-54B4 Start with 2000 bullets
7. 779E-54B4 Start with 3000 bullets
8. 709E-54B4 Start with 4000 bullets
9. 799E-54B4 Start with 5000 bullets
10. 759E-54B4 Start with 7000 bullets
11. 7B9E-54B4 Start with 9000 bullets
12. D798-74F7 + 3B98-7F27 Get 1000 bullets on pickup
13. D598-74F7 + 3D98-7F27 Get 2000 bullets on pickup
14. 7450-770B Start with 200% energy
15. 7750-770B Start with 300% energy
16. 7050-770B Start with 400% energy
17. 7950-770B Start with 500% energy
18. 7550-770B Start with 700% energy
19. 7B50-770B Start with 900% energy
20. CB57-7D0B Infinite energy
EarthWorm Jim 2 is a trademark of Shiny Entertainment, Inc.
Equinox(tm) Game
1 C28F-AF4D Protection from most small monsters
2 3CA0-0DC7 Infinite life energy
3 CEAE-0D17 Infinite magic-must have enough MP for spell
to work
4 CB2A-C4D9 More energy from apples
5 4F27-1F00 + 4020-1FD0 Super jump
6 FC27-1F00 + 4020-1FD0 Mega-jump
7 DD86-674F + 3C86-671F Colored doors don't need keys
8 B32C-4FA0 + CD2C-4700 Super speed
9 D9AC-6437 'Slow' spell lasts 2x as long
10 D6AC-6437 'Slow' spell lasts 3x as long
11 D9AB-6FC7 'Freeze' spell lasts 2x as long
12 D6AB-6FC7 'Freeze' spell lasts 3x as long
Equinox is a trademark of Sony Music Entertainment Inc.
Extra Innings(tm) Game
Play ball! For INNING Codes 7 and 8, foul on the last strike doesn't count, but a foul bunt does. For Code 9, the umpire will call strikes, but they will not be displayed or counted. Foul balls do not count either. For Codes 10 thru 12, the game still says "Ball 4," but the code works. For Code 13, the umpire will call balls, but they won't be displayed or counted.
INNING
CODE KEY IN . . . EFFECT . . .
1 DFBE-ADAD + DFBF-DF6F + DFB4-0FDF Game lasts 1 inning
2 D4BE-ADAD + D4BF-DF6F + D4B4-0FDF Game lasts 2 innings
3 D7BE-ADAD + D7BF-DF6F + D7B4-0FDF Game lasts 3 innings
4 D0BE-ADAD + D0BF-DF6F + D0B4-0FDF Game lasts 4 innings
5 D9BE-ADAD + D9BF-DF6F + D9B4-0FDF Game lasts 5 innings
6 D5BE-ADAD + D5BF-DF6F + D5B4-0FDF Game lasts 7 innings
7 DF67-DF07 + DD60-A4D7 1 strike and batter's out
8 D467-DF07 + DF60-A4D7 2 strikes and batter's out
9 C264-D767 + C260-A4A7 Batter never strikes out
10 DF6A-DFA7 1 ball and batter walks
11 D46A-DFA7 2 balls and batter walks
12 D76A-DFA7 3 balls and batter walks
13 C26A-DDD7 Batter never walks
14 DF67-AD67 + DF61-D4A7 1 out per inning
15 D467-AD67 + D461-D4A7 2 outs per inning
Remember, you can pick 'n mix your codes!
Extra Innings is a trademark of Sony Imagesoft Inc.
Eye of the Beholder(tm) Game
1 8285 6D2C + 82DE 049B Infinite HP
3 828D A798 No waiting to hit again
4 CBAA A726 + 3CA2 AD96 Kill with 1 hit--works for
monsters too
5 D68B-A474 Pick a lawful, human male fighter and he will
be at Level 8
6 D18B-A474 Pick a lawful, human male fighter and he will
be at level 6
Eye of the Beholder is a trademark of Capcom U.S.A., Inc.

F1 ROC--Race of Champions(tm) Game
When using ROC Codes 9 thru 34 in this behind-the-car-view racing game, the normal price for the part is still shown on the screen, but an "X" will not appear over the part when you select it, and you will be allowed to buy it. Try Code 6 to start with mucho money, or tough it out with Code 1 and no money.
ROC
CODE KEY IN . . . EFFECT . . .
1 BA26-A44F Start player with no money instead of $500
2 3C26-AF4F + CB26-AF1F + D426-AF3F Start player with $5,240
3 3C26-AF4F + CB26-AF1F + D626-AF3F Start player with $20,600
4 3C26-AF4F + CB26-AF1F + 0D26-AF3F Start player with $163,960
5 3C26-AF4F + CB26-AF1F + 6D26-AF3F Start player with $327,800
6 3C26-AF4F + CB26-AF1F + EE26-AF3F Start player with $652,920
7 C9A8-07DD No damage when hitting
walls
8 C922-0FDD No damage when hitting
other cars
9 DDEE-6F21 Normal tires are free
10 DDEE-6491 Hi-grip tires are free
11 DDEE-6F91 Rain tires are free
12 DDED-A491 2L nitro is free
13 DDED-A421 3L nitro is free
14 DDED-A791 4L nitro is free
15 DDEE-6721 + DDED-ADF1 Ford V-8 engine is free
16 DDED-AD91 + DDED-ADB1 Ilmoa V-8 engine is free
17 DDED-AD21 + DDED-AFF1 Remart V-10 engine is free
18 DDE3-6791 Low DF rear wing is free
19 DDEE-6D91 + DDEE-6DB1 High DF rear wing is free
20 DDE3-6D21 Low DF front wing is free
21 DDE3-6F21 + DDE3-64F1 High DF front wing is free
22 DDE3-6491 + DDE3-64B1 Special-L front wing is free
23 DDE2-6421 Small diffuser is free
24 DDE2-6721 Large diffuser is free
25 DDE3-6D91 + DDE3-6DB1 Special diffuser is free
26 DDE2-6F21 Hard suspension is free
27 DDE2-6491 + DDE2-64B1 Active suspension is free
28 DDE2-6D91 Carbon brakes are free
29 DDE2-6D21 + DDE2-6FF1 Antilock brakes are free
30 DDEA-6491 5-speed transmission is free
31 DDEA-6421 + DDEA-67F1 6-speed transmission is free
32 DDEA-6791 + DDEA-67B1 7-speed transmission is free
33 DDEA-6D21 + DDEA-6FF1 Type 2 chassis is free
34 DDEA-6F91 + DDEA-6FB1 Type 3 chassis is free
F1 ROC--Race of Champions is a trademark of Seta U.S.A., Inc.
F-Zero(tm) Game
In the 25th century, speed is the name of the game, so try ZERO Code 5 to give you that extra boost. Sometimes it's a bit difficult to tell if you have a turbo, but the code works. Or maybe Code 6 is more to your taste, especially if you like to be top dog all the time.
ZERO
CODE KEY IN . . . EFFECT . . .
1 A96E-A4A4 Infinite spare machines
2 DF6C-0F0A Start with 1 spare machine
3 D96C-0F0A Start with 5 spare machines
4 DB6C-0F0A Start with 9 spare machines
5 D484-D404 Infinite turbos
6 CB3C-0FA4 + DF3C-04D4 Always rank #1--except if you blow up
Remember, you can pick 'n mix your codes!
F-Zero is a trademark of Nintendo of America Inc.
Faceball 2000(tm) Game
You might say this game is virtually virtual reality. It's also hard. Try FACE Code 10 for infinite lives. Plenty of level warp codes here, too. Code 16 makes you experts have to get 90 tags in each Cyberzone(tm) level.
FACE 2
CODE KEY IN . . . EFFECT . . .
1 DFB6-6461 Start with 1 life instead of 3
2 D9B6-6461 Start with 5 lives
3 D5B6-6461 Start with 7 lives
4 DBB6-6461 Start with 9 lives
5 FBB6-6461 Start with 25 lives
6 74B6-6461 Start with 50 lives
7 08B6-6461 Start with 75 lives
8 17B6-6461 Start with 99 lives
9 EEB6-6461 Start with 255 lives
10 89AB-D708 Infinite lives
11 CBB5-6406 + DFB5-6466 Start each Cyberzone(tm) level with
1 tag required
12 CBB5-6406 + D9B5-6466 Start each Cyberzone level with
5 tags required
13 CBB5-6406 + F0B5-6466 Start each Cyberzone level with
20 tags required
14 CBB5-6406 + F3B5-6466 Start each Cyberzone level with
30 tags required
15 CBB5-6406 + 7AB5-6466 Start each Cyberzone level with
60 tags required
16 CBB5-6406 + 9CB5-6466 Start each Cyberzone level with
90 tags required
17 C282-0706 + DFCE-0468 Start Cyberzone mode on zone 1
level 2
18 C282-0706 + D4CE-0468 Start Cyberzone mode on zone 1
level 3
19 C282-0706 + D7CE-0468 Start Cyberzone mode on zone 1
level 4
20 C282-0706 + D0CE-0468 Start Cyberzone mode on zone 1
level 5
21 C282-0706 + D9CE-0468 Start Cyberzone mode on zone 1
bonus level
22 C282-0706 + D1CE-0468 Start Cyberzone mode on zone 2
level 6
23 C282-0706 + D5CE-0468 Start Cyberzone mode on zone 2
level 7
24 C282-0706 + D6CE-0468 Start Cyberzone mode on zone 2
level 8
25 C282-0706 + DBCE-0468 Start Cyberzone mode on zone 2
level 9
26 C282-0706 + DCCE-0468 Start Cyberzone mode on zone 2
level 10
27 C282-0706 + D8CE-0468 Start Cyberzone mode on zone 2
bonus level
28 C282-0706 + DACE-0468 Start Cyberzone mode on zone 3
level 11
29 C282-0706 + D2CE-0468 Start Cyberzone mode on zone 3
level 12
30 C282-0706 + D3CE-0468 Start Cyberzone mode on zone 3
level 13
31 C282-0706 + DECE-0468 Start Cyberzone mode on zone 3
level 14
32 C282-0706 + FDCE-0468 Start Cyberzone mode on zone 3
level 15
33 C282-0706 + FFCE-0468 Start Cyberzone mode on zone 3
bonus level
34 C282-0706 + F4CE-0468 Start Cyberzone mode on zone 4
level 16
35 C282-0706 + F7CE-0468 Start Cyberzone mode on zone 4
level 17
36 C282-0706 + F0CE-0468 Start Cyberzone mode on zone 4
level 18
37 C282-0706 + F9CE-0468 Start Cyberzone mode on zone 4
level 19
38 C282-0706 + F1CE-0468 Start Cyberzone mode on zone 4
level 20
39 C282-0706 + F5CE-0468 Start Cyberzone mode on zone 4
bonus level
40 C282-0706 + F6CE-0468 Start Cyberzone mode on zone 5
level 21
41 C282-0706 + FBCE-0468 Start Cyberzone mode on zone 5
level 22
42 C282-0706 + FCCE-0468 Start Cyberzone mode on zone 5
level 23
43 C282-0706 + F8CE-0468 Start Cyberzone mode on zone 5
level 24
44 C282-0706 + FACE-0468 Start Cyberzone mode on zone 5
level 25
45 C282-0706 + F2CE-0468 Start Cyberzone mode on zone 5
bonus level
46 C282-0706 + F3CE-0468 Start Cyberzone mode on zone 6
level 26
47 C282-0706 + FECE-0468 Start Cyberzone mode on zone 6
level 27
48 C282-0706 + 4DCE-0468 Start Cyberzone mode on zone 6
level 28
49 C282-0706 + 4FCE-0468 Start Cyberzone mode on zone 6
level 29
50 C282-0706 + 44CE-0468 Start Cyberzone mode on zone 6
level 30
51 C282-0706 + 47CE-0468 Start Cyberzone mode on zone 6
bonus level
52 C282-0706 + 40CE-0468 Start Cyberzone mode on zone 7
level 31
53 C282-0706 + 49CE-0468 Start Cyberzone mode on zone 7
level 32
54 C282-0706 + 41CE-0468 Start Cyberzone mode on zone 7
level 33
55 C282-0706 + 45CE-0468 Start Cyberzone mode on zone 7
level 34
56 C282-0706 + 46CE-0468 Start Cyberzone mode on zone 7
level 35
57 C282-0706 + 4BCE-0468 Start Cyberzone mode on zone 7
bonus level
58 C282-0706 + 4CCE-0468 Start Cyberzone mode on zone 8
level 36
59 C282-0706 + 48CE-0468 Start Cyberzone mode on zone 8
level 37
60 C282-0706 + 4ACE-0468 Start Cyberzone mode on zone 8
level 38
61 C282-0706 + 42CE-0468 Start Cyberzone mode on zone 8
level 39
62 C282-0706 + 43CE-0468 Start Cyberzone mode on zone 8
level 40
63 C282-0706 + 4ECE-0468 Start Cyberzone mode on zone 8
level 41
64 1061-DD52 Allow 98 seconds in zone 1 bonus
level
65 1069-6752 Allow 98 seconds in zone 2 bonus
level
66 1068-DDE3 Allow 98 seconds in zone 3 bonus
level
67 1061-A473 Allow 98 seconds in zone 4 bonus
level
68 A66C-047E Allow 198 seconds in zone 5 bonus
level
69 A6B1-D45A Allow 198 seconds in zone 6 bonus
level
70 A6B0-AF7A Allow 198 seconds in zone 7 bonus
level
71 B9B1-6F01 Only need 8 tags to win in arena
mode instead of 10 (start with 2
instead of 0)
Faceball 2000 and Cyberzone are trademarks of Bullet-Proof Software, Inc.
Fatal Fury(tm) Game
Another competitor in the ever-popular fighting category, this game has some good special moves. Try FATE Code 18 and take minimum damage. Experts, try Code 2 for 10 seconds on bonus rounds. Code 1 also works for the computer and in the Vs. mode.
FATE
CODE KEY IN . . . EFFECT . . .
WITH CODE 1, TURN OFF EFFECTS ON BONUS ROUNDS
1 DFA5-64DF Win 1 bout to win the match instead
of 2 out of 3
2 FDC7-AFAF 10 seconds to complete bonus rounds
3 7DC7-AFAF 30 seconds to complete bonus rounds
4 09C7-AFAF 45 seconds to complete bonus rounds
5 1DC7-AFAF 60 seconds to complete bonus rounds
6 BDC7-AFAF 90 seconds to complete bonus rounds
FOR CODES 7 THRU 14 TO WORK, YOU MUST SELECT THE WEST SUBWAY
7 BAB4-6DAD + D7BC-A46D Always fight Richard Myer(tm)
8 BAB4-6DAD + D0BC-A46D Always fight Michael Max(tm)
9 BAB4-6DAD + D9BC-A46D Always fight Duck King(tm)
10 BAB4-6DAD + D1BC-A46D Always fight Tung Fu Rue(tm)
11 BAB4-6DAD + D5BC-A46D Always fight Hwa Jai(tm)
12 BAB4-6DAD + D6BC-A46D Always fight Raiden(tm)
13 BAB4-6DAD + DBBC-A46D Always fight Billy Kane(tm)
14 BAB4-6DAD + DCBC-A46D Always fight Geese Howard(tm)
15 F6CD-A4AF Both players start with 1/4 health
16 7DCD-A4AF Both players start with 1/2 health
17 06CD-A4AF Both players start with 3/4 health
18 C2A9-D40F Player 1 takes minimum damage
19 C2A2-DF6F Player 2 or computer takes minimum
damage
Fatal Fury, Richard Myer, Michael Max, Duck King, Tung Fu Rue, Hwa Jai, Raiden, Billy Kane and Geese Howard are trademarks of Takara U.S.A. Corp.
Fatal Fury 2(tm) Game
1 DD7E 7FDD Infinite time
2 D47E 7FDD Timer is 2x fast
3 D77E 7FDD Timer is 3x fast
4 C250 7FA7 Computer can't win a round--except last
round--game ends after 4 rounds
8 CB85 E40F + D685 E46F + DD85 E4AF Player 1 is Billy Kane
9 DB85 E46F + CB85 E40F + DD85 E4AF Player 1 is Axel Hawk
10 CB85 E40F +DD85-E4AF + DC85-E46F Player 1 is Lawrence B
11 D885 E46F + CB85 E40F + DD85 E4AF Player 1 is Wolfgang
Krauser
12 CB82 E40F + D682 E46F + DD82 E4AF Player 2 is Billy Kane
13 DB82 E46F + CB82-E40F + DD82-E4AF Player 2 is Axel Hawk
14 DC82 E46F + CB82-E40F + DD82-E4AF Player 2 is Lawrence B
15 D882 E46F + CB82 E40F + DD82 E4AF Player 2 is Wolfgang
Krauser
CODES 16 AND 17 AFFECT STRAIGHT-UP JUMPS ONLY
16 FDD5-EFCB Super jump--player 1
17 EED5-EFCB Bogus jump--player 1
18 6D7D-54AD Infinite energy--player 1
FOR CODE 19, TURN EFFECTS OFF AFTER YOU PRESS START IN
CODESCREEN AND KEEP OFF UNTIL CHARACTER SELECT SCREEN
19 7D78-770D Start with 1/2 energy
Fatal Fury 2 and related names are trademarks of SNK.
Final Fantasy II(tm) Game
Help Cecil(tm) and his main men on their quest in this loooonnnng and involved role-playing game. FINAL Codes 1 and 4 give you almost infinite hit points, but can also make some monsters invincible, so switch off effects to beat them.
FINAL
CODE KEY IN . . . EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK ON YOUR GAME,
THEN TRY THE "B" CODES
1A 82A3-6F63 Almost infinite hit points--can make big
1B 82AE-6F63 monsters (and sometimes normal monsters) M
invincible--switch off to defeat the
2A 8267-0D62 Magic power doesn't go down--only in
2B 8267-0D62 battles, doesn't work on twin attacks
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON OR LOST
3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold pieces after
3B 1B35-0D6E + B135-0DAE + 3C35-0FDE each battle
4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold pieces after
each battle
4B 3335-076E Get at least 256 gold pieces after
each battle
5A 3335-0D6E Get at least 65,536 gold pieces after
5B 3336-0FAE each battle
6A C262-DF03 + C262-D763 Money doesn't decrease if you run
6B C262-DF03 + C262-D763 away from a battle
7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops
7B C2AD-AD69 + C3AD-AFA9
Remember, you can pick 'n mix your codes!
Final Fantasy II and Cecil are trademarks of Square Soft, Inc.
Final Fantasy II(tm) Game (Alternate Codes)
Help Cecil(tm) and his main men on their quest in this loooonnnng
and involved role-playing game. FINAL Code 1 gives you almost
infinite hit points, but can also make some monsters invincible, so
switch off effects to beat them. And remember that Codes 3 thru 5
give at least the specified amounts. It may be more.
FINAL
CODE KEY IN . . . EFFECT . . .
THERE ARE 2 VERSIONS OF THIS GAME. IF THE "A" CODES DON'T WORK
ON YOUR GAME, THEN TRY THE "B" CODES
1A 82A3-6F63 Almost infinite hit points--can make big
monsters (and sometimes normal monsters) invincible--switch off
to defeat them
1B 82AE-6F63
2A 8267-0D62 Magic power doesn't go down--only in
battles, doesn't work for twins
2B 8267-0D62
FOR CODES 3 THRU 6, IGNORE MESSAGE SAYING HOW MUCH YOU WON
OR LOST
3A 1B39-070E + B139-076E + 3C39-07AE Get at least 150 gold
pieces after each battle
3B 1B35-0D6E + B135-0DAE + 3C35-0FDE
4A 1B39-070E + EE39-076E + 3C39-07AE Get at least 255 gold
pieces after each battle
4B 3335-076E Get at least 256 gold pieces after each battle
5A 3335-0D6E Get at least 65,536 gold pieces after each
battle
5B 3336-0FAE
6A C262-DF03 + C262-D763 Money doesn't decrease if you run
away from a battle
6B C262-DF03 + C262-D763
7A C2AD-AD69 + C3AD-AFA9 Money doesn't decrease in shops
7B C2AD-AD69 + C3AD-AFA9
Keep pickin' and mixin' your codes.
Final Fantasy II and Cecil are trademarks of Square Soft, Inc.
Final Fantasy III(tm) Game
1 D15C-78E5 Start Terra with Man-eater equipped
2 F65C-78E5 Start Terra with Excalibur equipped
3 FC5C-78E5 Start Terra with Illumina equipped
4 FA5C-78E5 Start Terra with Atma equipped
5 435C-78E5 Start Terra with Tempest equipped
6 D35C-78E5 Start Terra with Blizzard equipped
7 F75C-78E5 Start Terra with Enhancer equipped
8 9A58-7675 Start Terra with Mithril shield equipped
9 9258-7675 Start Terra with Gold shield equipped
10 1F58-7675 Start Terra with Ice shield equipped
11 1D58-7675 Start Terra with Fire shield equipped
12 1C58-7655 Start Terra with Hairband equipped
13 1B58-7655 Start Terra with Leather hat equipped
14 5C58-7655 Start Terra with Circlet equipped
15 5B58-7655 Start Terra with Mystery veil equipped
16 5658-7655 Start Terra with Red cap equipped
17 6658-7685 Start Terra with Silk robe equipped
18 6B58-7685 Start Terra with Mithril vest equipped
19 6858-7685 Start Terra with White dress equipped
20 BC58-7685 Start Terra with Genji armor equipped
21 B058-7685 Start Terra with Force armor equipped
22 108C-EF03 + 108C-E4A3 All items in shops are free--SWITCH OFF TO SELL ITEMS FOR GP
27 DDA4-8767 Party always has sprint shoes
31 ED30-E944 'Tonic' gives 240 HP
32 3CB8-5DAE Most items can be used infinitely--NOT IN BATTLE MODE--SWITCH OFF TO EXIT MENU SCREEN
Final Fantasy III and related names are trademarks of Square Co., Ltd.
Final Fantasy Mystic Quest(tm) Game
Get back the crystals from the monsters using magic, weapons, and anything else you can to raise your level. Some fights can be quite hard, so use all these MYST codes to your best advantage.
MYST
CODE KEY IN . . . EFFECT . . .
1 83AF-D40D Infinite cure potions
2 DDA4-D40D Cure potion restores life points to maximu
3 C96B-64AB Infinite life points--can make enemies invincible;
switch off to defeat the
4 C9B8-D4A6 Infinite ninja stars
5 C9B0-D7A6 Infinite bombs--only in battle
Final Fantasy Mystic Quest is a trademark of Square Co., Ltd.
Final Fight(tm) Game
With all these codes, Haggar(tm) and Cody(tm) don't need to worry about the outcome of the final fight. There's no doubt that with your skill and these codes, Jessica(tm) is as good as rescued. FIGHT Codes 3 thru 5 don't work on the bonus stage. Code 2 may prevent you from doing damage with some weapons when they're held in your hand.
FIGHT
CODE KEY IN . . . EFFECT . . .
1 A9C3-6F66 + D433-0D6F Infinite lives
2 29A1-0DA1 + DDCF-A4AC Infinite energy, except against special
weapons (e.g., knife) and special
attacks by bad guys (e.g., Andore(tm)'s
headlock and jump attack)
3 A2C0-A7D0 Stop timer
4 D4C9-AFD0 Slower timer
5 DDC9-AFD0 Faster timer
6 DD8D-6F06 Any food restores all energy
7 DFC8-D4A1 Start with 2 credits
8 D9C8-D4A1 Start with 6 credits
9 DBC8-D4A1 Start with 10 credits
Remember, you can pick 'n mix your codes!
Final Fight, Haggar, Cody, Jessica and Andore are trademarks of Capcom USA, Inc.
Final Fight 2(tm) Game
FF2CODE KEY IN . . . EFFECT . . .
1 DDCE-1D6B Infinite lives
2 DDCF-C7D6 Start with 1 life
3 D4CF-C7D6 Start with 3 lives
4 D1CF-C7D6 Start with 7 lives
5 DBCF-C7D6 Start with 10 lives
6 DDA0-1DDC Infinite time
7 D4A0-1DDC Faster timer
8 0DED-1DAC Barbecue restores vitality 50% instead of
95%
9 DDED-1DAC Barbecue worth nothing
10 6DEE-470C Soft drink restores vitality 95%
11 DDEE-470C Soft drink worth nothing
12 33C5-1404 Both players can select same character
13 DDB4-4708 Players 1 and 2 can't harm each other in a 2-
player game
14 D46A-14AF Slow motion--SWITCH OFF EFFECTS UNTIL
PLAY BEGINS
15 DFCC-C4DB Hitting someone with your super move makes
you invincible
16 0DCC-C4DB Hitting someone with your super move uses
all your energy
Final Fight 2 is a trademark of Capcom Co. Ltd.
Final Fight 3(tm)
1. C2F9-84DF Infinite time
2. CBB5-5D07 + 46B5-5D67 + DDB5-5DA7 + 4BB5-5F07 Instant super energy
3. 3C6C-84AF Infinite lives
4. 106E-5467 Everyone does massive damage
Final Fight 3 is a trademark of Capcom Co., Ltd
Firepower 2000(tm) Game
Weapon-loving players will love the vast selection of firepower to choose from, and also the many goodies you can pick up along the way. Get instant firepower with a variety of these F2000 Codes, and get infinite lives with Code 17. Experts, the codes where weapon strength is 0 means that the weapon is unavailable. Good luck.
F2000
CODE KEY IN . . . EFFECT . . .
1 D4B3-1764 Start at level 2
2 D7B3-1764 Start at level 3
3 D0B3-1764 Start at level 4
4 D9B3-1764 Start at level 5
5 D1B3-1764 Start at level 6
6 DF69-1DAF Start with 1 life instead of 4
7 D469-1DAF Start with 2 lives
8 D769-1DAF Start with 3 lives
9 D969-1DAF Start with 5 lives
10 D569-1DAF Start with 7 lives
11 DC69-1DAF Start with 10 lives
12 DE69-1DAF Start with 15 lives
13 FB69-1DAF Start with 25 lives
14 7469-1DAF Start with 50 lives
15 0869-1DAF Start with 75 lives
16 1069-1DAF Start with 100 lives
17 8263-4DDF Infinite lives
18 D765-146F Start with bullet strength at 3 instead of 1
19 D165-146F Start with bullet strength at 6
20 D761-14DF Start with flame strength at 3 instead of 1
21 D161-14DF Start with flame strength at 6
22 DD61-14DF Start with flame strength at 0
23 D761-176F Start with plasma strength at 3 instead of 1
24 D161-176F Start with plasma strength at 6
25 DD61-176F Start with plasma strength at 0
26 DF65-1FDF Start with laser strength at 1 instead of 0
27 D765-1FDF Start with laser strength at 3
28 D165-1FDF Start with laser strength at 6
29 DF66-1DDF Start with ionic strength at 1 instead of 0
30 D766-1DDF Start with ionic strength at 3
31 D166-1DDF Start with ionic strength at 6
32 8267-170F Loss of vehicle does not reduce bullet strength
33 826E-470F Loss of vehicle does not reduce flame strength
34 826D-170F Loss of vehicle does not reduce plasma strength
35 826F-170F Loss of vehicle does not reduce laser strength
36 8264-170F Loss of vehicle does not reduce ionic strength
37 DF8B-CD07 Bubble shield lasts for 4 seconds instead of 12
38 D48B-CD07 Bubble shield lasts for 8 seconds
39 D08B-CD07 Bubble shield lasts for 16 seconds
40 D68B-CD07 Bubble shield lasts for 32 seconds
41 FD8B-CD07 Bubble shield lasts for 64 seconds
42 C2CB-3FD4 Bubble shield on jeep lasts until end of level
43 C2CF-1464 Bubble shield on helicopter lasts until end of level
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Firepower 2000 is a trademark of Sun Corporation of America.
First Samurai(tm) Game
SAM Codes 8, 9 and 10 will be a real help in your quest to reach and
defeat the ultimate demon. However if you feel you are ready for the
ultimate Samurai challenge use SAM Codes 2, 5 and 11.
SAM
CODE KEY IN . . . EFFECT . . .
1 DB6A-676F Start with 9 lives
2 D46A-676F Start with 2 lives
3 406E-D461 Infinite lives
4 D783-0F09 Full weapon power for dagger on pick up
5 D4C5-AFA5 Less force picked up from baddies
6 D6C5-AFA5 More force picked up from baddies
7 F9C5-AFA5 Lots more power picked up from baddies
8 C9B6-6700 + C9BE-6D00 Infinite axe
9 C9BF-D4D1 Infinite life force
10 C96D-04A5 Infinite warp lantern
11 D789-AFA9 Less life force from food
12 FD89-AFA9 More life force from food
(c) 1993 Kemco America, Inc
(c) 1992 Vivid Image
Flashback(tm) Game
1 3C1F-EDAC Never lose a shield when shot--SWITCH OFF
EFFECTS TO KILL ENEMIES
2 8511-ED6C Don't die from most falls
3 D4D4-5F78 Start with 1 shield
4 D7D4-5F78 Start with 2 shields
5 D0D4-5F78 Start with 3 shields
6 D1D4-5F78 Start with 5 shields
7 D8D4-5F78 Start with 1 shields
8 F9D4-5F78 Start with 20 shields
9 77D4-5F78 Start with 50 shields
10 19D4-5F78 Start with 100 shields
11 74F0-5F7B Start with 50 credits
12 10F0-5F7B Start with 100 credits
13 ECF0-5F7B Start with 250 credits
14 D4F0-5DEB Start with 512 credits
15 D0F0-5DEB Start with 1024 credits

George Foreman's KO Boxing(tm) Game
Take on all comers when you play the big man's own boxing game. Try GEORGE Code 4 for infinite super punch after you get it.
GEORGE
CODE KEY IN . . . EFFECT . . .
1 566D-07DD Time goes slower
2 DC6D-07DD Time speeds up
3 CB62-040F + 5662-046F Time stands still
4 6D25-A464 Infinite super punch after
getting it
5 4D6C-D70D Both players start with
1/2x energy
6 C228-A764 + 5728-A7A4 + Damage inflicted
622A-AFA4 + 572A-A4D4 by your opponent
affects him (your
energy may go down
slightly, too)
George Foreman's KO Boxing is a trademark of Acclaim Entertainment, Inc.
Gods(tm) Game
You have taken up the challenge laid down by the gods. Immortality is your quest, and the game gives you lots of good weapons and nice graphics on the way. To help your task try GODZ Code 2 for infinite lives, or make shields last long, longer, longest with Code 1.
GODZ
CODE KEY IN . . . EFFECT . . .
1 1DE7-31E8 Shields last until at least end of the
world--if you get stuck, switch off
2 C269-C1EB Infinite lives
3 A284-35EC Items you can afford in the shops are free
4 DF3C-4073 Start with 2 lives
5 D93C-4073 Start with 6 lives
6 DB3C-4073 Start with 10 lives
Remember, you can pick 'n mix your codes!
Gods is a trademark of The Bitmap Brothers.
Goof Troop(tm) Game
GOOF
CODE KEY IN . . . EFFECT . . .
1 D0C0-3FA8 + B3C9-3DD8 4 hearts give you a life
2 D4C0-3FA8 + B3C9-3DD8 2 hearts give you a life
3 D4A8-4762 2 hearts from cherries
4 D0A8-47A2 4 hearts from bananas
5 DFA8-47A2 1 heart from bananas
6 C96F-3F6C Infinite lives
7 DBCD-146D Start with 9 lives
8 D1CD-146D Start with 6 lives
9 DFCD-146D Start with 1 life
10 D46F-C70E + E264-C70E Goofy(tm) has quicker left-right
movement
11 D46E-170E + E26D-C70E Max(tm) has quicker left-right
movement
Goof Troop, Goofy and Max are trademarks of Disney.
Gradius III(tm) Game
Power up your $100 zillion ship with better weapons as you move through this entertaining shooter. GRADE Code 18 makes it easier to select the more powerful weapons you can use to bash Bacterion(tm). Code 8 gives you infinite lives. If you've gotten too good, Code 19 makes the game harder by giving the bad guys more bang for their buck. Keep in mind that the two-player game costs 2 credits.
GRADE
CODE KEY IN . . . EFFECT . . .
1 DD8B-6DA4 Start with 1 life instead of 3
2 DF8B-6DA4 Start with 2 lives
3 D78B-6DA4 Start with 4 lives
4 D08B-6DA4 Start with 5 lives
5 D68B-6DA4 Start with 9 lives
6 DE8B-6DA4 Start with 16 lives
7 F38B-6DA4 Start with 31 lives
8 3C8E-DDD7 + 3C8E-DD07 Infinite lives
9 DFC3-DF0D Start with 1 credit instead of 4--
use for 1-player game only
10 D4C3-DF0D Start with 2 credits
11 D1C3-DF0D Start with 6 credits
12 D5C3-DF0D Start with 7 credits
13 D6C3-DF0D Start with 8 credits
14 DBC3-DF0D Start with 9 credits
15 C227-6DDD Infinite credits
16 DFBB-A766 Makes Earwig Scorpion(tm) (Stage 1 mayor)
much easier to defeat
17 DFB1-6F6C Makes Bubble Brain(tm) (Stage 2 mayor)
easier to defeat
18 3C29-0704 + 3C29-0764 Weapons status gauge remains at current level
after a weapon is selected
19 CBAF-D7AD + DFA4-DDDD Enemies shoot at you more
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Gradius III, Bacterion, Earwig Scorpion and Bubble Brain are trademarks of Konami, Inc.
Hal's Hole In One Golf(tm) Game
You'll like the way the view zooms in on the holes in this realistic and challenging golf game. Putting is fairly difficult. HOLE Code 4, max 5 strokes per hole, is a good boost to your game. Code 2 is a good handicap. With Code 3, strokes past 7 won't be counted.
HOLE
CODE KEY IN . . . EFFECT . . .
1 4A6C-6D69 No penalty if you land in water or out of bounds
2 DF6F-0D00 Always start hole with 1-shot penalty
3 D56C-A401 Max 7 strokes per hole
4 D96C-A401 Max 5 strokes per hole
Hal's Hole In One Golf is a trademark of HAL America Inc.
Harley's Humungous Adventure(tm) Game
Get small and have fun running, jumping and shooting rubber bands and other stuff at Harley's(tm) mutated experiments. You try to find the pieces of the miniturization machine so you can unshrink him. Cool animation. Try HAR Codes 7 and 10 for infinite lives and protection against some hazards.
HAR
CODE KEY IN . . . EFFECT . . .
1 DFCF-A7F1 Start with 2 lives
2 D9CF-A7F1 Start with 6 lives
3 FDCF-A7F1 Start with 11 lives
4 49CF-A7F1 Start with 26 lives
5 9DCF-A7F1 Start with 51 lives
6 BBCF-A7F1 Start with 100 lives
7 C2C8-07B5 Infinite lives
8 D6CF-ADB1 Start with 4 hearts
9 DCCF-ADB1 Start with 5 hearts
10 C2C0-0DB5 Protection against some hazards
11 FD22-6415 Start with 10 of every weapon
12 4922-6415 Start with 25 of every weapon
13 9D22-6415 Start with 50 of every weapon
14 BB22-6415 Start with 99 of every weapon
15 D98D-DDB9 Get only 5 ammo from a weapon power-up
16 4D8D-DDB9 Get 20 ammo from a weapon power-up
17 7D8D-DDB9 Get 30 ammo from a weapon power-up
18 0D8D-DDB9 Get 40 ammo from a weapon power-up
19 9D8D-DDB9 Get 50 ammo from a weapon power-up
20 DD87-A4B0 Infinite ammo
21 F08C-A704 20 seconds to collect power-ups on level 1
22 7A8C-A704 60 seconds to collect power-ups on level 1
23 9C8C-A704 90 seconds to collect power-ups on level 1
24 7A88-A7D4 60 seconds to complete the Vent level
25 3C83-ADA4 Infinite time on Vent level
26 6DCF-04B1 Start with maximum fuel on every level
27 DDC4-6495 Any fuel power-up gives maximum amount
28 DDCD-6DF5 Infinite jet fuel--must already have some
to fly
29 D43E-046F Hit X on the title screen with the
house to get level select menu
Harley's Humungous Adventure is a trademark of Electronic Arts.
Home Alone(tm) Game
Kevin(tm) has been left Home Alone(tm) once again, and those bad, bungling burglars are coming back for the family loot--and revenge. You get to run through the house and hide all the valuables, and HOME Codes 18 and 19 will help by giving your jump a boost. The boost, which is a little weird, will occur at the top of the normal jump. Code 9 will give you protection. Experts try Code 1.
SOME COPIES OF THIS GAME MAY NOT OPERATE PROPERLY WITH GAME GENIE(tm)
HOME
CODE KEY IN . . . EFFECT . . .
1 DF2B-AFD4 Start with 1 life instead of 3
2 D42B-AFD4 Start with 2 lives
3 D92B-AFD4 Start with 5 lives
4 DB2B-AFD4 Start with 9 lives
5 492B-AFD4 Start with 25 lives
6 9D2B-AFD4 Start with 50 lives
7 BB2B-AFD4 Start with 99 lives
8 DD21-DFD4 Infinite lives
9 C220-D464 Infinite power
10 DF66-04A7 Extra life with 1 pizza slice instead of 8
11 D466-04A7 Extra life with 2 pizza slices
12 D766-04A7 Extra life with 3 pizza slices
13 D066-04A7 Extra life with 4 pizza slices
14 D966-04A7 Extra life with 5 pizza slices
15 D166-04A7 Extra life with 6 pizza slices
16 D566-04A7 Extra life with 7 pizza slices
17 DD2A-A76F Infinite baseballs, slingshot ammo
and rifle bullets
18 3DB1-07D5 Power boost on jumps
19 ADB1-07D5 Super power boost on jumps
20 DF23-A764 Need 1 item (instead of 24) to
complete level 1
21 D923-A764 Need 5 items to complete level 1
22 FD23-A764 Need 10 items to complete level 1
23 F923-A764 Need 15 items to complete level 1
24 4D23-A764 Need 20 items to complete level 1
25 DF23-A7A4 Need 1 item (instead of 30) to
complete level 2
26 D923-A7A4 Need 5 items to complete level 2
27 FD23-A7A4 Need 10 items to complete level 2
28 F923-A7A4 Need 15 items to complete level 2
29 4D23-A7A4 Need 20 items to complete level 2
30 4923-A7A4 Need 25 items to complete level 2
31 DF2E-ADD4 Need 1 item (instead of 35) to
complete level 3
32 D92E-ADD4 Need 5 items to complete level 3
33 FD2E-ADD4 Need 10 items to complete level 3
34 F92E-ADD4 Need 15 items to complete level 3
35 4D2E-ADD4 Need 20 items to complete level 3
36 492E-ADD4 Need 25 items to complete level 3
37 DF2E-AD04 Need 1 item (instead of 35) to
complete level 4
38 D92E-AD04 Need 5 items to complete level 4
39 FD2E-AD04 Need 10 items to complete level 4
40 F92E-AD04 Need 15 items to complete level 4
41 4D2E-AD04 Need 20 items to complete level 4
42 492E-AD04 Need 25 items to complete level 4
43 DF69-DFAD + AB69-D40D + D769-D46D Start on level 2
44 D469-DFAD + AB69-D40D + D769-D46D Start on level 3
45 D769-DFAD + AB69-D40D + D769-D46D Start on level 4
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Home Alone and Kevin are trademarks of Twentieth Century Fox Film Corporation.
Home Alone 2: Lost in New York(tm) Game
Hey, that clever, resourceful little kid is back, this time battling the bungling bandits in the Big Apple. Keep your energy and ammo up through the wide assortment of levels by using HOME2 Codes 1 (infinite power) and 15 (infinite ammo). Experts, Code 2 will give you just one life.
HOME2
CODE KEY IN . . . EFFECT . . .
1 C22E-AF9D Infinite power--some things can still
kill you
2 DFB5-6FA7 Start with 1 life instead of 3
3 D9B5-6FA7 Start with 5 lives
4 DBB5-6FA7 Start with 9 lives
5 FBB5-6FA7 Start with 25 lives
6 74B5-6FA7 Start with 50 lives
7 17B5-6FA7 Start with 99 lives
8 C264-D464 Infinite lives
9 DF2B-AFBF Extra life from 1 pizza slice
instead of 6
10 D42B-AFBF Extra life from 2 pizza slices
11 D72B-AFBF Extra life from 3 pizza slices
12 D02B-AFBF Extra life from 4 pizza slices
13 D92B-AFBF Extra life from 5 pizza slices
14 7427-AF2F + 7429-AD9F Dart guns have 50 shots
15 3CB7-6DA4 Infinite ammo
Home Alone 2: Lost in New York is a trademark of Twentieth Century Fox Film Corporation.
Hook(tm) Game
The flying and swimming in this game are about as much fun as you can have with your video system on. Try PETER Codes 1, and 2 and you can face Hook(tm) with infinite power and time. Code 6 starts you experts with only 2 hits.
PETER
CODE KEY IN . . . EFFECT . . .
1 3CA5-D70F Infinite power--if you fall, switch
off effects, then switch back on to die
2 A268-6F03 Stop timer
3 D56B-ADA2 Time starts at 7 min.--stage 1
4 D76B-ADA2 Time starts at 3 min.--stage 1
5 D066-0FDD Start with 3 leaves
6 D466-0FDD Start with 1 leaf (you still see 2
leaves, but you can only fill 1)
Hook is a trademark of Tristar Pictures, Inc.
The Hunt for Red October(tm) Game
Arm your sub the way you want to, and then go off on an undersea warfare adventure. Explore the four theaters of the game with HUNT Codes 19 thru 22.
HUNT
CODE KEY IN . . . EFFECT . . .
1 DD34-4761 Start with 0 bombs instead of 40
2 1734-4761 Start with 99 bombs
3 C2AE-1404 Infinite bombs
4 DD3F-47D1 Start with 0 torpedoes instead of 60
5 173F-47D1 Start with 99 torpedoes
6 C2A0-1D64 Infinite torpedoes
7 DD34-44D1 Start with 0 Surface-to-Air Missiles
(SAMs) instead of 25
8 7434-44D1 Start with 50 SAMs
9 1734-44D1 Start with 99 SAMs
10 C2AB-CFD4 Infinite SAMs
11 DD34-4D61 Start with 0 Surface-to-Surface Missiles
(SSMs) instead of 25
12 7434-4D61 Start with 50 SSMs
13 1734-4D61 Start with 99 SSMs
14 C2A7-3D64 Infinite SSMs
15 DD3F-4F61 Start with 0 Electronic Countermeasures
(ECMs) instead of 2
16 743F-4F61 Start with 50 ECMs
17 173F-4F61 Start with 99 ECMs
18 C2AC-34D4 Infinite ECMs
19 D4BA-1F64 Start in theatre I: Caribbean
20 D1BA-1F64 Start in theatre II: North Pacifi
21 DABA-1F64 Start in theatre III: Mediterranean
22 FDBA-1F64 Start on the final mission: Return to the USSR
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
The Hunt for Red October is a trademark of Paramount Pictures.
HyperZone(tm) Game
Destroying all the organic/mechanical beings in HyperZone(tm) could prove a lot harder than you think! For extra lives, use HYPER Code 1, but to really get help to beat those bosses, why not go for Code 3 to restore your energy more quickly, or Code 5 for infinite energy? Go get 'em!
HYPER
CODE KEY IN . . . EFFECT . . .
1 D5C4-DFD1 Start with 8 lives
2 DDC4-DFD1 Start with 1 life
3 D76A-D7D5 Restore energy more quickly
4 DD6A-D7D5 Restore energy more slowly
5 4A8A-DFD1 Infinite energy
HyperZone is a trademark of HAL America Inc.

Imperium(tm) Game
After suiting up in your armor, it's time to teach that old Imperium(tm) a lesson--a lesson only a human can teach. It's time to kick those aliens back to their scrap heap of a planet. With IMPER Code 5, you're invincible against the lesser robots, weapons and lasers. But watch out--against the end-of-level robots you're on your own!
IMPER
CODE KEY IN . . . EFFECT . . .
1 DFA2-D4A4 Start with 1 life point
2 D7A2-D4A4 Start with 3 life points
3 D9BD-64D7 Start with 5 bombs
4 DBBD-64D7 Start with 9 bombs
5 1D34-D4A1 + 1DC3-DDF7 Invincible against lesser robots,
weapons and lasers
Remember, you can pick 'n mix your codes!
Imperium is a trademark of Vic Tokai Inc.
Illusion of Gaia(tm) Game
1 C2A5-44A2 Infinite energy
2 D98F-4F0C Less charge time for psycho dash
3 D98B-4DDC Less charge time for dark friar
4 F061-44DD Start with a lot more energy
5 F065-4D0D Start with 20 strength points
6 7465-4D0D Start with 50 strength points
7 9D65-4D0D Start with 80 strength points
8 D9AA-1F0B + E8A5-14AB Super runÜleft/right only
9 EAA7-1D6B + D0A3-446B Super runÜup/down only
10 FD6B-47A3 Get 2x the energy from herbs
11 F66B-47A3 Get 3x the energy from herbs
Illusion of Gaia is a trademark Enix/Quintet/Moto Hagio/Mariko Ohara/Yasuhiro Kawasaki, Licensed to Nintendo
Imperium (tm) Game
After suiting up in your armor, it's time to teach that old Imperium
(tm) a lesson--a lesson only a human can teach. It's time to kick
those aliens back to their scrap heap of a planet. With IMPER Code 5,
you're invincible against the lesser robots, weapons and lasers. But
watch out--against the end-of-level robots you're on your own!
IMPER
CODE KEY IN . . . EFFECT . . .
1 DFA2-D4A4 Start with 1 life point
2 D7A2-D4A4 Start with 3 life points
3 D9BD-64D7 Start with 5 bombs
4 DBBD-64D7 Start with 9 bombs
5 1D34-D4A1 + 1DC3-DDF7 Invincible against lesser robots,
weapons and lasers
Remember, you can pick 'n mix your codes!
Imperium is a trademark of Vic Tokai Inc.
The Incredible Hulk(tm) Game
1 DFBD-CD6F Start with 1 life
2 D1BD-CD6F Start with 6 lives
3 DBBD-CD6F Start with 9 lives
4 D0BC-173B Get 4 shots from gun
5 DBBC-173B Get 9 shots from gun
6 F0BC-173B Get 20 shots from gun
7 4DB0-1F4B Get 20 seconds from time icon
8 0DB0-1F4B Get 40 seconds from time icon
9 8260-1465 + C2E9-44DF Don't take damage from most
enemies
10 F3BE-144B 2x energy from gamma capsules
11 DDB8-171B Gamma capsules act as mega-gamma capsules
12 C96D-CDC6 Infinite transformation capsules once picked
up
13 DA25-34A7 + DA34-47AD Super jump--sometimes
14 FB25-34A7 + FB34-47AD Mega-jump--sometimes
15 DCB7-44D0 MEGA damage from Hulk's uppercut
16 DCB1-4FD0 MEGA damage from Hulk's head butt
17 D0B7-44D0 x4 damage from Hulk's upper cut
18 D0B1-4FD0 x4 damage from Hulk's head-butt
19 C260-4746 Energy doesn't go down when Hulked-out
20 DDB2-1F0F Start on level 2
21 4DB2-1F0F Start on level 3
22 0DB2-1F0F Start on level 4
23 6DB2-1F0F Start on level 5
The Incredible Hulk and related names are trademarks of Marvel
Entertainment Group, Inc.
Indiana Jones' Greatest Adventures(tm) Game
1 CB24-4D64 Infinite energy
2 DFC1-3707 Start with very little energy
3 D7C1-3707 Start with about 1/2x energy
4 DEC1-3701 Start with more energy-ignore energy meter
5 C2B6-440F Hearts don't restore energy
6 C2B6-370F Infinite grenades
7 D9C7-CF0F Start with 5 grenades
8 DBC7-CF0F Start with 9 grenades
9 DEC7-CF0F Start with 15 grenades
10 C2B9-37DF Can't collect any more grenades
11 DFCC-1E83 Start with 2 lives
12 D0CC-1E83 Start with 5 lives
13 DBCC-1E83 Start with 10 lives
14 D1C8-13E3 Start with no continues
15 3CAB-CE82 Infinite continues
Indiana Jones' Greatest Adventures is a trademark of LucasArts
Entertainment Company.

Jack Nicklaus Golf(tm) Game
There are plenty of golf games out there, and this one features one of the all-time great players, who really talks to you. Try JACK Code 18 for infinite mulligans. For experts, Code 20 disallows mulligans.
JACK
CODE KEY IN . . . EFFECT . . .
1 DF33-076F + DDEB-D40A Each round ends after hole 1
2 D433-076F + DFEB-D40A Each round ends after hole 2
3 D733-076F + D4EB-D40A Each round ends after hole 3
4 D033-076F + D7EB-D40A Each round ends after hole 4
5 D933-076F + D0EB-D40A Each round ends after hole 5
6 D133-076F + D9EB-D40A Each round ends after hole 6
7 D533-076F + D1EB-D40A Each round ends after hole 7
8 D633-076F + D5EB-D40A Each round ends after hole 8
9 DB33-076F + D6EB-D40A Each round ends after hole 9
10 DC33-076F + DBEB-D40A Each round ends after hole 10
11 D833-076F + DCEB-D40A Each round ends after hole 11
12 DA33-076F + D8EB-D40A Each round ends after hole 12
13 D233-076F + DAEB-D40A Each round ends after hole 13
14 D333-076F + D2EB-D40A Each round ends after hole 14
15 DE33-076F + D3EB-D40A Each round ends after hole 15
16 FD33-076F + DEEB-D40A Each round ends after hole 16
17 FF33-076F + FDEB-D40A Each round ends after hole 17
18 82BF-6707 Infinite mulligans
19 6DB2-0D07 Mulligan can be taken after any
stroke
20 DDBA-0467 No mulligans allowed
Jack Nicklaus Golf is a trademark of Golden Bear International, Inc.
James Bond Jr.(tm) Game
Defeat the evil agents in the side-scrolling action-adventure game. JIMJR Code 24 gives you infinite health, and you can warp around with Codes 31 thru 39. There are also a variety of codes to make the game more of a challenge for you experts by reducing lives, weapons, hearts, etc.
JIMJR
CODE KEY IN . . . EFFECT . . .
1 DFA0-670D Start with 1 life on the
ground instead of 5
2 D7A0-670D Start with 3 lives on the
ground
3 D5A0-670D Start with 7 lives on the
ground
4 DBA0-670D Start with 9 lives on the
ground
5 C2E0-6F0D Infinite lives on the ground
6 DF68-DDAD Start with 1 life in the air
instead of 5
7 D768-DDAD Start with 3 lives in the air
8 D568-DDAD Start with 7 lives in the air
9 DB68-DDAD Start with 9 lives in the air
10 C26C-6F08 Infinite lives in the air
11 DDE7-6F6D Start with 0 grenades and
darts instead of 10
12 D9E7-6F6D Start with 5 grenades and
darts
13 FBE7-6F6D Start with 25 grenades and
darts
14 74E7-6F6D Start with 50 grenades and
darts
15 17E7-6F6D Start with 99 grenades and
darts
16 DDA9-640D + CEE7-64AD Start with 0 darts instead
of 10
17 D9A9-640D + CEE7-64AD Start with 5 darts
18 FBA9-640D + CEE7-64AD Start with 25 darts
19 74A9-640D + CEE7-64AD Start with 50 darts
20 17A9-640D + CEE7-64AD Start with 99 darts
21 C22A-6FBC Infinite grenades
22 C227-DDF8 Infinite darts
23 C23D-6FBC Hearts worth 0
24 CE2B-D4B6 Infinite health--but you can
still be hurt by some things
25 DD34-679C Large red grenade worth 0
instead of 5
26 DC34-679C Large red grenade worth 10
27 F034-679C Large red grenade worth 20
28 F334-679C Large red grenade worth 30
29 4634-679C Large red grenade worth 40
30 3C3A-ADFC Small silver grenade worth 0
instead of 1
31 CBAC-6D0D + DFAC-6D6D Start on level 3
32 CBAC-6D0D + D4AC-6D6D Start on level 5
33 CBAC-6D0D + D7AC-6D6D Start on level 7
34 CBAB-67AD + D0AC-6DDD + 6DAC-6D0D Start on level 3, part 2
35 CBAB-67AD + D9AC-6DDD + 6DAC-6D0D Start on level 5, part 2
36 CBAB-67AD + D1AC-6DDD + 6DAC-6D0D Start on level 7, part 2
37 CBAB-67AD + D5AC-6DDD + 6DAC-6D0D Start on level 3, part 3
38 CBAB-67AD + D6AC-6DDD + 6DAC-6D0D Start on level 5, part 3
39 CBAB-67AD + DBAC-6DDD + 6DAC-6D0D Start on level 7, part 3
James Bond Jr. is a trademark of Eon Productions, Ltd., Mac B, Inc.
Joe & Mac(tm) Game
OK dudes and dudettes, like Joe(tm) and like Mac(tm) both like really need your like help, OK? Like, so here's some really cool codes to like help them get the like Cave-Babes(tm) back. Dude. Like JOE Codes 1 and 2 give you like infinite life and infinite like energy, dude. Like, wow.
JOE
CODE KEY IN . . . EFFECT . . .
1 DD36-D40D Infinite lives
2 2BBA-64D7 Infinite energy
3 CBC8-6404 + DFC8-6464 Start with 2 lives
4 CBC8-6404 + D9C8-6464 Start with 6 lives
5 CBC8-6404 + DBC8-6464 Start with 10 lives
6 DDE0-0F6F All food fully restores energy
Joe & Mac and Cave-Babes are trademarks of Data East USA, Inc.
John Madden Football(tm) Game
This popular game plays like . . . football! It's got good graphics, and the computer is programmed with some of Coach Madden's(tm) expertise, so it's pretty tough to beat. MAD Code 40 will spot you 20 points against the computer or another player. Or, if you think you're Super Bowl material, you can spot your human or electronic opponent 20 points with Code 34.
MAD
CODE KEY IN . . . EFFECT . . .
1 F0A2-A4DD Play clock is 20 seconds instead of 45
2 F3A2-A4DD Play clock is 30 seconds
WITH CODES 3 AND 4, THE COMPUTER WILL RUN DOWN THE PLAY CLOCK--BEST TO USE IN 2-PLAYER MODE. THESE CODES MAY CAUSE DELAYS IN PLAYS AND KICK-OFFS
3 7AA2-A4DD Play clock is 60 seconds
4 9CA2-A4DD Play clock is 90 seconds
5 D4A3-6D04 Only have 3 plays to get a first down
or TD (down counter starts at 2)
6 D7A3-6D04 Only have 2 plays to get a first down
or TD (down counter starts at 3)
7 D0A3-6D04 Only have 1 play to get a first down
or TD (down counter starts at 4)
8 C2AB-64A4 Have infinite plays to get a first
down or TD (always 1st down)
9 3C24-A70D Infinite time-outs
10 DD69-A407 No time-outs instead of 3--player 1
11 D169-A407 6 time-outs--player 1
12 DB69-A407 9 time-outs--player 1
13 DD69-A467 No time-outs--player 2
14 D169-A467 6 time-outs--player 2
15 DB69-A467 9 time-outs--player 2
16 82A6-AF64 Safeties worth 1 point instead of 2
17 82A6-AF64 + 82A6-A404 Safeties worth zero
18 DDA4-0767 Touchdowns worth 0 points
instead of 6
19 DFA4-0767 Touchdowns worth 1 point
20 D4A4-0767 Touchdowns worth 2 points
21 D7A4-0767 Touchdowns worth 3 points
22 D0A4-0767 Touchdowns worth 4 points
23 D9A4-0767 Touchdowns worth 5 points
24 D5A4-0767 Touchdowns worth 7 points
25 D6A4-0767 Touchdowns worth 8 points
26 DBA4-0767 Touchdowns worth 9 points
27 3CA7-A707 + 3CA7-A767 Extra points and field goals
worth zero
28 B3A7-A7A7 Extra point or field goal resets
score to 0
29 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + D76C-6D67 Player 2 starts with 3 points
30 CB6C-6D07 + 626C-6FD7
+ 486C-6F07 + ED6C-6467 Player 2 starts with 5 points
31 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + DB6C-6D67 Player 2 starts with 9 points
32 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + DA6C-6D67 Player 2 starts with 12 points
33 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + DE6C-6D67 Player 2 starts with 15 points
34 CB6C-6D07 + 626C-6FD7 + 486C-6F07
+ ED6C-6467 + F06C-6D67 Player 2 starts with 20 points
35 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + D76C-6D67 Player 1 starts with 3 points
36 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 Player 1 starts with 5 points
37 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + DB6C-6D67 Player 1 starts with 9 points
38 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + DA6C-6D67 Player 1 starts with 12 points
39 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + DE6C-6D67 Player 1 starts with 15 points
40 CB6C-6D07 + 626C-6FD7 + 416C-6F07
+ ED6C-6467 + F06C-6D67 Player 1 starts with 20 points
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
John Madden Football is a trademark of Electronic Arts.
John Madden Football '93(tm) Game
The Coach is back for a new season with realistic competition among 38 teams. This game has so many options that it can get hard to remember what button does what! Vary the number of timeouts with these MADD93 codes.
MADD93
CODE KEY IN . . . EFFECT . . .
1 DB30-D43A 9 timeouts--player 1
2 D130-D43A 6 timeouts--player 1
3 DF30-D43A 1 timeout--player 1
4 DB30-D74A 9 timeouts--player 2
5 D130-D74A 6 timeouts--player 2
6 DF30-D74A 1 timeout--player 2
7 3C3A-0FAD Infinite timeouts--both players
John Madden Football '93 is a trademark of Electronic Arts.
Judge Dredd(tm) Game
1. EE63-1318 Start with all weapons and almost infinite ammo
2. DF62-1A38 Start with 1 life
3. D962-1A38 Start with 5 lives
4. DB62-1A38 Start with 9 lives
5. C2BE-4A4B Almost infinite ammo
6. C2A9-1627 Almost infinite energy
7. C22C-1B2D Invincible after getting hit
8. DDA9-1CB7 DonÍt flash after getting hit
9. 74A9-1CB7 DonÍt flash as long after getting hit
10. EEA9-1CB7 Flash longer after getting hit
11. DE6D-C338 Start with very little energy on your first life
12. 6D6D-C338 Start with half energy on your first life
13. A16D-C338 Start with about 3/4 energy on your first life
14. DE3A-48B7 Start with very little energy after first life
15. 6D3A-48B7 Start with half energy after first life
16. A13A-48B7 Start with about 3/4 energy after first life
Judge Dredd is a trademark of Cinergi Pictures Entertainment Inc. and Cinergi Production N.V. Inc.
Jungle Strike(tm) Game
1. C2A5-476F Infinite ammo
2. CEBE-C4D4 Infinite lives
3. 7485-C7D1 Start with less fuel
4. 7485-C7D1 Start with more fuel
5. 7485-C701 Start with mega fuel
6. DD86-C761 Start with 0 hellfires
7. B186-C761 Start with more hellfires
8. B186-C7A1 Start with mega hellfires
9. DD8B-C4A1 Start with less gun ammo
10. F18B-C4A1 Start with more gun ammo
11. 748B-C4A1 Start with mega gun ammo
12. FB8B-CFD1 Start with less hydras
13. EE8B-CFD1 Start with more hydras
14. 748B-CF01 Start with mega hydras
Jungle Strike is a trademark of Electronic Arts
Jurassic Park(tm) Game
1 DF2E-3DD9 Start with 2 lives
2 D72E-3DD9 Start with 4 lives
3 C26A-4700 Infinite lives
4 F682-CFAD Cattle Prod energy recharges to about 3/4
full when outside
5 FD82-CFAD Cattle Prod energy recharges to about 1/2
full when outside
6 D682-CFAD Cattle Prod energy recharges to about 1/4
full when outside
7 C285-C76D Infinite Cattle Prod energy when outside
8 C2CB-3407 Infinite 1st weapons when outside
9 8289-4DAD Infinite 2nd weapons when outside--EXCEPT
GAS GRENADE
10 EDEA-4767 Cattle Prod energy recharges to 1/2 full when
inside
11 C282-4B65 Infinite Cattle Prod energy when inside
12 3CC4-3C65 + 3CCA-36D5 Infinite 1st weapons when inside
13 C2C6-3BD1 Infinite 2nd weapons when inside--EXCEPT
GAS GRENADE
14 C2B8-C4D0 Infinite continues with 4 lives
15 D0BC-CDA0 Continue 1st time with 5 lives
16 D0BC-C7D0 Continue with 5 lives after 1st continue
17 DF23-3469 Start with 1 egg needed
Jurassic Park is a trademark of Universal City Studios and Amblin
Entertainment, Inc.
Jurassic Park(tm) Part 2: The Chaos Continues Game
DEC0-397D Start with less machine gun ammo
10C0-31ED Start with more shotgun ammo
FDC9-315D Start with less tranquilizer gun ammo
10C1-307D Start with more tranquilizer missiles
8BEB-C22D + 8B65-1C67 Almost invincible
82B6-C704 Get hit and you become invisible until you enter a new screen
EE30-1DAF Flash longer after getting hit
DD30-1DAF Dont flash after getting hit
6DED-3A9D Dont take damage from some larger dinosaurs
0D6A-106E Regular gun is super strong
D462-48DD Some dinosaurs die with one hit
4DC5-C67C Velociraptor takes more damage
Jurassic Park is a trademark of Universal City Studios, Inc. and Amblin Entertainment Inc.

Ka-Blooey(tm) Game
It's a tough challenge to destroy all the bombs on each level of this isometric 3-D game without killing yourself. Try BLOO Code 10 and the level is completed after just one bomb. Experts, try Code 2 and start with just one life.
BLOO
CODE KEY IN . . . EFFECT . . .
1 C261-0F0D Infinite lives
2 DF6B-D76D Start with 1 life instead of 5
3 D76B-D76D Start with 3 lives
4 DC6B-D76D Start with 10 lives
5 FB6B-D76D Start with 25 lives
6 746B-D76D Start with 50 lives
7 086B-D76D Start with 75 lives
8 146B-D76D Start with 98 lives
9 3C27-6D0D Bonus timer doesn't count down
10 BAC8-07D4 Level is completed after only 1 bomb
goes off
11 BA25-07D7 + DF25-04D7 Start on level 2
12 BA25-07D7 + D425-04D7 Start on level 3
13 BA25-07D7 + D725-04D7 Start on level 4
14 BA25-07D7 + D025-04D7 Start on level 5
15 BA25-07D7 + D925-04D7 Start on level 6
16 BA25-07D7 + D125-04D7 Start on level 7
17 BA25-07D7 + D525-04D7 Start on level 8
18 BA25-07D7 + D625-04D7 Start on level 9
19 BA25-07D7 + DB25-04D7 Start on level 10
20 BA25-07D7 + DC25-04D7 Start on level 11
21 BA25-07D7 + D825-04D7 Start on level 12
22 BA25-07D7 + DA25-04D7 Start on level 13
23 BA25-07D7 + D225-04D7 Start on level 14
24 BA25-07D7 + D325-04D7 Start on level 15
25 BA25-07D7 + DE25-04D7 Start on level 16
26 BA25-07D7 + FD25-04D7 Start on level 17
27 BA25-07D7 + FF25-04D7 Start on level 18
28 BA25-07D7 + F425-04D7 Start on level 19
29 BA25-07D7 + F725-04D7 Start on level 20
30 BA25-07D7 + F025-04D7 Start on level 21
31 BA25-07D7 + F925-04D7 Start on level 22
32 BA25-07D7 + F125-04D7 Start on level 23
33 BA25-07D7 + F525-04D7 Start on level 24
34 BA25-07D7 + F625-04D7 Start on level 25
35 BA25-07D7 + FB25-04D7 Start on level 26
36 BA25-07D7 + FC25-04D7 Start on level 27
37 BA25-07D7 + F825-04D7 Start on level 28
38 BA25-07D7 + FA25-04D7 Start on level 29
39 BA25-07D7 + F225-04D7 Start on level 30
40 BA25-07D7 + F325-04D7 Start on level 31
41 BA25-07D7 + FE25-04D7 Start on level 32
42 BA25-07D7 + 4D25-04D7 Start on level 33
43 BA25-07D7 + 4F25-04D7 Start on level 34
44 BA25-07D7 + 4425-04D7 Start on level 35
45 BA25-07D7 + 4725-04D7 Start on level 36
46 BA25-07D7 + 4025-04D7 Start on level 37
47 BA25-07D7 + 4925-04D7 Start on level 38
48 BA25-07D7 + 4125-04D7 Start on level 39
49 BA25-07D7 + 4525-04D7 Start on level 40
50 BA25-07D7 + 4625-04D7 Start on level 41
51 BA25-07D7 + 4B25-04D7 Start on level 42
52 BA25-07D7 + 4C25-04D7 Start on level 43
53 BA25-07D7 + 4825-04D7 Start on level 44
54 BA25-07D7 + 4A25-04D7 Start on level 45
55 BA25-07D7 + 4225-04D7 Start on level 46
56 BA25-07D7 + 4325-04D7 Start on level 47
57 BA25-07D7 + 4E25-04D7 Start on level 48
58 BA25-07D7 + 7D25-04D7 Start on level 49
59 BA25-07D7 + 7F25-04D7 Start on level 50
60 BA25-07D7 + 7425-04D7 Start on level 51
61 BA25-07D7 + 7725-04D7 Start on level 52
62 BA25-07D7 + 7025-04D7 Start on level 53
63 BA25-07D7 + 7925-04D7 Start on level 54
64 BA25-07D7 + 7125-04D7 Start on level 55
65 BA25-07D7 + 7525-04D7 Start on level 56
66 BA25-07D7 + 7625-04D7 Start on level 57
67 BA25-07D7 + 7B25-04D7 Start on level 58
68 BA25-07D7 + 7C25-04D7 Start on level 59
69 BA25-07D7 + 7825-04D7 Start on level 60
70 BA25-07D7 + 7A25-04D7 Start on level 61
71 BA25-07D7 + 7225-04D7 Start on level 62
72 BA25-07D7 + 7325-04D7 Start on level 63
73 BA25-07D7 + 7E25-04D7 Start on level 64
74 BA25-07D7 + 0D25-04D7 Start on level 65
75 BA25-07D7 + 0F25-04D7 Start on level 66
76 BA25-07D7 + 0425-04D7 Start on level 67
77 BA25-07D7 + 0725-04D7 Start on level 68
78 BA25-07D7 + 0025-04D7 Start on level 69
79 BA25-07D7 + 0925-04D7 Start on level 70
80 BA25-07D7 + 0125-04D7 Start on level 71
81 BA25-07D7 + 0525-04D7 Start on level 72
82 BA25-07D7 + 0625-04D7 Start on level 73
83 BA25-07D7 + 0B25-04D7 Start on level 74
84 BA25-07D7 + 0C25-04D7 Start on level 75
85 BA25-07D7 + 0825-04D7 Start on level 76
86 BA25-07D7 + 0A25-04D7 Start on level 77
87 BA25-07D7 + 0225-04D7 Start on level 78
88 BA25-07D7 + 0325-04D7 Start on level 79
89 BA25-07D7 + 0E25-04D7 Start on level 80
90 BA25-07D7 + 9D25-04D7 Start on level 81
91 BA25-07D7 + 9F25-04D7 Start on level 82
92 BA25-07D7 + 9425-04D7 Start on level 83
93 BA25-07D7 + 9725-04D7 Start on level 84
94 BA25-07D7 + 9025-04D7 Start on level 85
95 BA25-07D7 + 9925-04D7 Start on level 86
96 BA25-07D7 + 9125-04D7 Start on level 87
97 BA25-07D7 + 9525-04D7 Start on level 88
98 BA25-07D7 + 9625-04D7 Start on level 89
99 BA25-07D7 + 9B25-04D7 Start on level 90
100 BA25-07D7 + 9C25-04D7 Start on level 91
101 BA25-07D7 + 9825-04D7 Start on level 92
102 BA25-07D7 + 9A25-04D7 Start on level 93
103 BA25-07D7 + 9225-04D7 Start on level 94
104 BA25-07D7 + 9325-04D7 Start on level 95
105 BA25-07D7 + 9E25-04D7 Start on level 96
106 BA25-07D7 + 1D25-04D7 Start on level 97
107 BA25-07D7 + 1F25-04D7 Start on level 98
108 BA25-07D7 + 1425-04D7 Start on level 99
109 BA25-07D7 + 1725-04D7 Start on level 100
110 BA25-07D7 + 1025-04D7 Start on level 101
111 BA25-07D7 + 1925-04D7 Start on level 102
112 BA25-07D7 + 1125-04D7 Start on level 103
113 BA25-07D7 + 1525-04D7 Start on level 104
114 BA25-07D7 + 1625-04D7 Start on level 105
115 BA25-07D7 + 1B25-04D7 Start on level 106
116 BA25-07D7 + 1C25-04D7 Start on level 107
117 BA25-07D7 + 1825-04D7 Start on level 108
118 BA25-07D7 + 1A25-04D7 Start on level 109
119 BA25-07D7 + 1225-04D7 Start on level 110
120 BA25-07D7 + 1325-04D7 Start on level 111
121 BA25-07D7 + 1E25-04D7 Start on level 112
122 BA25-07D7 + 5D25-04D7 Start on level 113
123 BA25-07D7 + 5F25-04D7 Start on level 114
124 BA25-07D7 + 5425-04D7 Start on level 115
125 BA25-07D7 + 5725-04D7 Start on level 116
126 BA25-07D7 + 5025-04D7 Start on level 117
127 BA25-07D7 + 5925-04D7 Start on level 118
128 BA25-07D7 + 5125-04D7 Start on level 119
129 BA25-07D7 + 5525-04D7 Start on level 120
130 BA25-07D7 + 5625-04D7 Start on level 121
131 BA25-07D7 + 5B25-04D7 Start on level 122
132 BA25-07D7 + 5C25-04D7 Start on level 123
133 BA25-07D7 + 5825-04D7 Start on level 124
134 BA25-07D7 + 5A25-04D7 Start on level 125
135 BA25-07D7 + 5225-04D7 Start on level 126
136 BA25-07D7 + 5325-04D7 Start on level 127
137 BA25-07D7 + 5E25-04D7 Start on level 128
138 BA25-07D7 + 6D25-04D7 Start on level 129
139 BA25-07D7 + 6F25-04D7 Start on level 130
Ka-Blooey is a trademark of Kemco America, Inc.
Kawasaki Carribean Challenge(tm) Game
CODE KEY IN . . . EFFECT . . .
1 DF6F-64AD Only 1 lap required to qualify instead of 2
2 DF67-676D Races are 1 lap instead of 5
3 D467-676D Races are 2 laps
4 D767-676D Races are 3 laps
5 D067-676D Races are 4 laps
6 DB82-0DD7 Coming in first is worth 9 points instead of 5
7 D982-0FD7 Coming in last is worth 5 points instead of 0
8 DB82-0FD7 Coming in last is worth 9 points
9 6D80-DD04 Always advance to the next island regardless
of
points
10 D7C2-0F04 Each island requires 3 points instead of 5
11 D0C2-0F04 Each island requires 4 points
12 D1C2-0F04 Each island requires 6 points
13 D5C2-0F04 Each island requires 7 points
14 6967-07AD Opponents drive erratically--player is
guaranteed 1st place
15 6967-070D Start the Challenge with the 2nd motorcycle
and jet ski
Ken Griffey Jr. Presents Major League Baseball(tm) Game
1 DFC3 170F 1 ball and you walk
2 D4C3 170F 2 balls and you walk
3 CBB3 1D2D Can't walk a player
4 DFCE 1F0F 1 strike and you're out
5 D4CE 1F0F 2 strikes and you're out
6 C2BE 179D Can't strike out
7 DF27 CFA4 Invisible baserunners
8 D4C3 170F 2 outs and whole team is out
9 C2A2 4D94 + C2AA 47B4 No outs except strike outs
10 C28A-3FA7 + CBB0-4797 + C283-34D7 Computer can't score
Ken Griffey Jr. Presents Major League Baseball is a trademark of
Major League Baseball Properties, Inc.
King Arthur's World(tm) Game
Good graphics and sound highlight this puzzle game. It's hard. Use KING Codes 1 thru 23 to explore levels. Surrendering will cause you to restart on training level 1. Losing or resetting will restart you on the level in the code.
KING
CODE KEY IN . . . EFFECT . . .
1 F561-DD86 Start on training level 2
2 FB61-DD86 Start on training level 3
3 F161-DD86 Start on training level 4
4 F261-DD86 Start on training level 5
5 F361-DD86 Start on training level 6
6 FE61-DD86 Start on training level 7
7 4D61-DD86 Start on training level 8
8 FC61-DD86 Start on training level 9
9 DF61-DD86 Start on real world level 1
10 D461-DD86 Start on real world level 2
11 D761-DD86 Start on real world level 3
12 D061-DD86 Start on real world level 4
13 D961-DD86 Start on goblin underworld level 1
14 D161-DD86 Start on goblin underworld level 2
15 D561-DD86 Start on goblin underworld level 3
16 D661-DD86 Start on goblin underworld level 4
17 DA61-DD86 Start on cloud world level 1
18 D261-DD86 Start on cloud world level 2
19 D361-DD86 Start on cloud world level 3
20 DE61-DD86 Start on cloud world level 4
21 FD61-DD86 Start on cloud world level 5
22 FF61-DD86 Start on cloud world level 6
23 F461-DD86 Start on cloud world level 7
24 8EA8-642F + 8EAC-6F2F Unlimited men--if you have at least
one of that type
25 CBEB-6405 + F0EB-6465 + DDEB-64A5 Start with many men
26 8EBC-6DEC Unlimited spells--must have at
least one to use
27 C4EE-6D79 + 7DEE-6D59 + D4EE-6D89 Start with 4 of each type of spell
King Arthur's World is a trademark of Jaleco USA, Inc.
King of the Monsters(tm) Game
This game gets to be more fun as you power up, when special attacks become more devastating. Bring the fun on quicker with MSTERS Code 5. Speed up the timer and have less energy for a tougher game by using Codes 1 and 3.
MSTERS
CODE KEY IN . . . EFFECT . . .
1 F5AF-D5A1 Faster timer
2 1DAF-DFA1 Slower timer
3 6DB2-AF67 Player 1 starts with less energy
4 6DC4-D764 Player 2 starts with less energy
5 D7A1-0DA1 3 power points needed to get to next power level
King of the Monsters is a trademark of SN
Kirby's Avalanche(tm) Game
1. 80A8-C4CD Boulder warnings donÍt appear
2. CB60-C737 + DD69-CD47 + DD69-CD17 Only red blobs fall
3. CB60-C737 + DF69-CD47 + DF69-CD17 Only yellow blobs fall
4. CB60-C737 + D769-CD47 + D769-CD17 Only green blobs fall
5. CB60-C737 + D069-CD47 + D069-CD17 Only purple blobs fall
6. CB60-C737 + D969-CD47 + D969-CD17 Only blue blobs fall
7. CB60-C737 + DD69-CD47 + DF69-CD17 Only red and yellow blobs fall
8. CB60-C737 + DD69-CD47 + D769-CD17 Only red and green blobs fall
9. CB60-C737 + DD69-CD47 + D069-CD17 Only red and purple blobs fall
10. CB60-C737 + DD69-CD47 + D969-CD17 Only red and blue blobs fall
11. CB60-C737 + DD69-CD47 + D169-CD17 Only red blobs with a boulder fall
12. CB60-C737 + DF69-CD47 + DD69-CD17 Only yellow and red blobs fall
13. CB60-C737 + DF69-CD47 + D769-CD17 Only yellow and green blobs fall
14. CB60-C737 + DF69-CD47 + D069-CD17 Only yellow and purple blobs fall
15. CB60-C737 + DF69-CD47 + D969-CD17 Only yellow and blue blobs fall
16. CB60-C737 + DF69-CD47 + D169-CD17 Only yellow blobs with a boulder fall
17. CB60-C737 + D769-CD47 + DF69-CD17 Only green and yellow blobs fall
18. CB60-C737 + D769-CD47 + DD69-CD17 Only green and red blobs fall
19. CB60-C737 + D769-CD47 + D069-CD17 Only green and purple blobs fall
20. CB60-C737 + D769-CD47 + D969-CD17 Only green and blue blobs fall
21. CB60-C737 + D769-CD47 + D169-CD17 Only green blobs with a boulder fall
22. CB60-C737 + D069-CD47 + DF69-CD17 Only purple and yellow blobs fall
23. CB60-C737 + D069-CD47 + D769-CD17 Only purple and green blobs fall
24. CB60-C737 + D069-CD47 + DD69-CD17 Only purple and red blobs fall
25. CB60-C737 + D069-CD47 + D969-CD17 Only purple and blue blobs fall
26. CB60-C737 + D069-CD47 + D169-CD17 Only purple blobs with a boulder fall
27. CB60-C737 + D969-CD47 + DF69-CD17 Only blue and yellow blobs fall
28. CB60-C737 + D969-CD47 + D769-CD17 Only blue and green blobs fall
29. CB60-C737 + D969-CD47 + D069-CD17 Only blue and purple blobs fall
30. CB60-C737 + D969-CD47 + DD69-CD17 Only blue and red blobs fall
31. CB60-C737 + D969-CD47 + D169-CD17 Only blue blobs with a boulder fall
32. CB60-C737 + D169-CD47 + DF69-CD17 Only a boulder and yellow blobs fall
33. CB60-C737 + D169-CD47 + D769-CD17 Only a boulder and green blobs fall
34. CB60-C737 + D169-CD47 + D069-CD17 Only a boulder and purple blobs fall
35. CB60-C737 + D169-CD47 + D969-CD17 Only a boulder and blue blobs fall
36. CB60-C737 + D169-CD47 + DD69-CD17 Only a boulder and red blobs fall
37. CB60-C737 + D169-CD47 + D169-CD17 Only boulders fall
38. CBB7-4D4D + 3CB7-4DCD + CBB7-4F1D + 3CB7-4F3D Disable the ñnextî box
Kirby's Avalanche is a trademark of Nintendo of America Inc.
Kirby's Dream Course(tm) Game
1. D0A9-4F6D Start with 5 lives
2. D1A9-4F6D Start with 7 lives
3. D6A9-4F6D Start with 9 lives
4. DFAD-1F0D Start with 1 strawberry
5. D4AD-1F0D Start with 2 strawberries
6. D7AD-1F0D Start with 3 strawberries
7. 82CF-4D6E Infinite strawberries
8. 82CD-4D0E DonÍt ever gain any straberries
9. 82E2-4DD4 DonÍt lose a life from falling out of bounds
Kirby's Dream Course is a trademark of Nintendo of America Inc.
Knights of the Round(tm) Game
1 3C81-4461 + CB81-44A1 + DF81-47D1 Start on stage 2
2 3C81-4461 + CB81-44A1 + D481-47D1 Start on stage 3
3 3C81-4461 + CB81-44A1 + D781-47D1 Start on stage 4
4 3C81-4461 + CB81-44A1 + D081-47D1 Start on stage 5
5 3C81-4461 + CB81-44A1 + D981-47D1 Start on stage 6
6 EE2C-C7DC More invincibility time after successful block
7 DAC9-1DDB Super jump--Arthur
8 DAC0-17DB Super jump--Lancelot
9 DAC9-1FDB Super jump--Percival
10 DD2A-3406 No energy lost from special move
11 D12A-3406 Less energy lost from special move
12 F02A-3406 More energy lost from special move
13 1D6B-47AF Slower timer
14 F36B-47AF Faster timer
15 4029-4DD5 + 4022-1DD5 Almost infinite energy
16 DDAD-17BF Maximum energy from most food
Knights of the Round and related names are trademarks of Capcom Co.
Ltd.
Krusty's Super Fun House(tm) Game
In this game, you are Krusty the Clown(tm) from the Simpsons(tm), and you must move blocks and other stuff with the object of leading lots of little rats to death traps. The puzzles are interesting and challenging. FUN Code 11 gives you infinite lives. Codes 24 and 25 give you infinite pies and superballs. Experts can try Code 6 for only one life. For Codes 26 to 30, food bonus objects include Krusty(tm) burgers, Krusty chips and Krusty shakes. And remember, kids--in real life, cruelty to animals is not funny.
FUN
CODE KEY IN . . . EFFECT . . .
1 DD65-67DF + 6D65-670F + D965-676F Start with section 1 finished
2 DF65-67DF + 6D65-670F + D965-676F Start with section 2 finished
3 D465-67DF + 6D65-670F + D965-676F Start with section 3 finished
4 D765-67DF + 6D65-670F + D965-676F Start with section 4 finished
5 D065-67DF + 6D65-670F + D965-676F Start with access to all sections
6 DF6C-D704 Start with 1 life instead of 3
7 D46C-D704 Start with 2 lives
8 D96C-D704 Start with 5 lives
9 D56C-D704 Start with 7 lives
10 DB6C-D704 Start with 9 lives
11 C265-0FA7 Infinite lives
12 DD6B-D764 Start with 0 custard pies
13 D46B-D764 Start with 2 custard pies
14 D96B-D764 Start with 5 custard pies
15 D46B-D764 + DF6C-DDA4 Start with 2 superballs instead of
10 custard pies
16 D96B-D764 + DF6C-DDA4 Start with 5 superballs
17 DF6C-DDA4 Start with 10 superballs
18 D43D-67D7 Custard pie bonus worth 2 pies
instead of 10
19 D93D-67D7 Custard pie bonus worth 5 pies
USING CODES 20 AND 23 TOGETHER WILL FREEZE THE GAME ON PICK-UP OF SUPERBALL OR PIE. SWITCH OFF EFFECTS TO UNFREEZE
20 D03D-6767 Custard pie bonus same as superball
bonus
21 D43F-6F67 Superball bonus worth 2 balls
instead of 5
22 DC3F-6F67 Superball bonus worth 10 balls
23 6D3F-6DA7 + E03F-6FD7 Superball bonus same as custard
pie bonus
24 C1E1-D7DD Infinite custard pies
25 C1E2-D76D Infinite superballs
26 D53E-0407 Food bonuses restore less strength
27 F33E-0407 Food bonuses restore more strength
28 173E-0407 Food bonuses restore Krusty(tm) to full
strength
29 D03D-6FD7 Food bonuses also get custard pie
bonus
30 D33D-6FD7 Food bonuses also get superball
bonus
31 3134-6D67 + 6D34-6D07 Doll bonus same as custard pie bonus
32 ED34-6D67 + 6D34-6D07 Doll bonus same as superball bonus
33 2F34-6D67 + 6D34-6D07 Doll bonus same as food bonus
34 8725-0D64 Krusty invincibility
35 FD3C-D704 Krusty jumps higher
36 D63C-D704 Krusty jumps much higher
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Krusty's Super Fun House, Krusty the Clown, Krusty, and The Simpsons are trademarks of Twentieth Century Fox Film Corporation.

Lagoon(tm) Game
Assist Nasir(tm) to defeat Zerah(tm) and restore purity to the waters of Lakeland(tm). LAG Code 9 lets you start this top-view role-playing game on level 5 with a healthy supply of good stuff. Experts should try starting with less gold using Code 1. Codes 6 thru 9 make you go faster.
LAG
CODE KEY IN . . . EFFECT . . .
1 D42D-6D6C Start with 612 gold
2 D92D-6D6C Start with 1,380 gold
3 D62D-6D6C Start with 2,148 gold
4 4D2D-6D6C Start with 8,292 gold
5 912D-6D6C Start with 22,116 gold
6 D422-040C Start on level 2, MP = 8/8,
HP = 17/17, EXP = 0/40
7 D722-040C Start on level 3, MP = 10/10,
HP = 23/23, EXP = 0/90
8 D022-040C Start on level 4, MP = 12/12,
HP = 28/28, EXP = 0/170
9 D922-040C Start on level 5, MP = 19/19,
HP =36/36, EXP = 0/280
10 1BB5-D769 + 10B5-D7A9 + 3CB6-DDD9 Get 100 gold pieces for each
creature killed
11 1BB5-D769 + DFB5-D7A9 + 3CB6-DDD9 Get 1 gold piece for each
creature killed
12 1BB5-D769 + A6B5-D7A9 + 3CB6-DDD9 Get 200 gold pieces for each
creature killed
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Lagoon, Nasir, Zerah and Lakeland are trademarks of Seika Corporation.
Lamborghini American Challenge(tm) Game
1 DD6E-440D + D96E-446D Start with $128,000
2 5D6E-440D + D76E-446D Start with $88,000
3 6D6E-440D Start with $12,800
4 C224-CF8F Repair 10% of car for $100
5 3324-C45F Repair 10% of car for free
6 C22A-377D Free turbos
FOR CODES 7 AND 8, YOU MUST HAVE THE FULL PRICE OF THE TURBO
7 DC28-348D + DD28-34ED Turbos for $1000
8 F028-348D + DD28-34ED Turbos for $2000
9 D169-443B Start with 6-speed transmission
10 8B81-34D7 Don't take damage in races
Lamborghini American Challenge is a trademark of Automobili
Lamborghini, S.P.A.
The Lawnmower Man(tm) Game
1 40BE-1DAD Infinite lives
2 ECB6-4FD7 Super jump
3 D785-376F Energize icon effect is 2x longer
4 D985-376F Energize icon effect is 4x longer
5 D1BB-4F64 Bitstream powers up instantly--DON'T SHOOT
TOO MANY BITSTREAMS AT ONCE
6 DDB5-CDAD Keep weapon power ups once gained
7 CEB7-CFAD Never lose homing bullets once gained
8 CEB7-CDAD Never lose rear bullets once gained
The Lawnmower Man is a trademark of The Sales Curve Ltd.
Legend of the Mystical Ninja(tm) Game
Living the Ninja way of life is not easy, but these codes should help you achieve mystical mastery. Unless you are a fully qualified Ninja by birth, NINJA Code 1 (infinite lives) will come in very handy for you in the top-view stages of the game. Expert Ninjas should attempt Code 4.
NINJA
CODE KEY IN . . . EFFECT . . .
1 3CA6-A764 Infinite lives--top-view stages
2 D927-A464 Start with 6 lives
3 D627-A464 Start with 9 lives
4 DDCF-0429 Die if you get hit once
5 9DAF-DD6E Pick up more coins from bad guys
6 DDED-D4D4 No coins used up when thrown
7 89CF-0729 Infinite energy
8 40C0-04F9 Don't lose most weapons when hit
9 F0BE-AF20 Faster timer
10 1DBE-AF20 Slower timer
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
The Legend of the Mystical Ninja is a trademark of Konami, Inc.
Legend of Zelda(tm) A Link to the Past(tm) Game
Once you've rescued Zelda(tm), there's still a lot left to do! Things can get a bit tricky, and downright dangerous. Don't hesitate to use these ZEL codes to return peace to Hyrule(tm) and defeat Ganon(tm)! Try Codes 3 and 4 to make you practically unbeatable, although with Code 3 you can still lose energy when you fall, and with Code 4 you can still lose magic when hit by some enemies.
ZEL
CODE KEY IN . . . EFFECT . . .
1 AEEC-A586 Some shops don't take your money
2 AE67-0D30 Infinite bombs
3 AE6E-DF2A Almost infinite energy
4 AE8A-D4FA + AE8D-0D9A Almost infinite magic
Legend of Zelda, A Link to the Past, Zelda, Hyrule and Ganon are trademarks of Nintendo of America Inc.
Lemmings(tm) Game
A challenging game with an interesting combination of puzzle and action elements. You help a bunch of less-than-bright lemmings get to the door. For LEM Code 9, which makes each lemming count as two, the maximum percentage saved becomes 200%. Basically, this cuts in half the number of lemmings that you need to save. Lots of level warps, too. Codes 9 thru 133 are for the 1-player game only.
LEM
CODE KEY IN . . . EFFECT . . .
1 C984-A467 Infinite climbers if you start with
at least 1
2 C98F-AD07 Infinite floaters if you start with
at least 1
3 C987-A407 Infinite bombers if you start with
at least 1
4 C984-6DA7 Infinite blockers if you start with
at least 1
5 C98E-6D07 Infinite builders if you start with
at least 1
6 C982-6FD7 Infinite bashers if you start with
at least 1
7 C981-67D7 Infinite miners if you start with
at least 1
8 C98B-64A7 Infinite diggers if you start with
at least 1
9 31B6-6FAF + 18B6-64DF Each saved lemming counts as two
When using Codes 10 thru 133, the select key can't be used to change
levels or ratings.
10 CBCC-DD05 + DFCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Fun
11 CBCC-DD05 + D4CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Fun
12 CBCC-DD05 + D7CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Fun
13 CBCC-DD05 + D0CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Fun
14 CBCC-DD05 + D9CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Fun
15 CBCC-DD05 + D1CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Fun
16 CBCC-DD05 + D5CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Fun
17 CBCC-DD05 + D6CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Fun
18 CBCC-DD05 + DBCC-DD65 + C9C8-0FD5 Start on Level 10; rating: Fun
19 CBCC-DD05 + DCCC-DD65 + C9C8-0FD5 Start on Level 11; rating: Fun
20 CBCC-DD05 + D8CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Fun
21 CBCC-DD05 + DACC-DD65 + C9C8-0FD5 Start on Level 13; rating: Fun
22 CBCC-DD05 + D2CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Fun
23 CBCC-DD05 + D3CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Fun
24 CBCC-DD05 + DECC-DD65 + C9C8-0FD5 Start on Level 16; rating: Fun
25 CBCC-DD05 + FDCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Fun
26 CBCC-DD05 + FFCC-DD65 + C9C8-0FD5 Start on Level 18; rating: Fun
27 CBCC-DD05 + F4CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Fun
28 CBCC-DD05 + F7CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Fun
29 CBCC-DD05 + F0CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Fun
30 CBCC-DD05 + F9CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Fun
31 CBCC-DD05 + F1CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Fun
32 CBCC-DD05 + F5CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Fun
33 CBCC-DD05 + F6CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Fun
34 CBCC-DD05 + FBCC-DD65 + C9C8-0FD5 Start on Level 26; rating: Fun
35 CBCC-DD05 + FCCC-DD65 + C9C8-0FD5 Start on Level 27; rating: Fun
36 CBCC-DD05 + F8CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Fun
37 CBCC-DD05 + FACC-DD65 + C9C8-0FD5 Start on Level 29; rating: Fun
38 CBCC-DD05 + F2CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Fun
39 CBCC-DD05 + F3CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Tricky
40 CBCC-DD05 + FECC-DD65 + C9C8-0FD5 Start on Level 2; rating: Tricky
41 CBCC-DD05 + 4DCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Tricky
42 CBCC-DD05 + 4FCC-DD65 + C9C8-0FD5 Start on Level 4; rating: Tricky
43 CBCC-DD05 + 44CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Tricky
44 CBCC-DD05 + 47CC-DD65 + C9C8-0FD5 Start on Level 6; rating: Tricky
45 CBCC-DD05 + 40CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Tricky
46 CBCC-DD05 + 49CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Tricky
47 CBCC-DD05 + 41CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Tricky
48 CBCC-DD05 + 45CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Tricky
49 CBCC-DD05 + 46CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Tricky
50 CBCC-DD05 + 4BCC-DD65 + C9C8-0FD5 Start on Level 12; rating: Tricky
51 CBCC-DD05 + 4CCC-DD65 + C9C8-0FD5 Start on Level 13; rating: Tricky
52 CBCC-DD05 + 48CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Tricky
53 CBCC-DD05 + 4ACC-DD65 + C9C8-0FD5 Start on Level 15; rating: Tricky
54 CBCC-DD05 + 42CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Tricky
55 CBCC-DD05 + 43CC-DD65 + C9C8-0FD5 Start on Level 17; rating: Tricky
56 CBCC-DD05 + 4ECC-DD65 + C9C8-0FD5 Start on Level 18; rating: Tricky
57 CBCC-DD05 + 7DCC-DD65 + C9C8-0FD5 Start on Level 19; rating: Tricky
58 CBCC-DD05 + 7FCC-DD65 + C9C8-0FD5 Start on Level 20; rating: Tricky
59 CBCC-DD05 + 74CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Tricky
60 CBCC-DD05 + 77CC-DD65 + C9C8-0FD5 Start on Level 22; rating: Tricky
61 CBCC-DD05 + 70CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Tricky
62 CBCC-DD05 + 79CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Tricky
63 CBCC-DD05 + 71CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Tricky
64 CBCC-DD05 + 75CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Tricky
65 CBCC-DD05 + 76CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Tricky
66 CBCC-DD05 + 7BCC-DD65 + C9C8-0FD5 Start on Level 28; rating: Tricky
67 CBCC-DD05 + 7CCC-DD65 + C9C8-0FD5 Start on Level 29; rating: Tricky
68 CBCC-DD05 + 78CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Tricky
69 CBCC-DD05 + 7ACC-DD65 + C9C8-0FD5 Start on Level 1; rating: Taxing
70 CBCC-DD05 + 72CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Taxing
71 CBCC-DD05 + 73CC-DD65 + C9C8-0FD5 Start on Level 3; rating: Taxing
72 CBCC-DD05 + 7ECC-DD65 + C9C8-0FD5 Start on Level 4; rating: Taxing
73 CBCC-DD05 + 0DCC-DD65 + C9C8-0FD5 Start on Level 5; rating: Taxing
74 CBCC-DD05 + 0FCC-DD65 + C9C8-0FD5 Start on Level 6; rating: Taxing
75 CBCC-DD05 + 04CC-DD65 + C9C8-0FD5 Start on Level 7; rating: Taxing
76 CBCC-DD05 + 07CC-DD65 + C9C8-0FD5 Start on Level 8; rating: Taxing
77 CBCC-DD05 + 00CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Taxing
78 CBCC-DD05 + 09CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Taxing
79 CBCC-DD05 + 01CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Taxing
80 CBCC-DD05 + 05CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Taxing
81 CBCC-DD05 + 06CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Taxing
82 CBCC-DD05 + 0BCC-DD65 + C9C8-0FD5 Start on Level 14; rating: Taxing
83 CBCC-DD05 + 0CCC-DD65 + C9C8-0FD5 Start on Level 15; rating: Taxing
84 CBCC-DD05 + 08CC-DD65 + C9C8-0FD5 Start on Level 16; rating: Taxing
85 CBCC-DD05 + 0ACC-DD65 + C9C8-0FD5 Start on Level 17; rating: Taxing
86 CBCC-DD05 + 02CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Taxing
87 CBCC-DD05 + 03CC-DD65 + C9C8-0FD5 Start on Level 19; rating: Taxing
88 CBCC-DD05 + 0ECC-DD65 + C9C8-0FD5 Start on Level 20; rating: Taxing
89 CBCC-DD05 + 9DCC-DD65 + C9C8-0FD5 Start on Level 21; rating: Taxing
90 CBCC-DD05 + 9FCC-DD65 + C9C8-0FD5 Start on Level 22; rating: Taxing
91 CBCC-DD05 + 94CC-DD65 + C9C8-0FD5 Start on Level 23; rating: Taxing
92 CBCC-DD05 + 97CC-DD65 + C9C8-0FD5 Start on Level 24; rating: Taxing
93 CBCC-DD05 + 90CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Taxing
94 CBCC-DD05 + 99CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Taxing
95 CBCC-DD05 + 91CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Taxing
96 CBCC-DD05 + 95CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Taxing
97 CBCC-DD05 + 96CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Taxing
98 CBCC-DD05 + 9BCC-DD65 + C9C8-0FD5 Start on Level 30; rating: Taxing
99 CBCC-DD05 + 9CCC-DD65 + C9C8-0FD5 Start on Level 1; rating: Mayhe
100 CBCC-DD05 + 98CC-DD65 + C9C8-0FD5 Start on Level 2; rating: Mayhe
101 CBCC-DD05 + 9ACC-DD65 + C9C8-0FD5 Start on Level 3; rating: Mayhe
102 CBCC-DD05 + 92CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Mayhem
103 CBCC-DD05 + 93CC-DD65 + C9C8-0FD5 Start on Level 5; rating: Mayhe
104 CBCC-DD05 + 9ECC-DD65 + C9C8-0FD5 Start on Level 6; rating: Mayhe
105 CBCC-DD05 + 1DCC-DD65 + C9C8-0FD5 Start on Level 7; rating: Mayhe
106 CBCC-DD05 + 1FCC-DD65 + C9C8-0FD5 Start on Level 8; rating: Mayhe
107 CBCC-DD05 + 14CC-DD65 + C9C8-0FD5 Start on Level 9; rating: Mayhe
108 CBCC-DD05 + 17CC-DD65 + C9C8-0FD5 Start on Level 10; rating: Mayhe
109 CBCC-DD05 + 10CC-DD65 + C9C8-0FD5 Start on Level 11; rating: Mayhem
110 CBCC-DD05 + 19CC-DD65 + C9C8-0FD5 Start on Level 12; rating: Mayhe
111 CBCC-DD05 + 11CC-DD65 + C9C8-0FD5 Start on Level 13; rating: Mayhe
112 CBCC-DD05 + 15CC-DD65 + C9C8-0FD5 Start on Level 14; rating: Mayhe
113 CBCC-DD05 + 16CC-DD65 + C9C8-0FD5 Start on Level 15; rating: Mayhe
114 CBCC-DD05 + 1BCC-DD65 + C9C8-0FD5 Start on Level 16; rating: Mayhe
115 CBCC-DD05 + 1CCC-DD65 + C9C8-0FD5 Start on Level 17; rating: Mayhe
116 CBCC-DD05 + 18CC-DD65 + C9C8-0FD5 Start on Level 18; rating: Mayhe
117 CBCC-DD05 + 1ACC-DD65 + C9C8-0FD5 Start on Level 19; rating: Mayhe
118 CBCC-DD05 + 12CC-DD65 + C9C8-0FD5 Start on Level 20; rating: Mayhe
119 CBCC-DD05 + 13CC-DD65 + C9C8-0FD5 Start on Level 21; rating: Mayhe
120 CBCC-DD05 + 1ECC-DD65 + C9C8-0FD5 Start on Level 22; rating: Mayhe
121 CBCC-DD05 + 5DCC-DD65 + C9C8-0FD5 Start on Level 23; rating: Mayhe
122 CBCC-DD05 + 5FCC-DD65 + C9C8-0FD5 Start on Level 24; rating: Mayhe
123 CBCC-DD05 + 54CC-DD65 + C9C8-0FD5 Start on Level 25; rating: Mayhem
124 CBCC-DD05 + 57CC-DD65 + C9C8-0FD5 Start on Level 26; rating: Mayhe
125 CBCC-DD05 + 50CC-DD65 + C9C8-0FD5 Start on Level 27; rating: Mayhe
126 CBCC-DD05 + 59CC-DD65 + C9C8-0FD5 Start on Level 28; rating: Mayhe
127 CBCC-DD05 + 51CC-DD65 + C9C8-0FD5 Start on Level 29; rating: Mayhe
128 CBCC-DD05 + 55CC-DD65 + C9C8-0FD5 Start on Level 30; rating: Mayhe
129 CBCC-DD05 + 56CC-DD65 + C9C8-0FD5 Start on Level 1; rating: Sunsoft(tm)
130 CBCC-DD05 + 5BCC-DD65 + C9C8-0FD5 Start on Level 2; rating: Sunsoft
131 CBCC-DD05 + 5CCC-DD65 + C9C8-0FD5 Start on Level 3; rating: Sunsoft
132 CBCC-DD05 + 58CC-DD65 + C9C8-0FD5 Start on Level 4; rating: Sunsoft
133 CBCC-DD05 + 5ACC-DD65 + C9C8-0FD5 Start on Level 5; rating: Sunsoft
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Lemmings is a trademark of Psygnosis Limited. Sunsoft is a trademark of Sun Corporation of America.
Lester the Unlikely(tm) Game
4 C2C6-7F58 Infinite lives
5 C2C2-8DEB Don't take damage from most enemies
6 D0C2-848B Flashing after getting hit, lasts a long time
7 DAC2-848B Flashing after getting hit, lasts a real long
time
FOR CODES 8 THRU 9, YOU MAY GET TRAPPED AND HAVE TO RESET
8 0DCA-5D5B Lighter gravity effect-MUST TURN OFF
EFFECTS SWITCH RIGHT AFTER PRESSING START AND DON'T TURN ON
UNTIL 1ST GAME PLAY SCREEN
9 49CA-5D5B Even lighter gravity effect
10 F9CA-5D5B Amazingly lighter gravity effect
Lester the Unlikely is a trademark of DTMC Inc.
Lethal Enforcer(tm) Game
1 3CCE C4AB Infinite bullets
2 3CB5 140C No damage from bad guys
3 3CB2 446C No energy loss when you hit civilians
4 3CB2 446C 1/2 your energy is lost when you hit civilians
5 F365 CF64 + F362 CD64 Play with more energy
6 6DBF 1FAC Keep weapon until you die
7 DAA3 4F60 Magnum - more shots per round
8 DAA3 4D60 Normal gun - more shots per round
9 DAA3 4460 Shotgun - more shots per round
Lethal Weapon(tm) Game
The streets of Los Angeles are a dangerous place to be, even for Riggs(tm) and Murtaugh(tm). However, if you arm them with these lethal codes, perhaps they can clean up L.A. forever--especially LETH Code 2, infinite magazines, and Code 10, start with infinite badges. Code 1 works, but may cause the bullet counter display to mess up. For Codes 3 and 4, if you have no bullets, a pick-up only fills your last magazine. With Code 13, you can get stuck--let the timer run out to continue (but if you've used Code 9 to stop the timer, switch effects off).
LETH
CODE KEY IN . . . EFFECT . . .
1 DB8F-DF64 More bullets in magazine
2 DD8D-D7A4 Infinite magazines
3 D4CA-A7AF Pick up 2 magazines for 1
4 D0CA-A7AF Pick up 4 magazines for 1
5 DB6A-AF6F Start with more magazine clips
6 DF6A-AF6F Start with fewer magazine clips
7 148B-6F0F Slower timer
8 FE8B-6F0F Faster timer
9 C285-670F Stop timer
10 4ABE-AFD7 Infinite badges
11 D162-A7DF Start with more badges
12 DD62-A7DF Start with fewer badges
13 3CBD-04DF Super jump--can get stu
Lethal Weapon, Riggs and Murtaugh are trademarks of Warner Bros.
The Lion King(tm) Game
1 C291-5763 Roaring doesn't decrease your roar meter
2 C289-5D6F Roar meter doesn't fill up with time
3 C293-E703 Don't lose roar power when you get hit
4 C298-7DDE Almost infinite energy
5 CE6E-8464 Infinite lives
The Lion King is a Trademark of The Walt Disney Company.
Lord of the Rings(tm) Game
1 DBCE-C360 + DBCE-C4A0 Start with 908 H.P.
2 BBCE-C360 + BBCE-C4A0 Start with 9908 H.P.
3 82A2-CF6D All your characters are invincible
4 62CD-34D0 Start the game with more strength
The Lord of the Rings is a trademark of Tolkien Enterprises.
Lufia & The Fortress of Doom(tm) Game
1 4DB4-D401 Move around caves and world map quicker (except when leaving a vehicle--for example, the boat)
2 8236-0F34 Infinite hit points
3 823A-0FC4 Infinite magic points in battle mode
4 DDB8-6FD9 No HP lost when walking over swamp ground
5 D0B8-6FD9 More HP lost when walking over swamp ground
6 DF30-A718 Cheap bombs--1 gold each
7 DF3C-0D18 Cheap smokeballs--1 gold each
8 6D8F-0DC4 Immune to all petrifying effects (stone, poison, confused, etc.)
9 95A8-67A4 Shopkeepers don't charge for purchases--some shops only
10 FD34-0448 More agility points from speed potion
11 FD30-0438 More intelligence points from mind potion
12 FD31-07C8 More strength points from great potion
13 FD3D-0F18 Higher max level of magic points from spell potion
14 FD33-DDC8 Higher max level of hit points from power potion
Lufia & The Fortress of Doom is a trademark of Taito Corporation.

Madden NFL '94(tm) Game
1 DDAA-5D0F Touchdowns worth 0 points
2 D7AA-5D0F Touchdowns worth 3 points
3 D9AA-5D0F Touchdowns worth 5 points
4 DBAA-5D0F Touchdowns worth 9 points
5 DDAE-ED0F Extra points worth 0 points
6 D7AE-ED0F Extra points worth 3 points
7 D9AE-ED0F Extra points worth 5 points
8 D5AE-ED0F Extra points worth 7 points
9 DDAB-8DAD Safeties worth 0 points
10 D7AB-8DAD Safeties worth 3 points
11 D9AB-8DAD Safeties worth 5 points
12 D5AB-8DAD Safeties worth 7 points
13 DDAE-E76F Field goals worth 0 points
14 D4AE-E76F Field goals worth 2 points
15 D9AE-E76F Field goals worth 5 points
16 D5AE-E76F Field goals worth 7 points
17 DBAE-E76F Field goals worth 9 points
18 D93F-7D0F + DE3F-7D6F Visitors start with a 5-point lead
19 D53F-7D0F + DE3F-7D6F Visitors start with a 7-point lead
20 DC3F-7D0F + DE3F-7D6F Visitors start with a 10-point
lead
21 D33F-7D0F + DE3F-7D6F Visitors start with a 14-point
lead
22 473F-7D0F + DE3F-7D6F Visitors start with a 35-point
lead
23 D73F-7D0F + DE3F-7F6F Home team starts with a 3-point
lead
24 D53F-7D0F + DE3F-7F6F Home team starts with a 7-point
lead
25 DC3F-7D0F + DE3F-7F6F Home team starts with a 10-point
lead
26 D33F-7D0F + DE3F-7F6F Home team starts with a 14-point
lead
27 473F-7D0F + DE3F-7F6F Home team starts with a 35-point
lead
28 CBA2-8F6D + DFA2-8FAD TD, FG, PAT, S worth 1 point--
home team
29 CBA2-8F6D + D7A2-8FAD TD, FG, PAT, S worth 3 points--
home team
30 CBA2-8F6D + D9A2-8FAD TD, FG, PAT, S worth 5 points--
home team
31 CBA2-8F6D + D5A2-8FAD TD, FG, PAT, S worth 7 points--
home team
32 CBA2-8F6D + D3A2-8FAD TD, FG, PAT, S worth 14 points--
home team
33 CBA2-8F6D + F9A2-8FAD TD, FG, PAT, S worth 21 points--
home team
34 CBA2-8F6D + 47A2-8FAD TD, FG, PAT, S worth 35 points--
home team
35 CBAD-ED0D + DFAD-ED6D TD, FG, PAT, S worth 3 points--
visitor
36 CBAD-ED0D + D9AD-ED6D TD, FG, PAT, S worth 5 points--
visitor
37 CBAD-ED0D + D5AD-ED6D TD, FG, PAT, S worth 7 points--
visitor
38 CBAD-ED0D + D3AD-ED6D TD, FG, PAT, S worth 14 points--
visitor
39 CBAD-ED0D + F9AD-ED6D TD, FG, PAT, S worth 21 points--
visitor
40 CBAD-ED0D + 47AD-ED6D TD, FG, PAT, S worth 35 points--
visitor
41 3CAC-5DDD Always 1st down
42 D4A8-54AD 1 play to get a 1st down
43 D7A8-54AD 2 plays to get a 1st down
44 D0A8-54AD 3 plays to get a 1st down
45 D1A8-54AD 5 plays to get a 1st down
46 D6A8-54AD 7 plays to get a 1st down
Madden NFL '94 is a trademark of Electronic Arts.
Madden NFL '95(tm) Game
1 DE55-84DF Start with 15 seconds on the play clock
2 DFD0-7DAD Start with 1 timeout--player 1
3 DFD0-7FDD Start with 1 timeout--player 2
4 8250-5700 Infinite timeouts--both players--may cause
slight graphic errors
5 DD6F-77AF Safetys worth 0 points
6 DF6F-77AF Safetys worth 1 points
7 D06F-77AF Safetys worth 5 points
8 D56F-77AF Safetys worth 7 points
9 DD62-E4DF Touchdowns worth 0 points
10 DF62-E4DF Touchdowns worth 1 points
11 D062-E4DF Touchdowns worth 5 points
12 DB62-E4DF Touchdowns worth 9 points
13 DD6F-8404 Field goals worth 0 points
14 DF6F-8404 Field goals worth 1 points
15 D06F-8404 Field goals worth 5 points
16 DB6F-8404 Field goals worth 9 points
17 C267-E46D Always 1st down
Madden NFL '95 is a trademark of the Electronic Arts.
Madden '96(tm) Game
1. C2D2-8F0D Infinite time (use 2 player mode only)
2. DD65-E7A7 Start with 5 downs each posession
3. D765-E7A7 Start with 3 downs each posession
4. D465-E7A7 Start with 2 downs each posession
5. DF65-E7A7 Start with 1 down each posession
6. C26A-8767 Infinite downs
7. DD62-EFA7 Safetys are worth 0 points
8. DF62-EFA7 Safetys are worth 1 point
9. D462-EFA7 Safetys are worth 3 points
10. D962-EFA7 Safetys are worth 5 points
11. D562-EFA7 Safetys are worth 7 points
12. DB62-EFA7 Safetys are worth 9 points
13. DDBB-8DAF Field Goals are worth 0 points
14. DFBB-8DAF Field Goals are worth 1 point
15. D4BB-8DAF Field Goals are worth 2 points
16. D9BB-8DAF Field Goals are worth 5 points
17. D5BB-8DAF Field Goals are worth 7 points
18. DBBB-8DAF Field Goals are worth 9 points
19. 8297-7F09 Infinite timeouts
Madden '96 is a trademark of Electronic Arts.
Magic Sword(tm) Game
This is a popular action game that features magic you can have some fun with. Since you lose your energy by using magic, try MAGIC Code 5 to change that. Code 4 prevents energy loss from enemy attacks. Experts try playing with a faster timer (Code 2).
MAGIC
CODE KEY IN . . . EFFECT . . .
1 5ECC-0D67 Slower magic counter countdown
2 EECC-0D67 Faster magic counter countdown
3 C2CC-0F67 No magic counter countdown
4 C2BC-D7A5 + C280-D7DD No energy loss on collision with
enemies
5 C2B4-6FD9 No energy loss when magic is used
Magic Sword is a trademark of Capcom USA, Inc.
The Magical Quest Starring Mickey Mouse(tm) Game
Notice how Mickey(tm) stars in such good games? This one's no exception, and has great graphics. Using magic is always fun, so why not try MICK Code 6 and get infinite magic (with the wizard's costume only). Code 5 gives you protection, and Code 11 lets you mega-jump.
MICK
CODE KEY IN . . . EFFECT . . .
1 DD69-07A0 Start with 1 life instead of 3
2 D169-07A0 Start with 7 lives
3 DB69-07A0 Start with 10 lives
4 C22B-ADA5 Infinite lives
5 C2E7-D462 Protection from most hits (lose no hearts)
--switch off if you get stuck
6 C23E-6405 Infinite magic--wizard's costume only
7 DFE7-0708 Each gold coin worth 10 (if you pick
up too much, you may go back to 0)
8 C23D-6FA0 Longer invincibility after getting hit
(Mickey(tm) blinks)
9 CB3D-6D60 No invincibility after getting hit
10 1B2D-6765 + 4A2D-67A5 Super jump
11 1B2D-6765 + 4D2D-67A5 Mega jump
12 1B2D-6765 + F02D-67A5 Leap tall buildings in a single bound
13 6DE6-04A8 + 48E6-07D8 Items in general store are free if you
can afford them
14 DFAE-D4D7 Start with 1 heart instead of 3
15 D9AE-D4D7 Start with 5 hearts
16 D5AE-D4D7 Start with 7 hearts
17 DCAE-D4D7 Start with 10 hearts
18 622F-DDD6 + C22F-DF06 Small heart fills health meter completely
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
The Magical Quest Starring Mickey Mouse and Mickey are trademarks of Disney.
Mario is Missing!(tm) Game
Well it looks like Bowser(tm) was finally able to do it. He's got Mario(tm), and only Luigi(tm) and Yoshi(tm) can save him from that nefarious villain. And, of course, with MISS codes you can help them even more. Try combining Codes 2 and 3 to get all the information you need on anything.
MISS
CODE KEY IN . . . EFFECT . . .
1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once to
learn all they know (all
4 checks appear on computer for that person)
2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to access any
facts except pamphlets (no
checks appear on computer)
3 6D82-17AF Use computer to view pamphlets on any artifact
(no checks appear on
computer)
4 DFED-4D04 Always get Yoshi(tm) after using
Globulator(tm)
5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact and get
all three
Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are trademarks of Nintendo of America Inc.
Mario is Missing!(tm) Game
MISS
CODE KEY IN . . . EFFECT . . .
1 CB8D-17DF + EE8D-170F + 3C8D-176F Talk to someone once
to learn all they know (all 4 checks appear on computer for
that person)
2 6D8D-C4AF + DD80-C70F + DD85-C4DF Use computer to
access any facts except pamphlets (no checks appear on computer)
3 6D82-17AF Use computer to view pamphlets on any
artifact (no checks appear on computer)
4 DFED-4D04 Always get Yoshi(tm) after using
Globulator(tm)
5 CB8E-47AF + EE8D-1DDF + 3C8D-1D0F Pick up one artifact
and get all three
Mario is Missing!, Bowser, Yoshi, Mario, Luigi and Globulator are
trademarks of Nintendo of America Inc.
Mario's Time Machine(tm) Game
1 DD6A-1405 Bonus timer doesn't count down in the whole
game
2 CB64-3FA9 + DD64-34D7 + DD64-3409 Don't lose mushrooms
in collisions
3 DF24-1704 1 wrong answer to questions allowed
4 EE24-1704 255 wrong answers allowed-ignore sad face
icon
Mario's Time Machine is a trademark of Nintendo of America Inc.
The Mask(tm) Game
1. C282-1F0D Infinite mask power
2. DF6E-44AD Start with 100 mask energy
3. D76E-44AD Start with 300 mask energy
4. DB6E-44AD Start with 900 mask energy
5. 8EBF-3DD4 Mallet doesnÍt use any power
6. FDC6-3707 Green hearts worth 10
7. 7DC6-3707 Green hearts worth 30
8. CDC6-3707 Green hearts worth 100
9. C2CC-3F07 Green hearts worth 0
10. CB63-446D + DD63-44AD +DD63-47DD Start with 1 life
11. CB63-446D + D963-44AD +DD63-47DD Start with 5 lives
12. CB63-446D + DB63-44AD +DD63-47DD Start with 9 lives
13. C961-146F Infinite lives
14. EE88-140D Flash longer
15. DD88-140D DonÍt flash at all
16. 82C0-476F Get hit and youÍre invincible
17. C9C4-3467 "Mîs worth 0
18. FDCF-37A7 "Mîs worth 10
19. 7DCF-37A7 "Mîs worth 30
20. CDCF-37A7 "Mîs worth 100
The Mask is a trademark of New Line Productions, Inc.
Maximum Carnage(tm) Game
1 1DCC-C460 Start with 2x energy
2 BDCC-C460 Start with 3x energy
3 C2BB-1D61 Infinite lives
4 DFC8-CDD0 Start with 1 life
5 D1C8-CDD0 Start with 6 lives
6 DBC8-CDD0 Start with 9 lives
7 DBC8-CF60 Start with 9 continues
8 D1C8-CF60 Start with 6 continues
9 8220-47AB Infinite hero icons on pick up
10 DBA6-17F5 Super punch
11 D06A-4F09 'Power Hit' lasts longer
12 7D80-3F61 Jump higher
Maximum Carnage is a trademark of Marvel Entertainment Group, Inc.
MechWarrior(tm) Game
You--Herras Ragan(tm)--must track down the Dark Wing Lance(tm) and avenge the crimes they have commited against you and everyone else. Fortunately, you have the powers of good (and Game Genie(tm)) with you. With MECH Codes 27 and 28 you won't run out of ammo and you'll be almost invincible.
MECH
CODE KEY IN . . . EFFECT . . .
CODES 1 THRU 6 WORK ONLY AT START OF GAME
1 103E-C4AD Start with 100,000 C-bills
2 EC3E-C4AD Start with 250,000 C-bills
3 D43E-C7DD Start with 562,000 C-bills
4 D03E-C7DD Start with 1,074,000 C-bills
5 F03E-C7DD Start with 5,170,000 C-bills
6 463E-C7DD Start with 10,290,000 C-bills
7 DD38-146D Getting any money sets money to 32
million C-bills
8 102F-C7A4 100 ammo for short-range missiles
9 1024-CD04 100 ammo for short-range homing missiles
10 9D24-CDA4 80 ammo for medium-range missiles
11 9D24-CF04 80 ammo for medium-range homing missiles
12 4624-CFA4 40 ammo for long-range missiles
13 4624-C404 40 ammo for long-range homing missiles
14 A62F-C7A4 200 short-range missiles
15 A624-CD04 200 short-range homing missiles
16 1024-CDA4 100 medium-range missiles
17 1024-CF04 100 medium-range homing missiles
18 1024-CFA4 100 long-range missiles
19 1024-C404 100 long-range homing missiles
20 EE2F-C7A4 Infinite short-range missiles
21 EE24-CD04 Infinite short-range homing missiles
22 EE24-CDA4 Infinite medium-range missiles
23 EE24-CF04 Infinite medium-range homing missiles
24 EE24-CFA4 Infinite long-range missiles
25 EE24-C404 Infinite long-range homing missiles
26 EE24-C4A4 Infinite machine gun ammo
27 3CCD-4404 Never run out of any ammo
28 628C-4F20 Protection from most hazards
29 CBED-34F7 + 3CED-34B7 Mech(tm) isn't slowed down as
much by most obstacles
MechWarrior, Herras Ragan, Dark Wing Lance and Mech are trademarks of FASA Corporation.
Game Genie is a trademark of Lewis Galoob Toys, Inc.
MechWarrior 3050(tm) Game
1. C295-5FAD Almost infinite ammo
2. 1D9E-ED6D Almost invincible (Switch off to kill some enemies)
3. CB6B-5464 + CB6B-5704 Coolant does nothing
4. DC09-7998 Guass Rifle starts at 10
5. 7409-7998 Guass Rifle starts at 50
6. 1009-7998 Guass Rifle starts at 100
7. F009-7028 Arrow VI Missiles start at 20
8. 7409-7028 Arrow VI Missiles start at 50
9. 1009-7028 Arrow VI Missiles start at 100
10. DC00-7528 Particle Projection Cannon start at 10
11. 7400-7528 Particle Projection Cannon start at 50
12. 1000-7528 Particle Projection Cannon start at 100
13. DD00-79B8 + 1000-7998 Machine Gun starts at 100
14. D700-79B8 + 3600-7998 Machine Gun starts at 1000
15. 4100-79B8 + FD00-7998 Machine Gun starts at 10,000
16. 7400-7928 Auto Cannon starts at 50
17. 1000-7928 Auto Cannon starts at 100
18. EC00-7928 Auto Cannon starts at 250
19. 7400-7128 + DD00-75F8 Large Laser starts at 50
20. 3600-7128 + D700-75F8 Large Laser starts at 1000
21. FD00-7128 + 4100-75F8 Large Laser starts at 10,000
22. DC00-7198 ñInferno" Short-Range Missiles start at 10
23. 7400-7198 ñInferno" Short-Range Missiles start at 50
24. EC00-7198 ñInferno" Short-Range Missiles start at 250
25. F009-7098 ñMaelstrom" Long-Range Missiles start at 20
26. 1009-7098 ñMaelstrom" Long-Range Missiles start at 100
27. EC09-7098 ñMaelstrom" Long-Range Missiles start at 250
28. DC00-7598 ñThunder" Time-Delay Mines start at 10
29. 1000-7598 ñThunder" Time-Delay Mines start at 100
30. EC00-7598 ñThunder" Time-Delay Mines start at 250
MechWarrior 3050 is a registered trademark of FASA CORPORATION.
Mega Man X(tm) Game
1 DBBE-446F Start with 10 lives
2 D1BE-446F Start with 7 lives
3 D0BE-446F Start with 5 lives
4 DDBE-446F Start with 1 life
5 C2B9-3404 Infinite lives
6 D6BE-47AF Start with less energy
7 4DBE-47AF Start with more energy
8 C2B9-1FF7 Infinite energy
9 6DB5-CD97 Most enemies are defeated with one shot
10 23BD-3F07 Start with all weapons and all enemies
defeated--EXCEPT SIGMA(tm)
11 C9B3-4769 Infinite weapons once you have them
SOMETIMES JUMPS WILL GO BACK TO NORMAL
12 D08A-1FBC Bogus jump
13 D58A-1FBC Super jump
14 DB8A-1FBC Mega-jump
15 DDB0-4FA1 Disable weapon charging
16 DDB1-4F61 Weapon charges to 1st power level faster
Mega Man X is a trademark of Capcom.
Mickey Mania: The Timeless Adventures of Mickey Mouse(tm) Game
1 C2B8-CAC3 Infinite energy
2 DDAA-3869 1 hit and you're dead
3 D4AA-3869 Start with less energy
4 DBAA-3869 Start with more energy
5 C2B3-C313 Infinite lives
6 DDA3-36D9 Start with 1 life
7 D1A3-36A9 Start with 7 lives
8 DBA3-36A9 Start with 10 lives
9 CB8C-C27A Each marble worth 99
10 C2A8-CA32 Infinite marbles
Mickey Mania: The Timeless Adventures of Mickey Mouse is a
trademark of The Walt Disney Company.
Mighty Morphin Power Rangers(tm) Game
1 AD82-64DD Start game with full energy
2 AD64-6465 More energy from capsule
3 DD8A-6DDD Start with 1 life
4 D98A-6DDD Start with 6 lives
5 D68A-6DDD Start with 9 lives
6 C286-6DF4 Infinite energy
7 3CAA-DFDF Infinite lives
8 C2B7-0FF7 Infinite bombs on pick-up
9 EC6A-ADF7 Mega-jump
Before Morphing Codes:
10 D468-04BF Trini moves faster
11 D46C-0DBF Billy moves faster
12 D46B-04BF Jason moves faster
13 AD6C-049F Kimberley moves faster
14 D468-0DBF Zach moves faster
After Morphing Codes:
15 EE62-0DBF Trini moves faster
16 EE6A-049F Billy moves faster
12 D46A-0D9F Jason moves faster
13 AD62-0D9F Kimberley moves faster
14 EE62-04BF Zach moves faster, but the wrong way
Mighty Morphin Power Rangers and related names are trademarks of
Saban Entertainment, Inc. and Saban International N.V.
Mighty Morphin Power Rangers(tm): The Movie
1. DBA2-04AD Start with a lot of energy--first life only
2. DFA2-04AD Start with very little energy--first life only
3. 8B26-07A2 Almost infinite life force
4. DF29-07DA Start with very little energy after first life
5. DB29-07DA Start with more energy after first life
6. DBA8-0DDD Start with 9 continues
7. DDA8-0DDD No continues
8. D7AA-0DDD Start with mega-points
9. DB6E-0D6D Start with 9 lives
10. D96E-0D6D Start with 5 lives
11. DF6E-0D6D Start with 1 life
12. C2E0-DF0A Infinite continues in 1 player mode
13. C2B1-AFAA Infinite continues in 2 player mode
14. F620-0FA2 Large main power up box gives max power
15. 3C8D-6D67 + 3CA4-64DA Main collectable power doesnt go down after ranger powerup as fast
Mighty Morphin Power Rangers is a trademark of Saban Entertainment, Inc. and Saban International N.V.
Monopoly(tm) Game
The world's favorite board game is now on video! The MONO codes below have several effects on the play of the game. Code 1 allows you to buy property, and land on other players' properties--and do some other things too numerous to mention--for free. Codes 10 thru 15 let you throw doubles continually. But watch out! If you throw 3 doubles in a row you go to jail. So turn the effects switch off after the second double to keep yourself out of the slammer. (Also turn it off when the computer's rolling the dice.)
MONO
CODE KEY IN . . . EFFECT . . .
1 1D85-6FDF Land, rent and some other
things are free--all players
2 3B85-6FDF + 7485-6F0F + DD85-6F6F Land, rent, and some other
things are $50--all players
3 3B85-6FDF + 1085-6F0F + DD85-6F6F Land, rent, and some other
things are $100--all players
4 3B85-6FDF + A685-6F0F + DD85-6F6F Land, rent, and some other
things are $200--all players
5 3B85-6FDF + E085-6F0F + DD85-6F6F Land, rent, and some other
things are $500--all players
6 CBB3-AF0D + D1B3-AF6D + D1B3-AFAD Always throw double 6's
7 CBB3-AF0D + D9B3-AF6D + D9B3-AFAD Always throw double 5's
8 CBB3-AF0D + D0B3-AF6D + D0B3-AFAD Always throw double 4's
9 CBB3-AF0D + D4B3-AF6D + D7B3-AFAD Always throw double 3's
10 CBB3-AF0D + D4B3-AF6D + D4B3-AFAD Always throw double 2's
11 CBB3-AF0D + DFB3-AF6D + DFB3-AFAD Always throw double 1's
Remember, you can pick 'n mix your codes! You can enter up to FIVE codes at a time (but some effects require more than one code).
Monopoly is a trademark of Tonka Corporation.
Mortal Kombat(tm) Game
MK
CODE KEY IN . . . EFFECT . . .
1 C9B2-17AF Infinite time
2 D466-3D04 Each round is 199 seconds (time counts down
twice)
3 BF66-3DD4 + DD66-3D04 Each round is 90 seconds
4 6F66-3DD4 + DD66-3D04 Each round is 80 seconds
5 5F66-3DD4 + DD66-3D04 Each round is 70 seconds
6 1F66-3DD4 + DD66-3D04 Each round is 60 seconds
7 9F66-3DD4 + DD66-3D04 Each round is 50 seconds
8 0F66-3DD4 + DD66-3D04 Each round is 40 seconds
9 7F66-3DD4 + DD66-3D04 Each round is 30 seconds
10 4F66-3DD4 + DD66-3D04 Each round is 20 seconds
11 FF66-3DD4 + DD66-3D04 Each round is 10 seconds
12 DD6A-47AF Always fight in the the Courtyard(tm)
WITH CODES 13 THRU 18, SWITCH OFF EFFECTS AFTER ROUNDS
START, THEN SWITCH BACK ON AFTER ROUNDS END
13 CB6A-44AF + DF6A-47DF After 1st match, almost always
fight at the Palace Gates(tm)
14 CB6A-44AF + D46A-47DF After 1st match, almost always
fight in the Warrior Shrine(tm)
15 CB6A-44AF + D76A-47DF After 1st match, almost always
fight in the Pit(tm)
16 CB6A-44AF + D06A-47DF After 1st match, almost always
fight in the Throne Room(tm)
17 CB6A-44AF + D96A-47DF After 1st match, almost always
fight in Goro's Lair(tm)
18 CB6A-44AF + D16A-47DF After 1st match, almost always
fight in the bottom of the pit (screen says Goro's Lair)
FOR CODES 19 THRU 26, SWITCH OFF EFFECTS WHEN YOU'RE SUPPOSED
TO BE FIGHTING SHANG TSUNG(tm)
19 CBBA-394F + DDBA-391F Almost always fight Johnny
Cage(tm)
20 CBBA-394F + DFBA-391F Almost always fight Kano(tm)
21 CBBA-394F + D4BA-391F Almost always fight Rayden(tm)
22 CBBA-394F + D7BA-391F Almost always fight Liu Kang(tm)
23 CBBA-394F + D0BA-391F Almost always fight Scorpion(tm)
24 CBBA-394F + D9BA-391F Almost always fight Sub-Zero(tm)
25 CBBA-394F + D1BA-391F Almost always fight Sonya
Blade(tm)
26 CBBA-394F + D5BA-391F Almost always fight Goro(tm)--
DON'T USE KANO'S OR JOHNNY CAGE'S FINISHING MOVE ON GORO
27 DF61-14DD Start on Match 2
28 D461-14DD Start on Match 3
29 D761-14DD Start on Match 4
30 D061-14DD Start on Match 5
31 D961-14DD Start on Match 6
32 D161-14DD Start on Mirror Match(tm)
33 D561-14DD Start on Endurance 1 match
34 D661-14DD Start on Endurance 2 match
35 DB61-14DD Start on Endurance 3 match
36 DC61-14DD Start on match with Goro
37 D861-14DD Start on match with Shang Tsung
38 6DB8-3D67 Always get Flawless Victory(tm) bonus
39 DDBC-370F First strike of any kind wins round
40 DDBF-1FA4 All strikes do minimal damage (all equal to 1
hit point)--2-PLAYER GAME ONLY, DON'T CHOOSE HANDICAP FOR
EITHER PLAYER
FOR CODE 41, GO TO OPTIONS SCREEN, MOVE PLAYER 1'S HANDICAP
BAR ALL THE WAY TO THE RIGHT (11 TIMES). PLAYER 1 WILL NOW
ONLY TAKE 1 HIT POINT FOR EACH STRIKE
41 D881-404F Can make player 1 nearly invincible in 2-
player game
FOR CODES 42 THRU 123, SUBSTITUTE "DD" FOR FIRST 2 CHARACTERS
OF CODE TO DO NO DAMAGE. SUBSTITUTE "EE" FOR FIRST 2
CHARACTERS TO WIN ROUND WITH ONE MOVE.
42 56B9-4DAD All throws do more damage
43 F320-1914 Kano's High Punch does more damage
44 F320-15C4 Kano's Low Punch does more damage
45 0626-1514 Kano's High Kick does more damage
46 062B-19C4 Kano's Low Kick does more damage
47 0621-1044 Kano's Head Blow does more damage
48 0629-1934 Kano's Knee does more damage
49 7A26-1944 Kano's Crouched Kick does more damage
50 5625-1134 Kano's Uppercut does more damage
51 1D27-1544 Kano's Roundhouse Kick does more damage
52 7A25-10C4 Kano's Foot Sweep(tm) does more damage
53 082C-1144 Kano's Flying Punch(tm) does more damage
54 0824-11C4 Kano's Knife does more damage--ONLY AT
CLOSE DISTANCE
55 F32C-4944 Johnny Cage's High Punch does more damage
56 F32C-4514 Johnny Cage's Low Punch does more damage
57 062B-40C4 Johnny Cage's High Kick does more damage
58 042B-4134 Johnny Cage's Low Kick does more damage
59 7A2A-4144 Johnny Cage's Head Blow does more damage
60 0622-4014 Johnny Cage's Knee does more damage
61 F628-4534 Johnny Cage's Crouched Kick does more
damage
62 5622-41C4 Johnny Cage's Uppercut does more damage
63 1D26-4114 Johnny Cage's Roundhouse Kick does more
damage
64 7A28-49C4 Johnny Cage's Foot Sweep does more damage
65 0826-4044 Johnny Cage's Flying Punch does more damage
66 9C20-41C4 Johnny Cage's Shadow Kick(tm) does more
damage
67 0821-4914 Johnny Cage's Fireball does more damage--
ONLY AT CLOSE DISTANCE
68 1129-4544 Johnny Cage's Split Punch(tm) does more
damage
69 F323-C034 Liu Kang's High Punch does more damage
70 F323-C544 Liu Kang's Low Punch does more damage
71 0624-30C4 Liu Kang's High Kick does more damage
72 0624-3134 Liu Kang's Low Kick does more damage
73 7A28-C534 Liu Kang's Head Blow does more damage
74 062E-C914 Liu Kang's Knee does more damage
75 7A2F-3114 Liu Kang's Crouched Kick does more damage
76 562F-3044 Liu Kang's Uppercut does more damage
77 1D22-C1C4 Liu Kang's Roundhouse Kick does more damage
78 7A2D-3934 Liu Kang's Foot Sweep does more damage
79 0827-3514 Liu Kang's Flying Punch does more damage
80 9C28-C9C4 Liu Kang's Special Flying Kick does more
damage
81 082A-C144 Liu Kang's Fireball does more damage--ONLY
AT CLOSE DISTANCE
82 F32F-393F Sonya Blade's High Punch does more damage
83 F324-304F Sonya Blade's Low Punch does more damage
84 9023-C01F Sonya Blade's High Kick does more damage
85 9F23-C1CF Sonya Blade's Low Kick does more damage
86 7A2E-C03F Sonya Blade's Head Blow does more damage
87 062E-C54F Sonya Blade's Knee does more damage
88 7A2D-35CF Sonya Blade's Crouched Kick does more
damage
89 5624-311F Sonya Blade's Uppercut does more damage
90 1122-C14F Sonya Blade's Roundhouse Kick does more
damage
91 7A2A-C53F Sonya Blade's Foot Sweep does more damage
92 0827-313F Sonya Blade's Flying Punch does more damage
93 5620-17A7 Sonya Blade's Leg Grab does more damage
94 0822-C13F Sonya Blade's Sonic Rings(tm) does more
damage--ONLY AT CLOSE DISTANCE
95 0827-313F Sonya Blade's Special Flying Kick does more
damage
96 F324-C914 Rayden's High Punch does more damage
97 F327-C934 Rayden's Low Punch does more damage
98 092F-C034 Rayden's High Kick does more damage
99 042F-C544 Rayden's Low Kick does more damage
100 7A29-C0C4 Rayden's Head Blow does more damage
101 0629-C134 Rayden's Knee does more damage
102 F620-C114 Rayden's Crouched Kick does more damage
103 5621-C944 Rayden's Uppercut does more damage
104 9C2D-C1C4 Rayden's Roundhouse Kick does more damage
105 7A20-C044 Rayden's Foot Sweep does more damage
106 082D-C014 Rayden's Flying Punch does more damage
107 9C22-1514 Rayden's Flying Thunderbolt(tm) does more
damage
108 0823-19C4 Rayden's Lightning does more damage--ONLY
AT CLOSE DISTANCE
109 F328-3934 Scorpion's, Sub-Zero's and Reptile's High
Punch do more damage
110 F32A-3044 Scorpion's, Sub-Zero's and Reptile's Low
Punch do more damage
111 062E-39C4 Scorpion's, Sub-Zero's and Reptile's High Kick
do more damage
112 062E-3534 Scorpion's, Sub-Zero's and Reptile's Low Kick
do more damage
113 7A22-30C4 Scorpion's, Sub-Zero's and Reptile's Head
Blow do more damage
114 062A-3114 Scorpion's, Sub-Zero's and Reptile's Knee do
more damage
115 F62F-41C7 Scorpion's, Sub-Zero's and Reptile's Crouched
Kick do more damage
116 562C-35C4 Scorpion's, Sub-Zero's and Reptile's Uppercut
do more damage
117 1D2F-4017 Scorpion's, Sub-Zero's and Reptile's
Roundhouse Kick do more damage
118 7A2D-4147 Scorpion's, Sub-Zero's and Reptile's Foot
Sweep do more damage
119 0823-3944 Scorpion's, Sub-Zero's and Reptile's Flying
Punch do more damage
120 462C-3914 Sub-Zero's and Reptile's Deep Freeze(tm) do
damage
121 4525-3144 Sub-Zero's and Reptile's Slide do more
damage
122 F626-31C4 Scorpion's and Reptile's Harpoon(tm) do more
damage
123 0823-3944 Scorpion's and Reptile's Scorpion Split do
more damage
Mortal Kombat, The Courtyard, Palace Gates, Warrior Shrine, The Pit,
Throne Room, Goro's Lair, Johnny Cage, Kano, Rayden, Liu Kang,
Scorpion, Sub-Zero, Sonya Blade, Goro, Flawless Victory, Shang
Tsung, Mirror Match, Reptile, Shadow Kick, Split Punch, Foot Sweep,
Flying Punch, Flying Kick, Sonic Rings, Flying Thunderbolt, Harpoon
and Scorpion Split are trademarks of Midway Manufacturing
Company. Super NES is a trademark of Nintendo of America Inc.
Mortal Kombat II(tm) Game
1 C2C4-47AA Infinite continues
2 DF8C-CDDA Start with 0 continues
3 D78C-CDDA Start with 2 continues
4 D58C-CDDA Start with 6 continues
5 DB8C-CDDA Start with 8 continues
6 C2B1-14F7 Player 1 is invincible
7 DDB5-1FF7 Player 2 or computer is killed by one hit
8 C2B5-14F7 Player 2 or computer is invincible
9 DDB1-1FF7 Player 1 is killed by one hit
10 622B-C7AC Disable throws--2-player mode
11 6DC7-1DAA Infinite time
CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING
12 CBC6-3D6E + DDC6-3DAE Always fight Kung Lao
13 CBC6-3D6E + DFC6-3DAE Always fight Lui Kang
14 CBC6-3D6E + D4C6-3DAE Always fight Cage
15 CBC6-3D6E + D7C6-3DAE Always fight Baraka
16 CBC6-3D6E + D0C6-3DAE Always fight Kitana
17 CBC6-3D6E + D9C6-3DAE Always fight Mileena
18 CBC6-3D6E + D1C6-3DAE Always fight Shang Tsung
19 CBC6-3D6E + D5C6-3DAE Always fight Rayden
20 CBC6-3D6E + D6C6-3DAE Always fight Sub-Zero
21 CBC6-3D6E + DBC6-3DAE Always fight Reptile
22 CBC6-3D6E + DCC6-3DAE Always fight Scorpion
23 CBC6-3D6E + D8C6-3DAE Always fight Jax
24 CBC6-3D6E + DAC6-3DAE Always fight Kintaro
25 CBC6-3D6E + D2C6-3DAE Always fight Shao Kahn
26 CBC6-3D6E + D3C6-3DAE Always fight Smoke
27 CBC6-3D6E + DEC6-3DAE Always fight Noob Saibot
28 CBC6-3D6E + FDC6-3DAE Always fight Jade
Mortal Kombat II and related names are trademarks of Midway
Manufacturing Company.
Mortal Kombat II(tm) Game--MORE CODES
1 C2C4-47AA Infinite continues
2 DF8C-CDDA Start with 0 continues
3 D78C-CDDA Start with 2 continues
4 D58C-CDDA Start with 6 continues
5 DB8C-CDDA Start with 8 continues
6 C2B1-14F7 Player 1 is invincible
7 DDB5-1FF7 Player 2 or computer is killed by one hit
8 C2B5-14F7 Player 2 or computer is invincible
9 DDB1-1FF7 Player 1 is killed by one hit
10 622B-C7AC Disable throws--2-player mode
11 6DC7-1DAA Infinite time
CODES 12 THRU 28: 1-PLAYER ONLY, CAN'T SEE ENDING
12 CBC6-3D6E + DDC6-3DAE Always fight Kung Lao
13 CBC6-3D6E + DFC6-3DAE Always fight Liu Kang
14 CBC6-3D6E + D4C6-3DAE Always fight Cage
15 CBC6-3D6E + D7C6-3DAE Always fight Baraka
16 CBC6-3D6E + D0C6-3DAE Always fight Kitana
17 CBC6-3D6E + D9C6-3DAE Always fight Mileena
18 CBC6-3D6E + D1C6-3DAE Always fight Shang Tsung
19 CBC6-3D6E + D5C6-3DAE Always fight Rayden
20 CBC6-3D6E + D6C6-3DAE Always fight Sub-Zero
21 CBC6-3D6E + DBC6-3DAE Always fight Reptile
22 CBC6-3D6E + DCC6-3DAE Always fight Scorpion
23 CBC6-3D6E + D8C6-3DAE Always fight Jax
24 CBC6-3D6E + DAC6-3DAE Always fight Kintaro
25 CBC6-3D6E + D2C6-3DAE Always fight Shao Kahn
26 CBC6-3D6E + D3C6-3DAE Always fight Smoke
27 CBC6-3D6E + DEC6-3DAE Always fight Noob Saibot
28 CBC6-3D6E + FDC6-3DAE Always fight Jade
29 06E1-17D4 Mileena's Sai Throw does massive damage
30 06E9-1DD7 Liu Kang's High Fireball does massive damage
31 06E2-1767 Kung Lao's Hat Throw does massive damage
32 06EF-4767 Cage's Shadow Kick does massive damage
33 06EB-17AF Reptile's Force Ball does massive damage
34 06E0-4FA4 Shang Tsung's Flaming Skull attack does
massive damage
35 06E9-17A4 Kitana's Fan Throw does massive damage
36 06EE-C4A4 Baraka's Blade Spark does massive damage
37 06E4-34DF Rayden's Lightning Bolt does massive damage
Mortal Kombat II and related names are trademarks of Midway
Manufacturing Company.
Mortal Kombat3(tm) Game
1 D42E-44D8 Press A on main menu for Sound Test
2 D424-17D8 Press Up on main menu for Kool Stuff Menu
3 D421-1DD8 Press Select on main menu for Kooler Stuff Menu
4 D42B-1FD8 Press X on main menu for Scott's Menu
5 6D37-CF02 Player 2 takes all damage
6 DD37-CF62 Player 1 takes all damage
7 C230-CD62 Player 1 takes no damage
8 C239-CD62 Player 2 takes no damage
For all of the following, MASTER mode must be selected
9 CE8F-3FB7 + BA23-3727 + DDAE-4FFF Always fight Kano
10 CE8F-3FB7 + BA23-3727 + DFAE-4FFF Always fight Sonya
11 CE8F-3FB7 + BA23-3727 + D4AE-4FFF Always fight Jax
12 CE8F-3FB7 + BA23-3727 + D7AE-4FFF Always fight Nightwolf
13 CE8F-3FB7 + BA23-3727 + D0AE-4FFF Always fight Sub-Zero
14 CE8F-3FB7 + BA23-3727 + D9AE-4FFF Always fight Stryker
15 CE8F-3FB7 + BA23-3727 + D1AE-4FFF Always fight Sindel
16 CE8F-3FB7 + BA23-3727 + D5AE-4FFF Always fight Sektor
17 CE8F-3FB7 + BA23-3727 + D6AE-4FFF Always fight Cyrax
18 CE8F-3FB7 + BA23-3727 + DBAE-4FFF Always fight Kung Lao
19 CE8F-3FB7 + BA23-3727 + DCAE-4FFF Always fight Kabal
20 CE8F-3FB7 + BA23-3727 + D8AE-4FFF Always fight Sheeva
21 CE8F-3FB7 + BA23-3727 + DAAE-4FFF Always fight Shang Tsung
22 CE8F-3FB7 + BA23-3727 + D2AE-4FFF Always fight Liu Kang
23 CE8F-3FB7 + BA23-3727 + D3AE-4FFF Always fight Smoke
24 CE8F-3FB7 + BA23-3727 + DEAE-4FFF Always fight Motaro
25 CE8F-3FB7 + BA23-3727 + FDAE-4FFF Always fight Shao Kahn
26 CE8F-3FB7 + BA23-3727 + FFAE-4FFF Always fight Noob-Saibot
Mortal Kombat and related names are trademarks of Midway Manufacturing Company

NBA(tm) All-Star Challenge(tm) Game
The all-stars have gathered for this excellent game of skill and speed--and you control the match-ups. Need more time to set your plays and shoot? Try STARZ Code 7 for a 48-second shot clock. Tired of watching the computer sink 3-pointers? Try Code 4. Experts dial in Codes 3 and 6.
STARZ
CODE KEY IN . . . EFFECT . . .
1 123B-3F0D Player 1 can't score in the one-on-one,
free throw or tournament stages
2 A238-340D Player 2 or computer can't score
in the one-on-one, free throw or
tournament events
3 A239-1F0D + A237-176D Player 1 can't score in 3-point shootout
4 A23F-176D + A23D-1FAD Player 2 or computer can't score in
3-point shootout
CODES 5 THRU 7 WORK ON THE 1-ON-1 AND 1-ON-1 TOURNAMENT MODES
5 A2C6-3F07 + 6DC6-3DA7 Stop shot clo
6 DFC3-34D7 + D4C3-3DA7 12-second shot clo
7 D0C3-34D7 + D6C3-3DA7 48-second shot clock--after the 1st shot
Remember, you can pick 'n mix your codes!
NBA is a trademark of NBA Properties, Inc. All-Star Challenge is a trademark of LJN, Ltd.
NBA Jam(tm) Game
1 BBCC-0F6F Visitor's baskets worth 1
2 34CC-0F6F Visitor's baskets worth 2
3 30CC-0F6F Visitor's baskets worth 3
4 39CC-0F6F Visitor's baskets worth 4
5 35CC-0F6F Visitor's baskets worth 5
6 36CC-0F6F Visitor's baskets worth 6
7 3CCC-0F6F Visitor's baskets worth 7
8 3ACC-0F6F Visitor's baskets worth 8
9 BBC6-A7AF Home's baskets worth 1
10 34C6-A7AF Home's baskets worth 2
11 30C6-A7AF Home's baskets worth 3
12 39C6-A7AF Home's baskets worth 4
13 35C6-A7AF Home's baskets worth 5
14 36C6-A7AF Home's baskets worth 6
15 3CC6-A7AF Home's baskets worth 7
16 3AC6-A7AF Home's baskets worth 8
17 D8E7-C448 All players have super dunk ability
18 D6E1-CF38 All players have infinite turbo
19 D6E9-CD18 All players always "on fire"
20 D8ED-C418 All players have super interception ability
21 D6E5-C718 "Juice" mode
22 D6E4-CDC8 Shot success percentages displayed for non-
dunk shots
23 D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on fire"
24 D0BD-3038 Need 4 baskets to be "on fire"
25 D9BD-3038 Need 5 baskets to be "on fire"
26 D1BD-3038 Need 6 baskets to be "on fire"
27 D5BD-3038 Need 7 baskets to be "on fire"
28 D6BD-3038 Need 8 baskets to be "on fire"
29 DBBD-3038 Need 9 baskets to be "on fire"
30 DCBD-3038 Need 10 baskets to be "on fire"
31 D4BD-3038 Need 2 baskets to stay "on fire" until an
opponent goes "on fire"
32 DDE1-3C2A Turbo bar never goes up (until next quarter)
33 D3E1-3C2A Turbo bar restores very slowly
34 F9E1-3C2A Turbo bar restores much slower
35 F2E1-3C2A Turbo bar restores slower
36 0DE1-3C2A Turbo bar restores faster
37 9DE1-3C2A Turbo bar restores much faster
38 6FE1-3C2A Turbo bar restores extremely fast
39 D0E9-38FA Turbo drains very slowly
40 D6E9-38FA Turbo drains slower
41 FDE9-38FA Turbo drains slightly slower
42 44E9-38FA Turbo drains slightly faster
43 42E9-38FA Turbo drains faster
44 76E9-38FA Turbo drains very fast
NBA Jam is a trademark of NBA Properties, Inc.
NBA Jam(tm) Game (Alternate Codes)
NOTE: THERE ARE 2 VERSIONS OF SOME OF THESE CODES. IF THE 1ST
CODE DOESN'T WORK ON YOUR GAME, THEN TRY THE 2ND CODE
1 BBCC-0F6F Visitor's baskets worth 1
2 34CC-0F6F Visitor's baskets worth 2
3 30CC-0F6F Visitor's baskets worth 3
4 39CC-0F6F Visitor's baskets worth 4
5 35CC-0F6F Visitor's baskets worth 5
6 36CC-0F6F Visitor's baskets worth 6
7 3CCC-0F6F Visitor's baskets worth 7
8 3ACC-0F6F Visitor's baskets worth 8
9 BBC6-A7AF Home's baskets worth 1
10 34C6-A7AF Home's baskets worth 2
11 30C6-A7AF Home's baskets worth 3
12 39C6-A7AF Home's baskets worth 4
13 35C6-A7AF Home's baskets worth 5
14 36C6-A7AF Home's baskets worth 6
15 3CC6-A7AF Home's baskets worth 7
16 3AC6-A7AF Home's baskets worth 8
17 D8E8-C718 / D8E7-C448 All players have super dunk
ability
18 D6E3-C748 / D6E1-CF38 All players have infinite turbo
19 D6E2-CFC8 / D6E9-CD18 All players always "on fire"
20 D8E6-C7C8 / D8ED-C418 All players have super
interception ability
21 D6ED-3DC8 / D6E5-C718 "Juice" mode
22 D6EC-CF38 / D6E4-CDC8 Shot success percentages
displayed for non-dunk shots
23 D4BD-3038 + D4BA-C948 Only need 2 baskets to be "on
fire"
24 D0BD-3038 Need 4 baskets to be "on fire"
25 D9BD-3038 Need 5 baskets to be "on fire"
26 D1BD-3038 Need 6 baskets to be "on fire"
27 D5BD-3038 Need 7 baskets to be "on fire"
28 D6BD-3038 Need 8 baskets to be "on fire"
29 DBBD-3038 Need 9 baskets to be "on fire"
30 DCBD-3038 Need 10 baskets to be "on fire"
31 D4BD-3038 Need 2 baskets to stay "on fire" until an
opponent goes "on fire"
32 DDE6-3B2A / DDE1-3C2A Turbo bar never goes up (until
next quarter)
33 D3E6-3B2A / D3E1-3C2A Turbo bar restores very slowly
34 F9E6-3B2A / F9E1-3C2A Turbo bar restores much slower
35 F2E6-3B2A / F2E1-3C2A Turbo bar restores slower
36 0DE6-3B2A / 0DE1-3C2A Turbo bar restores faster
37 9DE6-3B2A / 9DE1-3C2A Turbo bar restores much faster
38 6FE6-3B2A / 6FE1-3C2A Turbo bar restores extremely fast
39 D0E5-3CFA / D0E9-38FA Turbo drains very slowly
40 D6E5-3CFA / D6E9-38FA Turbo drains slower
41 FDE5-3CFA / FDE9-38FA Turbo drains slightly slower
42 44E5-3CFA / 44E9-38FA Turbo drains slightly faster
43 42E5-3CFA / 42E9-38FA Turbo drains faster
44 76E5-3CFA / 76E9-38FA Turbo drains very fast
NBA Jam is a trademark of NBA Properties, Inc.
NBA JAM Tournament Edition(tm) Game
1 33E0-4DAC Player 1 starts with 1 point
2 33E0-47AC Player 2 starts with 1 point
3 C2C9-1467 Infinite shot clock time
4 DF62-1B1B Lets you set shot clock option down to 1
5 C28B-1DA5 Player 1 has almost infinite turbo
6 C286-1B2B Player 2 has almost infinite turbo
7 DF8A-1D65 Player 1 turbo recharges quicker
8 0D8A-1FA5 Player 1 has twice as much turbo
9 DF88-1BBB Player 2 turbo recharges quicker
10 0D88-1C2B Player 2 has twice as much turbo
11 76C2-6DDF Player 1Ís shots worth more
12 76C3-DF04 Player 2Ís shots worth more
13 D0BF-11C8 Player is on fire after 2 baskets instead of 3
14 CB88-1565 Player 1 has no turbo--except in tournament mode
15 CB88-16BB Player 2 has no turbo--except in tournament mode
16 DDE4-0B28 + D1E4-08F8 All players are much faster--except in tournament mode
17 DDE4-0B28 + DBE4-08F8 All players are super fast--except in tournament mode
18 D1E9-DC98 Hot spots and Power ups are on in tournament mode automatically (donÍt select the Special Features Menu)
19 DDE5-C74C + 6DEB-CD4C All secret power-ups on for all human players
20 DDE5-C74C + 6DEB-CD4C + 41E5-F47D All secret power-ups except slippery floors on for all human players
THE FOLLOWING CODES DONÍT WORK FOR THE CPU
21 EEEA-1FDC + EEEA-1F0C All secret power-ups on for player 1
22 EEEA-1FDC Player one has: Power push, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
23 EEEA-1F0C Player one has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
24 DFEA-1FDC Player one has power push
25 D4EA-1FDC Player one has powered up 3 pointers
26 D0EA-1FDC Player one has infinite turbo
27 D6EA-1FDC Player one is always on fire
28 FDEA-1FDC Player one has super dunks
29 4DEA-1FDC Player one has max power
30 0DEA-1FDC Player one has powered up goal tending
31 6DEA-1FDC Player one has quick hands
32 DFEA-1F0C Player one has powered up offense
33 D4EA-1F0C Player one moves very quickly
34 D0EA-1F0C Player one knocks down both opponents by pushing one
35 D6EA-1F0C Player one has teleport passes
36 FDEA-1F0C Player one knocks down opposite opponent
37 4DEA-1F0C Player one has high shots
38 EEE1-C46C + EEE1-C4AC All secret power-ups on for player 2
39 EEE1-C46C Player two has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
40 EEE1-C4AC Player two has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
41 DFE1-C46C Player two has Power Block
42 D4E1-C46C Player two has powered up 3 pointers
43 D0E1-C46C Player two has infinite turbo
44 D6E1-C46C Player two is always on fire
45 FDE1-C46C Player two has super dunks
46 4DE1-C46C Player two has max power
47 0DE1-C46C Player two has powered up goal tending
48 6DE1-C46C Player two has quick hands
49 DFE1-C4AC Player two has powered up offense
50 D4E1-C4AC Player two moves very quickly
51 D0E1-C4AC Player two knocks down both opponents by pushing two
52 D6E1-C4AC Player two has teleport passes
53 FDE1-C4AC Player two knocks down opposite opponent
54 4DE1-C4AC Player two has high shots
THE FOLLOWING CODES REQUIRE YOU TO USE A FOUR PLAYER ADAPTER
55 EEEF-3DDC + EEEF-3D0C All secret power-ups on for player 3
56 EEEF-3DDC Player three has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
57 EEEF-3D0C Player three has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
58 DFEF-3DDC Player three has Power Block
59 D4EF-3DDC Player three has powered up 3 pointers
60 D0EF-3DDC Player three has infinite turbo
61 D6EF-3DDC Player three is always on fire
62 FDEF-3DDC Player three has super dunks
63 4DEF-3DDC Player three has max power
64 0DEF-3DDC Player three has powered up goal tending
65 6DEF-3DDC Player three has quick hands
66 DFEF-3D0C Player three has powered up offense
67 D4EF-3D0C Player three moves very quickly
68 D0EF-3D0C Player three knocks down both opponents by pushing three
69 D6EF-3D0C Player three has teleport passes
70 FDEF-3D0C Player three knocks down opposite opponent
71 4DEF-3D0C Player three has high shots
72 EEE8-3F6C + EEE8-3FAC All secret power-ups on for player 4
73 EEE8-3F6C Player four has: Power Block, Power-up 3pts, Infinite turbo, Always on fire, Super dunks, Max power, power-up goal tending, and quick hands
74 EEE8-3FAC Player four has: Power-up offense, speed up, block oppenent to make both fall, teleport pass, and high shots.
75 DFE8-3F6C Player four has Power Block
76 D4E8-3F6C Player four has powered up 3 pointers
77 D0E8-3F6C Player four has infinite turbo
78 D6E8-3F6C Player four is always on fire
79 FDE8-3F6C Player four has super dunks
80 4DE8-3F6C Player four has max power
81 0DE8-3F6C Player four has powered up goal tending
82 6DE8-3F6C Player four has quick hands
83 DFE8-3FAC Player four has powered up offense
84 D4E8-3FAC Player four moves very quickly
85 D0E8-3FAC Player four knocks down both opponents by pushing four
86 D6E8-3FAC Player four has teleport passes
87 FDE8-3FAC Player four knocks down opposite opponent
88 4DE8-3FAC Player four has high shots
NBA JAM Tournament Edition is a trademark of NBA Properties, Inc.
NBA Showdown(tm) Game
1 C23B 44A8 No personal fouls-both teams
2 DAE3 14AA + DAB7 37DA + DA3F 140F 12-sec. shot clock
when ball is in-bounded-player 1
3 DAE3 14AA + DA6E 47D8 + DA84 CDDB 12-sec. shot clock
when ball is in-bounded-computer
4 C220 4FDF Infinite shot clock-computer
5 C224 4DA4 Infinite time
6 DFED 342C 1-min. quarters
7 D7E1 1D6A 3 time-outs
8 C239 1F6D Infinite time-outs
NBA Showdown is a trademark of Electronic Arts.
NCAA Basketball(tm) Game
Hoops! Win your conference and then try to make it through the tourney. This challenging basketball game has earned its popularity with good graphics and realistic play. A quality product. Get infinite time to shoot with HOOPS Code 6, get 9 for each 3-pointer with Code 17, and exempt yourself from 5-second violations with Code 22.
HOOPS
CODE KEY IN . . . EFFECT . . .
1 FDBB-DDD9 Shot timer starts at 10 sec.
instead of 45
2 4DBB-DDD9 Shot timer starts at 20 sec.
3 7DBB-DDD9 Shot timer starts at 30 sec.
4 1DBB-DDD9 Shot timer starts at 60 sec.
5 BDBB-DDD9 Shot timer starts at 90 sec.
6 C2B5-DDA9 Infinite time to shoot
7 C224-6FDF Infinite timeouts--player 1
8 C224-676F Infinite timeouts--player 2
9 DD34-A767 3-point shots worth 0--both players
10 DF34-A767 3-point shots worth 1 point
11 D434-A767 3-point shots worth 2 points
12 D034-A767 3-point shots worth 4 points
13 D934-A767 3-point shots worth 5 points
14 D134-A767 3-point shots worth 6 points
15 D534-A767 3-point shots worth 7 points
16 D634-A767 3-point shots worth 8 points
17 DB34-A767 3-point shots worth 9 points
18 76BA-A404 + 76B9-6FA7 Player 1 shots worth 1 extra point
(2-pt. shots worth 3, 3-pt. shots
worth 4)
19 76B0-64A7 + 76B8-A704 Player 2 shots worth 1 extra point (2-pt. shots worth 3, 3-pt. shots
worth 4)
20 76BD-0D07 Player 1 free throws worth 2
instead of 1
21 76BE-DF07 Player 2 free throws worth 2
22 C265-D4D7 No 5-second violations
NCAA Basketball is a trademark of National Collegiate Athletic Association.
NHL Stanley Cup(tm) Game
DO NOT USE A VISITOR AND A HOME "STARTS WITH" CODE AT THE
SAME TIME. CODES 1 THRU 10 ARE FOR EXHIBITION MODE ONLY
1 DF67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 1
point
2 DF67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 1
point
3 D767-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 3
points
4 D767-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 3
points
5 D967-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 5
points
6 D967-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 5
points
7 D567-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 7
points
8 D567-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 7
points
9 DB67-CDA4 + D667-CFA4 + E667-CF64 Visitor starts with 9
points
10 DB67-CDA4 + D667-CFA4 + EC67-CF64 Home starts with 9
points
11 1BA1-4D01 Visitor scores 1 point for goals, Home scores
3
12 DFE0-CD0F Periods are 1 min (choose 5 minutes from
Options)
13 D7E0-CD0F Periods are 3 min (choose 5 minutes from
Options)
14 D5E0-CD0F Periods are 7 min (choose 5 minutes from
Options)
15 DBE0-CD0F Periods are 9 min (choose 5 minutes from
Options)
16 94ED-C46F Periods are 15 min (choose 10 minutes from
Options)
17 D7E0-C76F Periods are 30 min (choose 10 minutes from
Options)
18 7A2B-3F00 Penalty for charging is 1 minute instead of 2
19 7A2B-3760 Penalty for holding is 1 minute instead of 2
20 7A2C-3FA0 Penalty for tripping is 1 minute instead of 2
21 7A28-3DD0 Penalty for high sticking is 1 minute instead
of 2
22 7A28-3400 Penalty for elbowing is 1 minute instead of 2
23 7A2A-3D60 Penalty for hooking is 1 minute instead of 2
24 7A2A-34A0 Penalty for roughing is 1 minute instead of 2
25 7A22-3FD0 Penalty for slashing is 1 minute instead of 4
26 7A22-3700 Penalty for spearing is 1 minute instead of 2
27 F32B-3F00 Penalty for charging is 30 seconds
28 F32B-3760 Penalty for holding is 30 seconds
29 F32C-3FA0 Penalty for tripping is 30 seconds
30 F328-3DD0 Penalty for high sticking is 30 seconds
31 F328-3400 Penalty for elbowing is 30 seconds
32 F32A-3D60 Penalty for hooking is 30 seconds
33 F32A-34A0 Penalty for roughing is 30 seconds
34 F322-3FD0 Penalty for slashing is 30 seconds
35 F322-3700 Penalty for spearing is 30 seconds
36 802B-3F00 Penalty for charging is 3 minutes
37 802B-3760 Penalty for holding is 3 minutes
38 802C-3FA0 Penalty for tripping is 3 minutes
39 8028-3DD0 Penalty for high sticking is 3 minutes
40 8028-3400 Penalty for elbowing is 3 minutes
41 802A-3D60 Penalty for hooking is 3 minutes
42 802A-34A0 Penalty for roughing is 3 minutes
43 8022-3FD0 Penalty for slashing is 3 minutes
44 8022-3700 Penalty for spearing is 3 minutes
NHL Stanley Cup is a trademark of NHL Enterprises, Inc.
NHLPA Hockey '93(tm) Game
A great game with great graphics, smooth play, great action and great fighting scenes. HOC93 Code 14 makes penalties last only a minute, so you can get back to full strength to counter your opponent's power plays. Codes 6 thru 13 may only be used with the 10-minute period option. The 5- and 20-minute period options work normally.
HOC93
CODE KEY IN . . . EFFECT . . .
1 F160-4776 Period clock runs faster
2 D060-4776 Period clock runs slower
3 0D60-4776 Period clock runs much faster
4 DF60-4776 Period clock runs much slower
5 C269-4D86 Period clock is frozen (no time limit)
6 7AE8-4D98 + DDE8-4DB8 Each period lasts 1 minute instead of
10 minutes
7 56E8-4D98 + DDE8-4DB8 Each period lasts 2 minutes
8 80E8-4D98 + DDE8-4DB8 Each period lasts 3 minutes
9 EDE8-4D98 + DDE8-4DB8 Each period lasts 4 minutes
10 60E8-4D98 + D7E8-4DB8 Each period lasts 15 minutes
11 D6E8-4D98 + D5E8-4DB8 Each period lasts 30 minutes
12 1DE8-4D98 + DBE8-4DB8 Each period lasts 40 minutes
13 FDE8-4D98 + D3E8-4DB8 Each period lasts 60 minutes
14 DF31-3F64 + CB31-3F04 All penalties last 1 minute
15 D431-3F64 + CB31-3F04 All penalties last 2 minutes
16 D731-3F64 + CB31-3F04 All penalties last 3 minutes
17 D031-3F64 + CB31-3F04 All penalties last 4 minutes
18 D931-3F64 + CB31-3F04 All penalties last 5 minutes
19 D531-3F64 + CB31-3F04 All penalties last 7 minutes
20 DB31-3F64 + CB31-3F04 All penalties last 9 minutes
Remember, you can pick 'n mix your codes!
NHLPA Hockey '93 is a trademark of NHLPA.
Nigel Mansell's World Championship Racing(tm) Game
NIGEMAN
CODE KEY IN . . . EFFECT . . .
1 C96B-1705 + C9B1-4D61 Almost no tire wear (causes
graphic distortion in the pits)
2 E481-3467 Only 1 lap required on all tracks
3 D461-4FBA Only 3 laps required in South Africa
4 D461-44FA Only 3 laps required in Mexico
5 D461-44BA Only 3 laps required in Brazil
6 D461-47FA Only 3 laps required in Spain
7 D461-47BA Only 3 laps required in San Marino
8 D465-4DFA Only 3 laps required in Monaco
9 D465-4DBA Only 3 laps required in Canada
10 D465-4FFA Only 3 laps required in France
11 D465-4FBA Only 3 laps required in Britain
12 D465-44FA Only 3 laps required in Germany
13 D465-44BA Only 3 laps required in Hungary
14 D465-47FA Only 3 laps required in Belgium
15 D465-47BA Only 3 laps required in Italy
16 D466-4DFA Only 3 laps required in Portugal
17 D466-4DBA Only 3 laps required in Japan
18 D466-4FFA Only 3 laps required in Australia
19 DF62-0953 Start in Mexico in the Full Season
20 D462-0953 Start in Brazil
21 D762-0953 Start in Spain
22 D062-0953 Start in San Marino
23 D962-0953 Start in Monaco
24 D162-0953 Start in Canada
25 D562-0953 Start in France
26 D662-0953 Start in Britain
27 DB62-0953 Start in Germany
28 DC62-0953 Start in Hungary
29 D862-0953 Start in Belgium
30 DA62-0953 Start in Italy
31 D262-0953 Start in Portugal
32 D362-0953 Start in Japan
33 DE62-0953 Start in Australia
34 FD62-0953 Start on extra course (stats are for South
Africa but the course is different)
35 DF3E-015A Full season ends after South Africa
36 D43E-015A Full season ends after Mexico
37 D73E-015A Full season ends after Brazil
38 D03E-015A Full season ends after Spain
39 D93E-015A Full season ends after San Marino
40 D13E-015A Full season ends after Monaco
41 D53E-015A Full season ends after Canada
42 D63E-015A Full season ends after France
43 DB3E-015A Full season ends after Britain
44 DC3E-015A Full season ends after Germany
45 D83E-015A Full season ends after Hungary
46 DA3E-015A Full season ends after Belgium
47 D23E-015A Full season ends after Italy
48 D33E-015A Full season ends after Portugal
49 DE3E-015A Full season ends after Japan
Nigel Mansell's World Championship Racing is a trademark of
Gametek.
Ninja Gaiden Trilogy(tm) Game
DFCE-142F Start with very little energy-after first life
DFCE-142F Start with about half energy-after first life
DD81-1F97 Infinite time
B1C8-3DF8 Start with very little time
EEC8-3DF8 Start with lots of time
DDC5-4DF4 Start with 1 life
D7C5-4DF4 Start with 5 lives
D6C5-4DF4 Start with 9 lives
C9CF-CFBF Infinite lives
C9C3-3F2D Infinite energy
Ninja Gaiden II: The Dark Sword of Chaos(tm)
DFB3-144F Start with very little energy
D6B3-144F Start with about half energy
C9BB-441F Infinite energy
C96F-1FC7 Infinite time
DFC4-1F47 Throwing stars donÍt use energy(ignore counter)
DDB3-C4CF Start with 1 life
Ninja Gaiden II: The Ancient Ship of Doom(tm)
DD6B-CF87 Start with 1 life
D76B-CF87 Start with 5 lives
D66B-CF87 Start with 9 lives
DF68-CD77 Start with very little energy
D668-CD77 Start with about half energy
C92A-CFED Infinite energy
CB69-CD57 Infinite lives
C9A7-C757 Almost infinite ninja power
Ninja Gaiden Trilogy, Ninja Gaiden, Ninja Gaiden II: The Dark Sword of Chaos, and Ninja Gaiden III: The Ancient Ship of Doom are trademarks of Tecmo, Inc.
Nolan Ryan's Baseball(tm) Game
Use K Code 8 to max out your players in this realistic baseball challenge, with its unique perspective in the field. Also, Code 2 makes you un-strikeout-able. Switch the effect off when you're pitching. Simulate the all-time strikeout leader's best form by using Code 1 against opposing batters.
K
CODE KEY IN . . . EFFECT . . .
1 A3BF-6DD1 1 strike and batter is out
2 C2BF-6DD1 Batter never strikes out
3 A3BE-0D61 1 ball and batter walks
4 C2BE-0D61 Batter never walks
5 76AC-0D65 Each run worth 2--player 1
6 76A8-04D5 Each run worth 2--player 2
7 766D-67A5 Short game (play only odd-numbered innings)
8 DDC8-D706 Increasing a player's power setting does not
decrease the power number excess (use to
maximize stats for a player)
9 4DBF-A7A8 Maximum power for a player is 32 instead of 25
10 46BF-A7A8 Maximum power for a player is 40 instead of 25
11 7DBF-A7A8 Maximum power for a player is 48
Nolan Ryan's Baseball is a trademark of Romstar, Incorporated.
Nosferatu(tm) Game
1. C9BA-1F04 Almost infinite energy
2. DFB2-34D7 Start with very little energy
3. D7B2-34D7 Start with less energy
4. DBB2-34D7 Start with more energy
5. DEB2-34D7 Start with a lot more energy
6. CBCE-CDAD + 44CE-CFDD + DDCE-CF0D Start with more time
7. C127-4D67 Infinite time
8. D1B3-3DA7 Start on stage 1-2
9. DBB3-3DA7 Start on stage 1-3
10. DCB3-3DA7 Start on stage 2
11. FDB3-3DA7 Start on stage 2-2
12. FFB3-3DA7 Start on stage 2-3
13. F5B3-3DA7 Start on stage 2-4
14. F6B3-3DA7 Start on stage 3
15. 4DB3-3DA7 Start on stage 3-2
16. 40B3-3DA7 Start on stage 3-3
17. 45B3-3DA7 Start on stage 4
18. 42B3-3DA7 Start on stage 4-2
19. 43B3-3DA7 Start on stage 4-3
20. 70B3-3DA7 Start on stage 4-4
21. 79B3-3DA7 Start on stage 5
22. 78B3-3DA7 Start on stage 5-2
23. 7AB3-3DA7 Start on stage 5-3
24. 09B3-3DA7 Start on stage 5-4
25. 01B3-3DA7 Start on stage 6
26. 03B3-3DA7 Start on stage 6-2
27. 90B3-3DA7 Start on the final stage
28. 91B3-3DA7 Watch the ending
29. 90B3-3DA7 + 62B3-3FA7 Start on the final stage with more crystals
30. C265-3DBD Don't lose crystals when you get hit
Nosferatu is a trademark of Seta U.S.A., Inc.
1 Game Genie Codes for SNES (from Galoob) A Thru D
2 SNES Codes: (E-thru-N) (YOU ARE HERE).
3 SNES Game Genie Codes (O-thru-S)
4 SNES Game Genie (Super Adventure Island-until-Z)


--- go to the 3rd party site, hosted by D.e.v.o.
http://gamingcodes.blogspot.com/
or, the upcoming website from D & D Blazers
http://thegamelord.com/
Or, a New 3rd party site:
http://jollyoldsaintnick.net/gaming